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	<id>https://wiki.memphisgamers.com/index.php?action=history&amp;feed=atom&amp;title=Mathis</id>
	<title>Mathis - Revision history</title>
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	<updated>2026-05-11T10:21:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.memphisgamers.com/index.php?title=Mathis&amp;diff=17947&amp;oldid=prev</id>
		<title>King Banhammer: Created page with &quot; Name: Mathis  Player: King Banhammer  Class: Rogue 2  Race: Human  Exp:   Align: N   HP: 16  AC: 17 (+3 armor, +4 dex)  Fort: +0  Reflex: +7  Will: +0  CMD: 15 (+1 BAB, +4 de...&quot;</title>
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		<updated>2016-05-31T05:53:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; Name: Mathis  Player: King Banhammer  Class: Rogue 2  Race: Human  Exp:   Align: N   HP: 16  AC: 17 (+3 armor, +4 dex)  Fort: +0  Reflex: +7  Will: +0  CMD: 15 (+1 BAB, +4 de...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; Name: Mathis&lt;br /&gt;
 Player: King Banhammer&lt;br /&gt;
 Class: Rogue 2&lt;br /&gt;
 Race: Human&lt;br /&gt;
 Exp: &lt;br /&gt;
 Align: N&lt;br /&gt;
&lt;br /&gt;
 HP: 16&lt;br /&gt;
 AC: 17 (+3 armor, +4 dex)&lt;br /&gt;
 Fort: +0&lt;br /&gt;
 Reflex: +7&lt;br /&gt;
 Will: +0&lt;br /&gt;
 CMD: 15 (+1 BAB, +4 dex)&lt;br /&gt;
&lt;br /&gt;
 Initiative: +4&lt;br /&gt;
 Base Attack Bonus: +1&lt;br /&gt;
 melee: +1&lt;br /&gt;
 ranged: +5&lt;br /&gt;
&lt;br /&gt;
 Str: 10 --&lt;br /&gt;
 Dex: 18 +4(+2 from human)&lt;br /&gt;
 Con: 10 --&lt;br /&gt;
 Int: 14 +2&lt;br /&gt;
 Wis: 10 --&lt;br /&gt;
 Chr: 14 +2&lt;br /&gt;
&lt;br /&gt;
 Skills (8 ranks from rogue, 1 from human, 2 from int)&lt;br /&gt;
  Acrobatics: 2 +4 +3 - 9&lt;br /&gt;
  Bluff: 2 +2 +3 - 7&lt;br /&gt;
  Climb: 2 +0 +5 - 5&lt;br /&gt;
  Diplomacy: 2 +2 +3 - 7&lt;br /&gt;
  Disable Device: 2 +4 +3 - 9 (11 with the tools)&lt;br /&gt;
  Escape Artist: 2 +4 + 3 - 9&lt;br /&gt;
  Knowledge (Local): 2 +2 +3 - 7&lt;br /&gt;
  Perception: 2 +0 +3 +2 - 7 (8 for finding traps)&lt;br /&gt;
  Sense Motive: 2 +0 +3 +2 - 7&lt;br /&gt;
  Sleight of Hand: 2 +4 +3 - 9&lt;br /&gt;
  Stealth: 2 +4 +3 - 9&lt;br /&gt;
  (ranks + stat + class +misc bonus)&lt;br /&gt;
&lt;br /&gt;
 Feats:&lt;br /&gt;
  Weapon Finesse&lt;br /&gt;
  Alertness (+2 perception and sense motive, +4 at 10 ranks)&lt;br /&gt;
&lt;br /&gt;
 Class Features:&lt;br /&gt;
  Sneak Attack +1d6&lt;br /&gt;
  Trapfinding (+1 to Perception for finding traps, +1 to Disable Device) (1/2 level)&lt;br /&gt;
  Evasion&lt;br /&gt;
  Follow Clues (Rogue Talent: use perception to follow tracks)&lt;br /&gt;
&lt;br /&gt;
 Weapons:&lt;br /&gt;
  MW Rapier   +5 1d6, 18-20 x2, P&lt;br /&gt;
  Sap         +5 1d6, 20 x2 , B nonlethal&lt;br /&gt;
  3 daggers   +5 1d4, 19-20 x2, P or S, 10&amp;#039; range thrown &lt;br /&gt;
&lt;br /&gt;
 Armor:&lt;br /&gt;
  MW Studded Leather armor  3 armor, +5 max dex, no check penalty&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Equipment:&lt;br /&gt;
  Backpack&lt;br /&gt;
  Bedroll&lt;br /&gt;
  MW Thieves tools&lt;br /&gt;
  pouches&lt;br /&gt;
  Scruffy city clothes&lt;br /&gt;
  a nice set of clothes to say, bluff one&amp;#039;s way into a nobleman&amp;#039;s party&lt;br /&gt;
  2 tanglefoot bags&lt;br /&gt;
  2 smokesticks&lt;br /&gt;
  1 alchemical solvent&lt;br /&gt;
  2 potions of cure light wounds&lt;br /&gt;
  1 potion of pass without trace&lt;br /&gt;
&lt;br /&gt;
 50 gp&lt;br /&gt;
&lt;br /&gt;
 Languages aren&amp;#039;t selected, because the only ones I was sure of were the free ones. This is just the crunch. Will add fluff later.&lt;/div&gt;</summary>
		<author><name>King Banhammer</name></author>
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