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	<id>https://wiki.memphisgamers.com/index.php?action=history&amp;feed=atom&amp;title=Mefighter_beta_team_thirteenth_session_notes</id>
	<title>Mefighter beta team thirteenth session notes - Revision history</title>
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	<updated>2026-06-20T23:12:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Mefighter_beta_team_thirteenth_session_notes&amp;diff=16979&amp;oldid=prev</id>
		<title>Slitherrr at 01:43, 9 December 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Mefighter_beta_team_thirteenth_session_notes&amp;diff=16979&amp;oldid=prev"/>
		<updated>2015-12-09T01:43:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:43, 9 December 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Mayor&amp;#039;s Gavel - light hammer +1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Mayor&amp;#039;s Gavel - light hammer +1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Light pick, masterwork (+1 TH, 1d4, 20/x4, ignores DR up to 30)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Light pick, masterwork (+1 TH, 1d4, 20/x4, ignores DR up to 30)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Mefighter beta team session notes|013]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Mefighter_beta_team_thirteenth_session_notes&amp;diff=15022&amp;oldid=prev</id>
		<title>Nubs: Created page with &quot;==Approaching Draglet== *The party carries on after the troll fight, and about 4 hours later, arrives on the outskirts of Draglet Village *It is a small trading village situated ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Mefighter_beta_team_thirteenth_session_notes&amp;diff=15022&amp;oldid=prev"/>
		<updated>2014-03-18T03:38:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Approaching Draglet== *The party carries on after the troll fight, and about 4 hours later, arrives on the outskirts of Draglet Village *It is a small trading village situated ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Approaching Draglet==&lt;br /&gt;
*The party carries on after the troll fight, and about 4 hours later, arrives on the outskirts of Draglet Village&lt;br /&gt;
*It is a small trading village situated on the trade route that connects Fresia with Hakan and Gildenhome&lt;br /&gt;
*The group notes no signs of life from the village - no smoke, no voices, no sounds of work&lt;br /&gt;
*The road shows signs of a large body of troops - perhaps 1000 strong - passing through about 2-3 weeks prior.&lt;br /&gt;
&lt;br /&gt;
==CSI:  Draglet==&lt;br /&gt;
*The group, cautiously at first, begins exploring the town&lt;br /&gt;
*The houses have all been boarded up and secured; doors are locked and nailed shut; windows have been reinforced&lt;br /&gt;
*On the west side of town, one house is discovered with the door open.  Gub goes in first, and eventually the rest of the group follows.&lt;br /&gt;
*Gub discovers an old bloodstain that has soaked into the wooden floor; she tastes the blood and finds it sweet and begins carving up chunks of the floor to keep tasting it&lt;br /&gt;
*Thurmin uses detect magic on the blood and finds a faint aura of magic, but cannot determine what kind - it must have been very powerful to still be lingering&lt;br /&gt;
*Uhanimara does not detect any magical residue&lt;br /&gt;
*The house shows no sign of struggle, though Thurmin does find some fine ash by the blood stain.  The ash is also oily.&lt;br /&gt;
*The group moves on to the centre of town, where a large pile of bodies is discovered in front of the church.  It appears to be the remains of a pyre.&lt;br /&gt;
*The 4 Winds is the local inn; unable to force the door, Gub climbs down the building&amp;#039;s chimney (even the 2nd floor windows are barricaded) and lets the group in.&lt;br /&gt;
*Inside, Torekk engages the rats in conversation.  While the 4 Winds has seen some traffic recently - the dust has been disturbed - no one has been around for at least 2-3 weeks.&lt;br /&gt;
*The rats inform Torekk that a big flying rat comes and chases away/kills whoever tries to stay in the town.&lt;br /&gt;
*The Town Constables office is also on the main square; it is a solid stone building that the group attempts to enter next.&lt;br /&gt;
*While attempting to force the door, Brunner notes that a flying horse is coming towards the group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A Flying Multicore?  Oh, Manticore!==&lt;br /&gt;
*A Manticore flies towards the group.  Thurmin casts invisibility on Uhanimara.&lt;br /&gt;
*As the Manticore approaches, Gub engages with his bow.&lt;br /&gt;
*The Manticore settles on the tavern roof, and launches tail spikes at Gub, Drem, and Brunner.  Torekk is able to throw a flask of oil onto the Manticore.&lt;br /&gt;
*As the group positions itself to tackle the Manticore, it does a flyby attack of Gub and settles on one of the roads leading out of Draglet.&lt;br /&gt;
*Drem is enlarged, and the group repositions itself again.  Torekk uses Entangle to attempt to pin the Manticore.&lt;br /&gt;
*The Manticore breaks free of the Entangle and perches on top of the church, where Gub engages it again.&lt;br /&gt;
*The Manticore again does a flyby attack and returns to the tavern.&lt;br /&gt;
*Uhanimara casts Burning Hands on the Manticore, and it burns up.&lt;br /&gt;
*An Enlarged Drem attempts to force the door of the Constable&amp;#039;s office; it does not open, but a crash from inside is heard.&lt;br /&gt;
*With Drem still enlarged, a hole is cut into the church door and the group takes shelter for the night.&lt;br /&gt;
&lt;br /&gt;
==CSI:  Draglet II: Looter&amp;#039;s Boogaloo==&lt;br /&gt;
*The next day, the group sets about finding anything of value left in the town&lt;br /&gt;
*The Blacksmith and Bowyers shops have no weapons, but do have tools and raw materials - and show signs of recent use (about 2-3 weeks ago)&lt;br /&gt;
*All other shops appear to have been deserted for much longer (6-8 months)&lt;br /&gt;
*It appears the town was evacuated with a great deal of preparation - food was left, but all other valuables appear to be gone&lt;br /&gt;
*Gub takes some time to fletch some new arrows&lt;br /&gt;
*The group forces its way into Town Hall, finds the Mayor&amp;#039;s gavel.  The vault is left alone.&lt;br /&gt;
*The door to the Constables office is forced open by an Enlarged Torekk and Brunner.&lt;br /&gt;
*The interior of the building has collapsed into rubble - an apparent trap against unauthorized entry.&lt;br /&gt;
*The group sifts through the rubble and finds some war hammers and shields, along with a nice pick.&lt;br /&gt;
&lt;br /&gt;
==XP and Treasure==&lt;br /&gt;
*+100 to Gub for the chimney climb into the 4 Winds&lt;br /&gt;
*+25 to Thurmin for range calcuations during the Manticore flight&lt;br /&gt;
*+50 to Torekk for using Create Water to stop the fire spreading from the Manticore corpse&lt;br /&gt;
*+270 for killing the Manticore&lt;br /&gt;
*+50 to Torekk and Brunner for opening the door&lt;br /&gt;
*+150 to the group for exploring/vandalizing Draglet&lt;br /&gt;
&lt;br /&gt;
*Mayor&amp;#039;s Gavel - light hammer +1&lt;br /&gt;
*Light pick, masterwork (+1 TH, 1d4, 20/x4, ignores DR up to 30)&lt;/div&gt;</summary>
		<author><name>Nubs</name></author>
	</entry>
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