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	<id>https://wiki.memphisgamers.com/index.php?action=history&amp;feed=atom&amp;title=Silverwalkers_Quest_Notes_2013-07-12</id>
	<title>Silverwalkers Quest Notes 2013-07-12 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.memphisgamers.com/index.php?action=history&amp;feed=atom&amp;title=Silverwalkers_Quest_Notes_2013-07-12"/>
	<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2013-07-12&amp;action=history"/>
	<updated>2026-05-07T21:41:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2013-07-12&amp;diff=14627&amp;oldid=prev</id>
		<title>Detarame: /* Tower Entrance */</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2013-07-12&amp;diff=14627&amp;oldid=prev"/>
		<updated>2013-07-29T20:46:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tower Entrance&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:46, 29 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l230&quot;&gt;Line 230:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 230:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tower Entrance==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tower Entrance==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Kaylee}} finds a trapdoor into the tower, which has collapsed.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Kaylee}} finds a trapdoor into the tower, which has collapsed.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Al}} tries to sink through the ground and discovers he can’t go any deeper.  He runs into a lead sheet that was somehow built into the wall.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Al}} tries to sink through the ground and discovers he can’t go any deeper.  He runs into a lead sheet that was somehow built into the wall&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The entire dungeon appears to have a two-inch lead lining behind the stonework, masonry, or paneling. It addition to making the dungeon impervious to scrying and divination, it also prevents all non-LoS magical transport&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The party clears out the rubble on top of the trap door, which takes several hours to complete.  It is now afternoon.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The party clears out the rubble &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the ogres piled &lt;/ins&gt;on top of the trap door &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as they fled&lt;/ins&gt;, which takes several hours to complete.  It is now afternoon.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The room we enter is small, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the &lt;/del&gt;hallway &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;choked with debris.  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are signs of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ogres having been here&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party descends, and the initial &lt;/ins&gt;room we enter is small, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;hallway &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;head &lt;/ins&gt;choked with debris &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as if intentionally collapsed&lt;/ins&gt;.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A dead ogre body is found in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rubble, naked and badly burned&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;It takes several hours to clear the hallway &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for us &lt;/del&gt;to enter the next room, which has a dirty pool of water on the other side of it.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After an hour, enough is cleared away for Kaylee to send in her Psicrystal. &lt;/ins&gt;It takes several hours to clear the hallway &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enough &lt;/ins&gt;to enter the next room, which has a dirty pool of water on the other side of it.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Al}} determines that the ogres went about 15&amp;#039; into this room before being attacked by something.  They collapsed the hallway on their way out - probably to trap whatever they were running from&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Al}} determines that the ogres went about 15&amp;#039; into this room before being attacked by something.  They collapsed the hallway on their way out - probably to trap whatever they were running from&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The party decides to camp for the night after a long day of rock hauling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The party decides to camp for the night after a long day of rock hauling&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, expecting something bad from the fountain&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Detarame</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2013-07-12&amp;diff=14626&amp;oldid=prev</id>
		<title>Detarame: /* Overdressed for the basilisk party */</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2013-07-12&amp;diff=14626&amp;oldid=prev"/>
		<updated>2013-07-29T20:41:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Overdressed for the basilisk party&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:41, 29 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l224&quot;&gt;Line 224:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 224:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overdressed for the basilisk party==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overdressed for the basilisk party==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The town is mostly all rubble, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we can tell where &lt;/del&gt;the tower &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;There are bodies of dead things that were once cockatrices and basilisks all over the place, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;along &lt;/del&gt;with ogre statues.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The town is mostly all rubble&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, having been sacked by the Ogre band&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the ruins of &lt;/ins&gt;the tower &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are clearly visible&lt;/ins&gt;. There are bodies of dead things that were once cockatrices and basilisks all over the place, with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a few living specimens, as well as a half dozen &lt;/ins&gt;ogre statues.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The party decides to send {{Al}} in alone as an earth elemental, since he would be immune to their stoning abilities that way. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;The rest of us hang back, but still well within range if he needed help.  {{Al}} gets several buffs cast on him and engages the enemy.  {{Quinalin}} also enters battle at a distance with his bow.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The party decides to send {{Al}} in alone as an earth elemental, since he would be immune to their stoning abilities that way. The rest of us hang back, but still well within range if he needed help.  {{Al}} gets several buffs cast on him and engages the enemy.  {{Quinalin}} also enters battle at a distance with his bow&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and the poor creatures are easily dispatched&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As it turns out, they were much easier foes than we feared, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Al}} and {{Quinalin}} make very short work out of them.  The town is now safe for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moment&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The party finds the ruins of the tower pre-cleared &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;notice a large trapdoor covering a large spiral staircase leading deep into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mountain&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tower Entrance==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tower Entrance==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Detarame</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2013-07-12&amp;diff=14625&amp;oldid=prev</id>
		<title>Detarame: /* Blue */</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2013-07-12&amp;diff=14625&amp;oldid=prev"/>
		<updated>2013-07-29T20:39:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Blue&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:39, 29 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l213&quot;&gt;Line 213:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 213:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Blue==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Blue==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the morning, the party wakes to see a small blue humanoid ([http://www.d20pfsrd.com/psionics-unleashed/races/blue probably looks like this]) near our camp staring at us.  He is a telepath like {{Kaylee}} and speaks to us telepathically.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the morning, the party wakes to see a small blue humanoid ([http://www.d20pfsrd.com/psionics-unleashed/races/blue probably looks like this]) near our camp staring at us.  He is a telepath like {{Kaylee}} and speaks to us telepathically.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* He was sent here &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a very long time &lt;/del&gt;ago for committing the crime of killing his brother, but claims it was because his brother was going to kill him.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* He was sent here &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many years &lt;/ins&gt;ago for committing the crime of killing his brother, but claims it was because his brother was going to kill him&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. According to Blue, his type are especially reviled in Goblin society as freaks and mutants because of their mental powers and their propensity for taking over tribes. He is vague on how long ago that was, claiming to have &amp;quot;lost track,&amp;quot; but say&amp;#039;s he&amp;#039;s been here long enough for a new red star to be born&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* He wants us to help him get off the island.  He says that he thinks we may actually be strong enough to get into the heart of the mountain, where he’s sure there’s a means of escape.  He says that if we agree to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help &lt;/del&gt;him, he will show us where the entrance is to the underground area at the center of the island.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* He wants us to help him get off the island.  He says that he thinks we may actually be strong enough to get into the heart of the mountain, where he’s sure there’s a means of escape &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inside of a wizard&amp;#039;s ruined fortress&lt;/ins&gt;.  He says that if we agree to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take &lt;/ins&gt;him &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;along when they leave&lt;/ins&gt;, he will show us where the entrance is to the underground area at the center of the island&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. He&amp;#039;s unwilling to accompany the party because (a) he doesn&amp;#039;t trust you guys not to kill him or let him die and (b) he&amp;#039;s afraid after seeing how bad the first room whipped the Ogre/Oni band&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Mose}} detects a faint aura of evil on him, and is not inclined to help him. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;{{Al}} is not keen on helping &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;him either&lt;/del&gt;, but {{Kaylee}} points out that we’ve killed plenty of people that were trying to kill us and that’s not so bad.  Plus, {{Mose}} could tell him all about Alexandria.  &amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; perks up at this, as he has never heard of Alexandria.  He seems genuinely interested in learning more, though not for religious reasons.  He seems especially interested in where she was when she disappeared for a while, but is disappointed when {{Mose}} tells him that no one knows.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Mose}} detects a faint aura of evil on him, and is not inclined to help him&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, worried about Blue&amp;#039;s plans once off island&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&amp;quot;Revenge,&amp;quot; came the answer.) &lt;/ins&gt;{{Al}} is not keen on helping, but {{Kaylee}} points out that we’ve killed plenty of people that were trying to kill us and that’s not so bad.  Plus, {{Mose}} could tell him all about Alexandria.  &amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; perks up at this, as he has never heard of Alexandria.  He seems genuinely interested in learning more, though not for religious reasons.  He seems especially interested in where she was when she disappeared for a while, but is disappointed when {{Mose}} tells him that no one knows&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. {{Mose}} is also annoyed when Blue quickly loses interest on Alexandria and instead wants to spend an inordinate amount of time hearing of an ancillary figure, the Gnome mindbender [[Granger]]. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; tells the party about the creatures in the town near the center of the island that can turn &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/del&gt;to stone.  There are lizard-like creatures (basilisks) and strange bird-like creatures (cockatrices). &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;He is too afraid to go into town himself until it’s been cleared out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Blue seems to be operating on some strange assumptions. He believes Kimi is a human child, having never seen or heard of halflings, and is very surprised to see Mose being so pale and so above ground. On the other hand, he doesn&amp;#039;t see the least bit shocked or phased by Kaylee&amp;#039;s psionics&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; tells the party about the creatures in the town near the center of the island that can turn to stone.  There are lizard-like creatures (basilisks) and strange bird-like creatures (cockatrices) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that were once the town&amp;#039;s livestock&lt;/ins&gt;. He is too afraid to go into town himself until it’s been cleared out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; tells us about the wizard who lived at the heart of the island and that there was a town full of humanoids.  &amp;lt;i&amp;gt;Note taker’s memory is fuzzy on what he told us about what happened when things began turning to stone&amp;lt;/i&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; tells us about the wizard who lived at the heart of the island and that there was a town full of humanoids.  &amp;lt;i&amp;gt;Note taker’s memory is fuzzy on what he told us about what happened when things began turning to stone&amp;lt;/i&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; grows impatient with our incessant queries, and we decide to go to town to clear out the basilisks.  NOTE: We never &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actually &lt;/del&gt;agreed to anything.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; grows impatient with our incessant queries, and we decide to go to town to clear out the basilisks.  NOTE: We never &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;technically&amp;quot; &lt;/ins&gt;agreed to anything&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, although Blue clearly think there is an understanding in place&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Al}} &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does star analysis &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see where we are&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blue&amp;#039;s star comment remind&amp;#039;s &lt;/ins&gt;{{Al}} &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after a survival check that stars can be used &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;determine distance from the equator.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you were on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mainland, you would be &lt;/del&gt;very far south. Sadly, the stars can only tell direction north/south&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;not east/west&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;so it is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still &lt;/del&gt;impossible to tell how far from the mainland &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you are&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Longitudinally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you are very &lt;/del&gt;far &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;south of Petera, in what would be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deep south &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Ulan&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The determination is that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;group is &lt;/ins&gt;very far south&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, deep into Petara or the Ulan&lt;/ins&gt;. Sadly, the stars can only tell direction north/south &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;not east/west &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;so it is impossible to tell how far from the mainland &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the party really is&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Al&amp;#039;s divination spells return impossibly large numbers&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which the party takes to mean either &amp;quot;on another plane&amp;quot; or &amp;quot;so &lt;/ins&gt;far &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;away &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell malfunctions.&amp;quot; Spells that give a &amp;quot;number &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;days travel away&amp;quot; simply fizzle.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overdressed for the basilisk party==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overdressed for the basilisk party==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Detarame</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2013-07-12&amp;diff=14624&amp;oldid=prev</id>
		<title>Vashalla at 15:04, 29 July 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2013-07-12&amp;diff=14624&amp;oldid=prev"/>
		<updated>2013-07-29T15:04:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:04, 29 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l212&quot;&gt;Line 212:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 212:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Blue==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Blue==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the morning, the party wakes to see a small blue humanoid (probably looks like this) near our camp staring at us.  He is a telepath like {{Kaylee}} and speaks to us telepathically.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the morning, the party wakes to see a small blue humanoid (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[http://www.d20pfsrd.com/psionics-unleashed/races/blue &lt;/ins&gt;probably looks like this&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;) near our camp staring at us.  He is a telepath like {{Kaylee}} and speaks to us telepathically.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* He was sent here a very long time ago for committing the crime of killing his brother, but claims it was because his brother was going to kill him.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* He was sent here a very long time ago for committing the crime of killing his brother, but claims it was because his brother was going to kill him.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* He wants us to help him get off the island.  He says that he thinks we may actually be strong enough to get into the heart of the mountain, where he’s sure there’s a means of escape.  He says that if we agree to help him, he will show us where the entrance is to the underground area at the center of the island.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* He wants us to help him get off the island.  He says that he thinks we may actually be strong enough to get into the heart of the mountain, where he’s sure there’s a means of escape.  He says that if we agree to help him, he will show us where the entrance is to the underground area at the center of the island.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vashalla</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2013-07-12&amp;diff=14614&amp;oldid=prev</id>
		<title>Vashalla at 06:31, 28 July 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2013-07-12&amp;diff=14614&amp;oldid=prev"/>
		<updated>2013-07-28T06:31:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:31, 28 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l218&quot;&gt;Line 218:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 218:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; tells the party about the creatures in the town near the center of the island that can turn you to stone.  There are lizard-like creatures (basilisks) and strange bird-like creatures (cockatrices).  He is too afraid to go into town himself until it’s been cleared out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; tells the party about the creatures in the town near the center of the island that can turn you to stone.  There are lizard-like creatures (basilisks) and strange bird-like creatures (cockatrices).  He is too afraid to go into town himself until it’s been cleared out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; tells us about the wizard who lived at the heart of the island and that there was a town full of humanoids.  &amp;lt;i&amp;gt;Note taker’s memory is fuzzy on what he told us about what happened when things began turning to stone&amp;lt;/i&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; tells us about the wizard who lived at the heart of the island and that there was a town full of humanoids.  &amp;lt;i&amp;gt;Note taker’s memory is fuzzy on what he told us about what happened when things began turning to stone&amp;lt;/i&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;‘’’Blue’’ &lt;/del&gt;grows impatient with our incessant queries, and we decide to go to town to clear out the basilisks.  NOTE: We never actually agreed to anything.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; &lt;/ins&gt;grows impatient with our incessant queries, and we decide to go to town to clear out the basilisks.  NOTE: We never actually agreed to anything.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Al}} does star analysis to see where we are&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{Al}} does star analysis to see where we are&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If you were on the mainland, you would be very far south. Sadly, the stars can only tell direction north/south, not east/west, so it is still impossible to tell how far from the mainland you are. Longitudinally, you are very far south of Petera, in what would be the deep south of the Ulan&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If you were on the mainland, you would be very far south. Sadly, the stars can only tell direction north/south, not east/west, so it is still impossible to tell how far from the mainland you are. Longitudinally, you are very far south of Petera, in what would be the deep south of the Ulan&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vashalla</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2013-07-12&amp;diff=14613&amp;oldid=prev</id>
		<title>Vashalla at 06:30, 28 July 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2013-07-12&amp;diff=14613&amp;oldid=prev"/>
		<updated>2013-07-28T06:30:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:30, 28 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Loot===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Loot===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bolded items &lt;/del&gt;were claimed by the party&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Items highlighted in {{color|blue|blue}} &lt;/ins&gt;were claimed by the party&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Art Objects====	&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Art Objects====	&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{color|blue|Carved jade idol (80 gp)}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{color|blue|Carved jade idol (80 gp)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vashalla</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2013-07-12&amp;diff=14612&amp;oldid=prev</id>
		<title>Vashalla: Created page with &quot;==Last Game== * {{Al}} spies the first signs of life! An encampment of 17 ogres. The party decides to ambush them and attempt to take a few prisoner to interrogate. * The party d...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2013-07-12&amp;diff=14612&amp;oldid=prev"/>
		<updated>2013-07-28T06:29:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Last Game== * {{Al}} spies the first signs of life! An encampment of 17 ogres. The party decides to ambush them and attempt to take a few prisoner to interrogate. * The party d...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Last Game==&lt;br /&gt;
* {{Al}} spies the first signs of life! An encampment of 17 ogres. The party decides to ambush them and attempt to take a few prisoner to interrogate.&lt;br /&gt;
* The party does a quick round of buffs, expecting to make short work of the CR 3 giants, and then {{Al}} leads off a surprise round with an air strike.&lt;br /&gt;
&lt;br /&gt;
==Battle Preparation==&lt;br /&gt;
* Buffs cast: Bless ({{Kimika}}), Schism ({{Kaylee}}), Blood Claws (for  {{Girl}}), Mage Armor ({{LE}}), Divine Favor ({{Mose}})&lt;br /&gt;
* &amp;lt;s&amp;gt;{{Al}} preparing Obsidian Flow, and that will start the battle - he’s flying above them as an air elemental&amp;lt;/s&amp;gt; {{Al}} started as an air elemental, but did not fly overhead.&lt;br /&gt;
&lt;br /&gt;
===Ogre Battle!===&lt;br /&gt;
* {{Al}} the air elemental moves north&lt;br /&gt;
* {{Mose}} on Way runs north&lt;br /&gt;
* The ogres notice us&lt;br /&gt;
* One disappears?&lt;br /&gt;
* {{Quinalin}} moves forward to cover while drawing his bow and lets an arrow fly... THUNK into the chest of an ogre.  He looks slightly past annoyed.&lt;br /&gt;
* Suddenly, with a thunderclap, five of the ogres are engulfed in a fireball and they fall over, burnt and twitching.&lt;br /&gt;
* {{Kimika}}’s spiritual weapon smacks one of the ogres.&lt;br /&gt;
* {{Mose}} decimates one of the ogres that ran up to him, then gets smacked by a second ogre.&lt;br /&gt;
* Another ogre disappears.&lt;br /&gt;
* {{Quinalin}} looses a bunch of arrows at the group of ogres.&lt;br /&gt;
* {{Girl}} quickly and nimbly charges at the nearest ogre, leaping over a pile of bones.&lt;br /&gt;
* Another fireball flashes onto 4 of the ogres right in front of {{Girl}}. All but one are heavily wounded.&lt;br /&gt;
* In the end, the party defeats the ogres.&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Bolded items were claimed by the party&lt;br /&gt;
====Art Objects====	&lt;br /&gt;
*{{color|blue|Carved jade idol (80 gp)}}&lt;br /&gt;
*{{color|blue|2 x Decorated gold plate (700 gp)}}&lt;br /&gt;
*{{color|blue|Decorated silver plate (60 gp)}}&lt;br /&gt;
*{{color|blue|3 x Electrum censer with silver filigree (70 gp)}}&lt;br /&gt;
*{{color|blue|Engraved gold scarab (75 gp)}}&lt;br /&gt;
*{{color|blue|Engraved jade scarab (85 gp)}}&lt;br /&gt;
*{{color|blue|Gilded demon skull (300 gp)}}&lt;br /&gt;
*{{color|blue|Gold and silver chess set (100 gp)}}&lt;br /&gt;
*{{color|blue|Gold chess set (500 gp)}}&lt;br /&gt;
*{{color|blue|Ivory bowl with animal carvings (40 gp)}}&lt;br /&gt;
*{{color|blue|Porcelain mask (40 gp)}}&lt;br /&gt;
*{{color|blue|Set of six silver dice (75 gp)}}&lt;br /&gt;
*{{color|blue|Silver comb with ornate handle (75 gp)}}&lt;br /&gt;
*{{color|blue|Silver egg with dragon figurine (125 gp)}}&lt;br /&gt;
*{{color|blue|Silver scepter with eagle symbols (125 gp)}}&lt;br /&gt;
*Silver statue of a dragon (65 gp)&lt;br /&gt;
&lt;br /&gt;
====Masterwork Items====	&lt;br /&gt;
*Masterwork Buckler (155 gp)&lt;br /&gt;
*Masterwork 2x Bastard Sword? (?? gp)&lt;br /&gt;
*Masterwork Dagger (302 gp)&lt;br /&gt;
*Masterwork Heavy Steel Shield (170 gp)&lt;br /&gt;
*Masterwork Hide (165 gp)&lt;br /&gt;
*2 x Masterwork Shortbow (330 gp)&lt;br /&gt;
&lt;br /&gt;
====Salvage====	&lt;br /&gt;
*Amphora of Common Wine (2 gp, 80 lb)&lt;br /&gt;
*8 x Large Wooden Chest (2 gp, 50 lb)&lt;br /&gt;
*{{color|blue|4 x Sack of Wheat (5 sp, 50 lb) - &amp;lt;i&amp;gt;Took 1 sack&amp;lt;/i&amp;gt;}}&lt;br /&gt;
*{{color|blue|Tiny Wooden Box (5 sp, 1 lb) [Full of Gems]}}&lt;br /&gt;
*{{color|blue|Small Wooden Chest (1 gp, 10 lb) [Full of Money]}}&lt;br /&gt;
*{{color|blue|2 x Small Iron Box (1 gp, 20 lb) [Potions]}}&lt;br /&gt;
*{{color|blue|2 x Tiny Lead Box (1 gp, 5 lb) [Wands]}}&lt;br /&gt;
*19 x Bag of 10 Pitons (1 gp, 5 lb)&lt;br /&gt;
*2 x Bag of 20 Marbles (2 sp, 1 lb)&lt;br /&gt;
*2 x Bag of 20 Sling Bullets (2 sp, 10 lb)&lt;br /&gt;
*Bag of Chestnuts (1 gp, 1 lb)&lt;br /&gt;
*9 x Bag of Common Spice (1 gp, 1 lb)&lt;br /&gt;
*14 x Bag of Iron Nails (5 sp, 1 lb)&lt;br /&gt;
*{{color|blue|Bag of Rare Spice (10 gp, 1 lb)}}&lt;br /&gt;
*Bag of Salt (2 sp, 1 lb)&lt;br /&gt;
*2 x Bag of Wheat (1 cp, 1 lb)&lt;br /&gt;
*Barrel (2 gp, 30 lb)&lt;br /&gt;
*Barrel of Ale (6 gp, 240 lb)&lt;br /&gt;
*2 x Basket (4 sp, 1 lb)&lt;br /&gt;
*Bed (30 gp)&lt;br /&gt;
*Bedroll (1 sp, 5 lb)&lt;br /&gt;
*Bolt of Canvas (1 gp, 10 lb)&lt;br /&gt;
*Bottle of Common Wine (1 sp, 4 lb)&lt;br /&gt;
*{{color|blue|Bottle of Fine Wine (10 gp, 4 lb)}}&lt;br /&gt;
*{{color|blue|Bottle of Good Wine (1 gp, 4 lb)}}&lt;br /&gt;
*{{color|blue|3 x Bottle of Honey (4 sp, 4 lb)}}&lt;br /&gt;
*2 x Bottle of Vinegar (1 sp, 4 lb)&lt;br /&gt;
*Box of 20 Arrowheads (5 sp, 1 lb)&lt;br /&gt;
*Box of 20 Candles (2 sp, 1 lb)&lt;br /&gt;
*2 x Box of Charcoal (1 sp, 20 lb)&lt;br /&gt;
*15 x Box of Firewood (1 cp, 20 lb)&lt;br /&gt;
*2 x Bucket (5 sp, 2 lb)&lt;br /&gt;
*Cabinet (30 gp)&lt;br /&gt;
*Chandelier (50 gp)&lt;br /&gt;
*14 x Chisel (5 sp, 2 lb)&lt;br /&gt;
*Clay Tankard (2 cp, 2 lb)&lt;br /&gt;
*Fishing Net (4 gp, 5 lb)&lt;br /&gt;
*13 x Flask of Oil (1 sp, 1 lb)&lt;br /&gt;
*Flint and Steel (1 gp)&lt;br /&gt;
*Hemp Rope (50&amp;#039;) (1 gp, 10 lb)&lt;br /&gt;
*High Boots (3 gp, 4 lb)&lt;br /&gt;
*3 x Iron Bar (1 sp, 5 lb)&lt;br /&gt;
*Ladder (10&amp;#039;) (2 sp, 20 lb)&lt;br /&gt;
*15 x Lamp (1 sp, 1 lb)&lt;br /&gt;
*Large Carpet (50 gp)&lt;br /&gt;
*2 x Miner&amp;#039;s Pick (3 gp, 10 lb)&lt;br /&gt;
*{{color|blue|Pair of Dice (1 sp)}}&lt;br /&gt;
*5 x Pair of Oars (4 gp, 20 lb)&lt;br /&gt;
*14 x Pitchfork (2 gp, 5 lb)&lt;br /&gt;
*2 x Pole (10&amp;#039;) (5 cp, 8 lb)&lt;br /&gt;
*{{color|blue|Pouch of Tobacco (5 sp, 1 lb)}}&lt;br /&gt;
*4 x Rack of Firewood (1 sp, 200 lb)&lt;br /&gt;
*2 x Sack of Animal Feed (2 sp, 50 lb)&lt;br /&gt;
*{{color|blue|14 x Sewing Needle (5 sp)}}&lt;br /&gt;
*2 x Sickle (1 gp, 2 lb)&lt;br /&gt;
*{{color|blue|3 x Signet Ring (5 gp) - only want 1}}&lt;br /&gt;
*Sledge (1 gp, 10 lb)&lt;br /&gt;
*3 x Small Cask of Ale (2 sp, 8 lb)&lt;br /&gt;
*Small Cask of Dried Figs (3 gp, 8 lb)&lt;br /&gt;
*3 x Small Cask of Oil (8 sp, 5 lb)&lt;br /&gt;
*Small Cask of Wax (2 sp, 5 lb)&lt;br /&gt;
*Small Glass Rod (1 sp)&lt;br /&gt;
*3 x Small Hunting Trap (4 gp, 5 lb)&lt;br /&gt;
*{{color|blue|Small Magnet (10 gp, 1 lb)}}&lt;br /&gt;
*Snowshoes (8 gp, 8 lb)&lt;br /&gt;
*Spade (2 gp, 8 lb)&lt;br /&gt;
*Spinning Wheel (10 gp)&lt;br /&gt;
*2 x Waterskin (1 gp, 1/2 lb)&lt;br /&gt;
*Wedge of Cheese (8 sp, 4 lb)&lt;br /&gt;
*Whetstone (2 cp, 1 lb)&lt;br /&gt;
&lt;br /&gt;
====Coins====	&lt;br /&gt;
*{{color|blue|110 pp, 337 gp, 136 sp, 83 cp}}&lt;br /&gt;
*{{color|blue|---&amp;gt; These coins are special coins not like Mainland currency}}&lt;br /&gt;
&lt;br /&gt;
====Gems====	&lt;br /&gt;
{{color|blue|Took all}}&lt;br /&gt;
*2 x Alabaster (10 gp)&lt;br /&gt;
*Amethyst (90 gp)/i&lt;br /&gt;
*Amethyst (110 gp)&lt;br /&gt;
*Aquamarine (550 gp)&lt;br /&gt;
*Black Pearl (500 gp)&lt;br /&gt;
*Black Pearl (600 gp)&lt;br /&gt;
*Chrysoprase (40 gp)&lt;br /&gt;
*Chrysoprase (45 gp)&lt;br /&gt;
*2 x Citrine (50 gp)&lt;br /&gt;
*Deep Blue Spinel (100 gp)&lt;br /&gt;
*Deep Blue Spinel (110 gp)&lt;br /&gt;
*Hematite (9 gp)&lt;br /&gt;
*Jade (130 gp)&lt;br /&gt;
*Jet (70 gp)&lt;br /&gt;
*Jet (80 gp)&lt;br /&gt;
*Jet (90 gp)&lt;br /&gt;
*Jet (110 gp)&lt;br /&gt;
*Lapis Lazuli (9 gp)&lt;br /&gt;
*Malachite (10 gp)&lt;br /&gt;
*Moonstone (50 gp)&lt;br /&gt;
*Obsidian (11 gp)&lt;br /&gt;
*Obsidian (12 gp)Ble&lt;br /&gt;
*Obsidian (13 gp)&lt;br /&gt;
*Opal (500 gp)&lt;br /&gt;
*Peridot (50 gp)&lt;br /&gt;
*Rhodochrosite (9 gp)&lt;br /&gt;
*Rock Quartz (9 gp)&lt;br /&gt;
*Rock Quartz (10 gp)&lt;br /&gt;
*Rose Quartz (55 gp)&lt;br /&gt;
*Sard (35 gp)&lt;br /&gt;
*Sard (60 gp)&lt;br /&gt;
*Shell (9 gp)&lt;br /&gt;
*Smoky Quartz (45 gp)&lt;br /&gt;
*Tigereye (8 gp)&lt;br /&gt;
*Topaz (550 gp)&lt;br /&gt;
*Tourmaline (120 gp)&lt;br /&gt;
*Zircon (45 gp)&lt;br /&gt;
*Total value = 4364 gp&lt;br /&gt;
&lt;br /&gt;
====Magic Items====	&lt;br /&gt;
{{color|blue|Took all}}&lt;br /&gt;
*Chain Shirt (+1 armor) (1250 gp)&lt;br /&gt;
*Oil of Arcane Mark (cr, 25 gp)&lt;br /&gt;
*Oil of Continual Flame (cr, 300 gp)&lt;br /&gt;
*Oil of Magic Weapon (cr, 50 gp)&lt;br /&gt;
*Potion of Bear&amp;#039;s Endurance (cr, 300 gp)&lt;br /&gt;
*Potion of Bull&amp;#039;s Strength (cr, 300 gp)&lt;br /&gt;
*Potion of Cat&amp;#039;s Grace (cr, 300 gp)&lt;br /&gt;
*Potion of Enlarge Person (cr, 50 gp)&lt;br /&gt;
*Potion of Fox&amp;#039;s Cunning (cr, 300 gp)&lt;br /&gt;
*Potion of Invigorate (apg, 50 gp)&lt;br /&gt;
*Potion of Keen Senses (apg, 50 gp)&lt;br /&gt;
*Potion of Magic Fang (cr, 50 gp)&lt;br /&gt;
*Potion of Protection from Evil (cr, 50 gp)&lt;br /&gt;
*Potion of Protection from Good (cr, 50 gp)&lt;br /&gt;
*Potion of Remove Sickness (um, 50 gp)&lt;br /&gt;
*Potion of Resistance (cr, 25 gp)&lt;br /&gt;
*Potion of Shield of Faith (cr, 50 gp)&lt;br /&gt;
*Stonesalve (cr, 4000 gp)&lt;br /&gt;
*Potion of Virtue (cr, 25 gp)&lt;br /&gt;
*Wand of Bless (cr, 750 gp)&lt;br /&gt;
*Wand of Color Spray (cr, 750 gp)&lt;br /&gt;
*Wand of Detect Poison (cr, 375 gp) (design provides clue to function)&lt;br /&gt;
*Wand of Divine Favor (cr, 750 gp)&lt;br /&gt;
*Wand of Know Direction (cr, 375 gp) (design provides clue to function)&lt;br /&gt;
*Wand of Mage Hand (cr, 375 gp)&lt;br /&gt;
*Wand of Open/Close (cr, 375 gp)&lt;br /&gt;
*Wand of Protection from Good (cr, 750 gp) (design provides clue to function)&lt;br /&gt;
*Wand of Protection from Law (cr, 750 gp)&lt;br /&gt;
*Wand of Shield (cr, 750 gp)&lt;br /&gt;
*Wand of Undetectable Alignment (cr, 750 gp)&lt;br /&gt;
&lt;br /&gt;
==Talking with Stones==&lt;br /&gt;
* {{Al}} casts stonetell.  The rocks tell him that in a blink of an eye everything turned to stone here, and that up in the mountains there is something concealed.&lt;br /&gt;
* A couple of minutes ago something took weapons and carved out the heart of the mountain.&lt;br /&gt;
* We basically get the gist that a millenia ago, something turned everything to stone.  Before then, there were lots of humanoids walking around on the island.&lt;br /&gt;
&lt;br /&gt;
==Al’s Reconnaissance==&lt;br /&gt;
* {{Al}} flies around the island to find out where the ogres had beeen and discovers the boat that they had arrived in.  It is too large for the party to attempt to sail, unfortunately.  &lt;br /&gt;
* He also sees the route that the ogres had taken inland, and it leads toward the center of the small island.  It’s likely that all the loot they had was taken from there.&lt;br /&gt;
&lt;br /&gt;
{{newday}}&lt;br /&gt;
&lt;br /&gt;
==Blue==&lt;br /&gt;
* In the morning, the party wakes to see a small blue humanoid (probably looks like this) near our camp staring at us.  He is a telepath like {{Kaylee}} and speaks to us telepathically.&lt;br /&gt;
* He was sent here a very long time ago for committing the crime of killing his brother, but claims it was because his brother was going to kill him.&lt;br /&gt;
* He wants us to help him get off the island.  He says that he thinks we may actually be strong enough to get into the heart of the mountain, where he’s sure there’s a means of escape.  He says that if we agree to help him, he will show us where the entrance is to the underground area at the center of the island.&lt;br /&gt;
* {{Mose}} detects a faint aura of evil on him, and is not inclined to help him.  {{Al}} is not keen on helping him either, but {{Kaylee}} points out that we’ve killed plenty of people that were trying to kill us and that’s not so bad.  Plus, {{Mose}} could tell him all about Alexandria.  &amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; perks up at this, as he has never heard of Alexandria.  He seems genuinely interested in learning more, though not for religious reasons.  He seems especially interested in where she was when she disappeared for a while, but is disappointed when {{Mose}} tells him that no one knows.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; tells the party about the creatures in the town near the center of the island that can turn you to stone.  There are lizard-like creatures (basilisks) and strange bird-like creatures (cockatrices).  He is too afraid to go into town himself until it’s been cleared out.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; tells us about the wizard who lived at the heart of the island and that there was a town full of humanoids.  &amp;lt;i&amp;gt;Note taker’s memory is fuzzy on what he told us about what happened when things began turning to stone&amp;lt;/i&amp;gt;&lt;br /&gt;
* ‘’’Blue’’ grows impatient with our incessant queries, and we decide to go to town to clear out the basilisks.  NOTE: We never actually agreed to anything.&lt;br /&gt;
* {{Al}} does star analysis to see where we are&lt;br /&gt;
** If you were on the mainland, you would be very far south. Sadly, the stars can only tell direction north/south, not east/west, so it is still impossible to tell how far from the mainland you are. Longitudinally, you are very far south of Petera, in what would be the deep south of the Ulan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overdressed for the basilisk party==&lt;br /&gt;
* The town is mostly all rubble, but we can tell where the tower was.  There are bodies of dead things that were once cockatrices and basilisks all over the place, along with ogre statues.&lt;br /&gt;
* The party decides to send {{Al}} in alone as an earth elemental, since he would be immune to their stoning abilities that way.  The rest of us hang back, but still well within range if he needed help.  {{Al}} gets several buffs cast on him and engages the enemy.  {{Quinalin}} also enters battle at a distance with his bow.&lt;br /&gt;
* As it turns out, they were much easier foes than we feared, and {{Al}} and {{Quinalin}} make very short work out of them.  The town is now safe for the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tower Entrance==&lt;br /&gt;
* {{Kaylee}} finds a trapdoor into the tower, which has collapsed. &lt;br /&gt;
* {{Al}} tries to sink through the ground and discovers he can’t go any deeper.  He runs into a lead sheet that was somehow built into the wall. &lt;br /&gt;
* The party clears out the rubble on top of the trap door, which takes several hours to complete.  It is now afternoon. &lt;br /&gt;
* The room we enter is small, and the hallway is choked with debris.  There are signs of the ogres having been here.&lt;br /&gt;
*  It takes several hours to clear the hallway for us to enter the next room, which has a dirty pool of water on the other side of it.  &lt;br /&gt;
* {{Al}} determines that the ogres went about 15&amp;#039; into this room before being attacked by something.  They collapsed the hallway on their way out - probably to trap whatever they were running from&lt;br /&gt;
* The party decides to camp for the night after a long day of rock hauling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/7lOuOQs.jpg&lt;br /&gt;
http://i.imgur.com/W1i8xd8.png&lt;br /&gt;
&lt;br /&gt;
[[Category:Silverwalkers]]&lt;br /&gt;
[[Category:Quest Notes]]&lt;/div&gt;</summary>
		<author><name>Vashalla</name></author>
	</entry>
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