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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Feat:_Inspired_Madness&amp;diff=9746&amp;oldid=prev</id>
		<title>Detarame at 21:40, 13 May 2011</title>
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		<updated>2011-05-13T21:40:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:40, 13 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Yeah, I agree. I think 1d4 is really good at early levels and slightly devalues over time, which I think is consistent with what most feats are all about. (As opposed to class abilities, which tend to get BETTER as levels are gained) I was actually thinking along the same lines as your 1d4-1 idea: reviving one of Eric&amp;#039;s funky mechanics would go really well with the intent of this: (dX - dY) So, for example, d6-d4 gives a result between -3 and +5, with the average being +1. It&amp;#039;s more complicated, but since it&amp;#039;s only rolled once per day probably not that terrible. But, as you say, I would choose between either the variable mechanic *or* the flaw prerequisite, but probably not both. As it is, yeah, I think the d4 is probably good for now. If you&amp;#039;re worried about balance and that the flaw is too weak still, which it very well maybe, consider adding the Listen and Spot feats to the penalty list with concentration. -gm&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Yeah, I agree. I think 1d4 is really good at early levels and slightly devalues over time, which I think is consistent with what most feats are all about. (As opposed to class abilities, which tend to get BETTER as levels are gained) I was actually thinking along the same lines as your 1d4-1 idea: reviving one of Eric&amp;#039;s funky mechanics would go really well with the intent of this: (dX - dY) So, for example, d6-d4 gives a result between -3 and +5, with the average being +1. It&amp;#039;s more complicated, but since it&amp;#039;s only rolled once per day probably not that terrible. But, as you say, I would choose between either the variable mechanic *or* the flaw prerequisite, but probably not both. As it is, yeah, I think the d4 is probably good for now. If you&amp;#039;re worried about balance and that the flaw is too weak still, which it very well maybe, consider adding the Listen and Spot feats to the penalty list with concentration. -gm&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::: I like d4 and I don&amp;#039;t think it&amp;#039;s deterioration is going to be huge, except relative to the proper madness domain. Saves are a pretty big deal at high levels, and every little bit you have that can penetrate your target&amp;#039;s defenses is pretty hot. A related idea would be to have some sufficiently difficult RP or mechanic ability that allows you to guarantee 4 for one day at some significant cost (murder an innocent, waive the bonus to DC but keep the associated penalty for a week, etc). --[[User:Msallen|Msallen]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::: I like d4 and I don&amp;#039;t think it&amp;#039;s deterioration is going to be huge, except relative to the proper madness domain. Saves are a pretty big deal at high levels, and every little bit you have that can penetrate your target&amp;#039;s defenses is pretty hot. A related idea would be to have some sufficiently difficult RP or mechanic ability that allows you to guarantee 4 for one day at some significant cost (murder an innocent, waive the bonus to DC but keep the associated penalty for a week, etc). --[[User:Msallen|Msallen]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:::: Well, I mean the relative value of a lot of feats deteriorates at higher levels. Toughness is the most obvious example - 3 points is awesome at first level, but by 10th level even a mage couldn&#039;t care less. Even Combat Expertise is only so-so by level 16 because you need every point to hit monsters, and they&#039;re always going to hit you almost regardless of armorclass. A few unbounded ones - like Power Attack - have a much slower depreciation cycle, but even PA runs into similar problems. Saves, I think, are a big deal at any level which is another reason feats and abilities that add to DC are among the most &quot;expensive&quot; balance wise, even moreso than the To-Hit Bonus, which is like the gold standard for balance in D&amp;amp;D. -gm&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:::: Also - get to work on that RP thread! I don&#039;t want everyone holding their dicks for two hours because we&#039;re grabbassing in the library. -gm&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Detarame</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Feat:_Inspired_Madness&amp;diff=9743&amp;oldid=prev</id>
		<title>Msallen at 14:41, 13 May 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Feat:_Inspired_Madness&amp;diff=9743&amp;oldid=prev"/>
		<updated>2011-05-13T14:41:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:41, 13 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Yeah, 1d4 sounds better, though is still a little strong, but since you can&amp;#039;t really control it, maybe that makes up for it a little? I don&amp;#039;t think I undervalue the spell DC quite as much as it seems, I just mentally didn&amp;#039;t think about how this behaved in the early levels. My mind was stuck thinking of the higher level Madness domain, where everything gets so shifted. There&amp;#039;s the option of 1d4-1 where 25% of days you awake without a penalty and it&amp;#039;s never higher than a 3 bonus/negative. Yet, that would affect the flaw&amp;#039;s balance versus the existing Weak-willed Flaw, though (which I want it to be rare for anyone to pick this one over that one). So maybe 1d4 is decent enough to try? -[[User:Mattie|Mattie]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Yeah, 1d4 sounds better, though is still a little strong, but since you can&amp;#039;t really control it, maybe that makes up for it a little? I don&amp;#039;t think I undervalue the spell DC quite as much as it seems, I just mentally didn&amp;#039;t think about how this behaved in the early levels. My mind was stuck thinking of the higher level Madness domain, where everything gets so shifted. There&amp;#039;s the option of 1d4-1 where 25% of days you awake without a penalty and it&amp;#039;s never higher than a 3 bonus/negative. Yet, that would affect the flaw&amp;#039;s balance versus the existing Weak-willed Flaw, though (which I want it to be rare for anyone to pick this one over that one). So maybe 1d4 is decent enough to try? -[[User:Mattie|Mattie]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Yeah, I agree. I think 1d4 is really good at early levels and slightly devalues over time, which I think is consistent with what most feats are all about. (As opposed to class abilities, which tend to get BETTER as levels are gained) I was actually thinking along the same lines as your 1d4-1 idea: reviving one of Eric&amp;#039;s funky mechanics would go really well with the intent of this: (dX - dY) So, for example, d6-d4 gives a result between -3 and +5, with the average being +1. It&amp;#039;s more complicated, but since it&amp;#039;s only rolled once per day probably not that terrible. But, as you say, I would choose between either the variable mechanic *or* the flaw prerequisite, but probably not both. As it is, yeah, I think the d4 is probably good for now. If you&amp;#039;re worried about balance and that the flaw is too weak still, which it very well maybe, consider adding the Listen and Spot feats to the penalty list with concentration. -gm&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Yeah, I agree. I think 1d4 is really good at early levels and slightly devalues over time, which I think is consistent with what most feats are all about. (As opposed to class abilities, which tend to get BETTER as levels are gained) I was actually thinking along the same lines as your 1d4-1 idea: reviving one of Eric&amp;#039;s funky mechanics would go really well with the intent of this: (dX - dY) So, for example, d6-d4 gives a result between -3 and +5, with the average being +1. It&amp;#039;s more complicated, but since it&amp;#039;s only rolled once per day probably not that terrible. But, as you say, I would choose between either the variable mechanic *or* the flaw prerequisite, but probably not both. As it is, yeah, I think the d4 is probably good for now. If you&amp;#039;re worried about balance and that the flaw is too weak still, which it very well maybe, consider adding the Listen and Spot feats to the penalty list with concentration. -gm&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::: I like d4 and I don&#039;t think it&#039;s deterioration is going to be huge, except relative to the proper madness domain. Saves are a pretty big deal at high levels, and every little bit you have that can penetrate your target&#039;s defenses is pretty hot. A related idea would be to have some sufficiently difficult RP or mechanic ability that allows you to guarantee 4 for one day at some significant cost (murder an innocent, waive the bonus to DC but keep the associated penalty for a week, etc). --[[User:Msallen|Msallen]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Feat:_Inspired_Madness&amp;diff=9742&amp;oldid=prev</id>
		<title>Detarame at 14:36, 13 May 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Feat:_Inspired_Madness&amp;diff=9742&amp;oldid=prev"/>
		<updated>2011-05-13T14:36:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:36, 13 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I think this is a good compromise, and I think it&amp;#039;s especially clever with the flaw requirement. I think a d4 might be more appropriate and less overwhelming than a d6, both in terms of the penalty and the DC bonus. A Madness Cleric would have to wait until level 12 to get bonuses like that, whereas someone with this feat could be throwing around DC 22 entangles, hitting even level 2 rogues with 18 and 20 dexterity. (As compared to a DC 18, which is good but not unbeatable by a level-peer in their strong attribute) As a non-caster by nature, I can see why you might undervalue DC, but consider that in vanilla terms it takes a feat for every +1 you want to jack up your DC, and even then it&amp;#039;s not universal it&amp;#039;s restricted by school.  -gm&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I think this is a good compromise, and I think it&amp;#039;s especially clever with the flaw requirement. I think a d4 might be more appropriate and less overwhelming than a d6, both in terms of the penalty and the DC bonus. A Madness Cleric would have to wait until level 12 to get bonuses like that, whereas someone with this feat could be throwing around DC 22 entangles, hitting even level 2 rogues with 18 and 20 dexterity. (As compared to a DC 18, which is good but not unbeatable by a level-peer in their strong attribute) As a non-caster by nature, I can see why you might undervalue DC, but consider that in vanilla terms it takes a feat for every +1 you want to jack up your DC, and even then it&amp;#039;s not universal it&amp;#039;s restricted by school.  -gm&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Yeah, 1d4 sounds better, though is still a little strong, but since you can&amp;#039;t really control it, maybe that makes up for it a little? I don&amp;#039;t think I undervalue the spell DC quite as much as it seems, I just mentally didn&amp;#039;t think about how this behaved in the early levels. My mind was stuck thinking of the higher level Madness domain, where everything gets so shifted. There&amp;#039;s the option of 1d4-1 where 25% of days you awake without a penalty and it&amp;#039;s never higher than a 3 bonus/negative. Yet, that would affect the flaw&amp;#039;s balance versus the existing Weak-willed Flaw, though (which I want it to be rare for anyone to pick this one over that one). So maybe 1d4 is decent enough to try? -[[User:Mattie|Mattie]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Yeah, 1d4 sounds better, though is still a little strong, but since you can&amp;#039;t really control it, maybe that makes up for it a little? I don&amp;#039;t think I undervalue the spell DC quite as much as it seems, I just mentally didn&amp;#039;t think about how this behaved in the early levels. My mind was stuck thinking of the higher level Madness domain, where everything gets so shifted. There&amp;#039;s the option of 1d4-1 where 25% of days you awake without a penalty and it&amp;#039;s never higher than a 3 bonus/negative. Yet, that would affect the flaw&amp;#039;s balance versus the existing Weak-willed Flaw, though (which I want it to be rare for anyone to pick this one over that one). So maybe 1d4 is decent enough to try? -[[User:Mattie|Mattie]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:: Yeah, I agree. I think 1d4 is really good at early levels and slightly devalues over time, which I think is consistent with what most feats are all about. (As opposed to class abilities, which tend to get BETTER as levels are gained) I was actually thinking along the same lines as your 1d4-1 idea: reviving one of Eric&#039;s funky mechanics would go really well with the intent of this: (dX - dY) So, for example, d6-d4 gives a result between -3 and +5, with the average being +1. It&#039;s more complicated, but since it&#039;s only rolled once per day probably not that terrible. But, as you say, I would choose between either the variable mechanic *or* the flaw prerequisite, but probably not both. As it is, yeah, I think the d4 is probably good for now. If you&#039;re worried about balance and that the flaw is too weak still, which it very well maybe, consider adding the Listen and Spot feats to the penalty list with concentration. -gm&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Detarame</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Feat:_Inspired_Madness&amp;diff=9741&amp;oldid=prev</id>
		<title>Mattie: yeah, 1d6 is too big</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Feat:_Inspired_Madness&amp;diff=9741&amp;oldid=prev"/>
		<updated>2011-05-13T13:56:21Z</updated>

		<summary type="html">&lt;p&gt;yeah, 1d6 is too big&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:56, 13 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I think this is a good compromise, and I think it&amp;#039;s especially clever with the flaw requirement. I think a d4 might be more appropriate and less overwhelming than a d6, both in terms of the penalty and the DC bonus. A Madness Cleric would have to wait until level 12 to get bonuses like that, whereas someone with this feat could be throwing around DC 22 entangles, hitting even level 2 rogues with 18 and 20 dexterity. (As compared to a DC 18, which is good but not unbeatable by a level-peer in their strong attribute) As a non-caster by nature, I can see why you might undervalue DC, but consider that in vanilla terms it takes a feat for every +1 you want to jack up your DC, and even then it&amp;#039;s not universal it&amp;#039;s restricted by school.  -gm&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I think this is a good compromise, and I think it&amp;#039;s especially clever with the flaw requirement. I think a d4 might be more appropriate and less overwhelming than a d6, both in terms of the penalty and the DC bonus. A Madness Cleric would have to wait until level 12 to get bonuses like that, whereas someone with this feat could be throwing around DC 22 entangles, hitting even level 2 rogues with 18 and 20 dexterity. (As compared to a DC 18, which is good but not unbeatable by a level-peer in their strong attribute) As a non-caster by nature, I can see why you might undervalue DC, but consider that in vanilla terms it takes a feat for every +1 you want to jack up your DC, and even then it&amp;#039;s not universal it&amp;#039;s restricted by school.  -gm&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Yeah, 1d4 sounds better, though is still a little strong, but since you can&#039;t really control it, maybe that makes up for it a little? I don&#039;t think I undervalue the spell DC quite as much as it seems, I just mentally didn&#039;t think about how this behaved in the early levels. My mind was stuck thinking of the higher level Madness domain, where everything gets so shifted. There&#039;s the option of 1d4-1 where 25% of days you awake without a penalty and it&#039;s never higher than a 3 bonus/negative. Yet, that would affect the flaw&#039;s balance versus the existing Weak-willed Flaw, though (which I want it to be rare for anyone to pick this one over that one). So maybe 1d4 is decent enough to try? -[[User:Mattie|Mattie]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Feat:_Inspired_Madness&amp;diff=9740&amp;oldid=prev</id>
		<title>Detarame at 13:03, 13 May 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Feat:_Inspired_Madness&amp;diff=9740&amp;oldid=prev"/>
		<updated>2011-05-13T13:03:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:03, 13 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I think this is a good compromise, and I think it&amp;#039;s especially clever with the flaw requirement. I think a d4 might be more appropriate and less overwhelming than a d6, both in terms of the penalty and the DC bonus. A Madness Cleric would have to wait until level 12 to get bonuses like that, whereas someone with this feat could be throwing around DC 22 entangles, hitting even level 2 rogues with 18 and 20 dexterity. (As compared to a DC 18, which is good but not unbeatable by a level-peer in their strong attribute)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I think this is a good compromise, and I think it&amp;#039;s especially clever with the flaw requirement. I think a d4 might be more appropriate and less overwhelming than a d6, both in terms of the penalty and the DC bonus. A Madness Cleric would have to wait until level 12 to get bonuses like that, whereas someone with this feat could be throwing around DC 22 entangles, hitting even level 2 rogues with 18 and 20 dexterity. (As compared to a DC 18, which is good but not unbeatable by a level-peer in their strong attribute) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As a non-caster by nature, I can see why you might undervalue DC, but consider that in vanilla terms it takes a feat for every +1 you want to jack up your DC, and even then it&amp;#039;s not universal it&amp;#039;s restricted by school.  -gm&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Detarame</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Feat:_Inspired_Madness&amp;diff=9739&amp;oldid=prev</id>
		<title>Detarame: Created page with &quot;I think this is a good compromise, and I think it&#039;s especially clever with the flaw requirement. I think a d4 might be more appropriate and less overwhelming than a d6, both in t...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Feat:_Inspired_Madness&amp;diff=9739&amp;oldid=prev"/>
		<updated>2011-05-13T12:35:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;I think this is a good compromise, and I think it&amp;#039;s especially clever with the flaw requirement. I think a d4 might be more appropriate and less overwhelming than a d6, both in t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I think this is a good compromise, and I think it&amp;#039;s especially clever with the flaw requirement. I think a d4 might be more appropriate and less overwhelming than a d6, both in terms of the penalty and the DC bonus. A Madness Cleric would have to wait until level 12 to get bonuses like that, whereas someone with this feat could be throwing around DC 22 entangles, hitting even level 2 rogues with 18 and 20 dexterity. (As compared to a DC 18, which is good but not unbeatable by a level-peer in their strong attribute)&lt;/div&gt;</summary>
		<author><name>Detarame</name></author>
	</entry>
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