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	<title>Talk:Gunthabairhts Andaila Audafuns Ahtafriths-Liudabadws&#039; Character Sheet (Pathfinder) - Revision history</title>
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	<updated>2026-05-06T19:34:24Z</updated>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Gunthabairhts_Andaila_Audafuns_Ahtafriths-Liudabadws%27_Character_Sheet_(Pathfinder)&amp;diff=17359&amp;oldid=prev</id>
		<title>Bartley: /* Gnome Weapons and Traits, also other items to pick up */ new section</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Gunthabairhts_Andaila_Audafuns_Ahtafriths-Liudabadws%27_Character_Sheet_(Pathfinder)&amp;diff=17359&amp;oldid=prev"/>
		<updated>2016-02-10T19:50:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Gnome Weapons and Traits, also other items to pick up: &lt;/span&gt; new section&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:50, 10 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::::::::: Also true, but mithril bp is 15 lbs (7.5 if you&amp;#039;re small), and has max dex of +5 (and you still have a decent touch AC with it). But I agree that Pathfinder has probably overbalanced away from Dex, it&amp;#039;s part of the reason why rogues are such an in-joke. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::::::::: Also true, but mithril bp is 15 lbs (7.5 if you&amp;#039;re small), and has max dex of +5 (and you still have a decent touch AC with it). But I agree that Pathfinder has probably overbalanced away from Dex, it&amp;#039;s part of the reason why rogues are such an in-joke. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::::: Yeah, I get the balance issue. Honestly I wouldn&amp;#039;t have even thought about it this much if it wasn&amp;#039;t for the low strength penalty. Hard to give up -1 or especially -2 on damage rolls that are only 1d3. I&amp;#039;m gonna reroll this guy up as a Slayer 1st level which will be giving up trap finding, but will still have a high perception and disable device. I could pick it as a slayer talent at Slayer 6 if needed. Leveling goal past 3 will still mostly be alternating slayer and summoner till slayer4/Summoner3 then maybe probably trying to get magus 2 and 3 once I get TWF. --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 11:34, 9 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::::: Yeah, I get the balance issue. Honestly I wouldn&amp;#039;t have even thought about it this much if it wasn&amp;#039;t for the low strength penalty. Hard to give up -1 or especially -2 on damage rolls that are only 1d3. I&amp;#039;m gonna reroll this guy up as a Slayer 1st level which will be giving up trap finding, but will still have a high perception and disable device. I could pick it as a slayer talent at Slayer 6 if needed. Leveling goal past 3 will still mostly be alternating slayer and summoner till slayer4/Summoner3 then maybe probably trying to get magus 2 and 3 once I get TWF. --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 11:34, 9 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Gnome Weapons and Traits, also other items to pick up ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*sprint - If you do nothing but move in a turn (that is, if you run or use both of your actions in a round to move your speed) and you are in no armor or light armor, you may move an extra 5 feet.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*naturally gifted - Wherever the truth lies, you gain an additional use of one of your gnome magic spell-like abilities each day. This does not always have to be the same spell-like ability—one day you might use dancing lights twice, only to use the additional casting for speak with animals the next day.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[Ship Aptitude] - You are used to crewing on many of the different types of ships. As a result, you have a knack for quickly determining the weaknesses and strengths of any ship, even ones you&#039;ve never set foot on before. You gain a +1 trait bonus on Profession (sailor) checks, and Profession (sailor) becomes a class skill for you.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;weapons:&#039;&#039;&#039;- [http://archivesofnethys.com/EquipmentWeaponsDisplay.aspx?ItemName=Flask%20thrower Flask Thrower], [http://archivesofnethys.com/EquipmentWeaponsDisplay.aspx?ItemName=Shrillshaft%20javelin Shrillshaft Javelin], [http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/crossbow-underwater Crossbow, Underwater], [http://archivesofnethys.com/EquipmentWeaponsDisplay.aspx?ItemName=Axe,%20boarding boarding axe]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Gunthabairhts_Andaila_Audafuns_Ahtafriths-Liudabadws%27_Character_Sheet_(Pathfinder)&amp;diff=17357&amp;oldid=prev</id>
		<title>Slitherrr at 16:49, 10 February 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Gunthabairhts_Andaila_Audafuns_Ahtafriths-Liudabadws%27_Character_Sheet_(Pathfinder)&amp;diff=17357&amp;oldid=prev"/>
		<updated>2016-02-10T16:49:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:49, 10 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::::::: It&amp;#039;s worth noting that there is a balance consideration with Dex to damage--Strength doesn&amp;#039;t contribute to defense, normally, so you can &amp;quot;justify&amp;quot; some cost for that. It does put rogues in that terrible situation, though, where if they don&amp;#039;t get sneak attack they get dick, but there&amp;#039;s a reason that Paizo forums people have considered the rogue class balance to be an in-joke for years. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::::::: It&amp;#039;s worth noting that there is a balance consideration with Dex to damage--Strength doesn&amp;#039;t contribute to defense, normally, so you can &amp;quot;justify&amp;quot; some cost for that. It does put rogues in that terrible situation, though, where if they don&amp;#039;t get sneak attack they get dick, but there&amp;#039;s a reason that Paizo forums people have considered the rogue class balance to be an in-joke for years. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::::: That&amp;#039;s true. Though, someone going that hard on dexterity is going to give up the strength required for heavy - or possibly even medium - armor. Dexterity bonus is like most easily lost bonus anyway. -gm  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::::: That&amp;#039;s true. Though, someone going that hard on dexterity is going to give up the strength required for heavy - or possibly even medium - armor. Dexterity bonus is like most easily lost bonus anyway. -gm  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::::::::::: Also true, but mithril bp is 15 lbs (7.5 if you&#039;re small), and has max dex of +5 (and you still have a decent touch AC with it). But I agree that Pathfinder has probably overbalanced away from Dex, it&#039;s part of the reason why rogues are such an in-joke. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::::: Yeah, I get the balance issue. Honestly I wouldn&amp;#039;t have even thought about it this much if it wasn&amp;#039;t for the low strength penalty. Hard to give up -1 or especially -2 on damage rolls that are only 1d3. I&amp;#039;m gonna reroll this guy up as a Slayer 1st level which will be giving up trap finding, but will still have a high perception and disable device. I could pick it as a slayer talent at Slayer 6 if needed. Leveling goal past 3 will still mostly be alternating slayer and summoner till slayer4/Summoner3 then maybe probably trying to get magus 2 and 3 once I get TWF. --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 11:34, 9 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::::: Yeah, I get the balance issue. Honestly I wouldn&amp;#039;t have even thought about it this much if it wasn&amp;#039;t for the low strength penalty. Hard to give up -1 or especially -2 on damage rolls that are only 1d3. I&amp;#039;m gonna reroll this guy up as a Slayer 1st level which will be giving up trap finding, but will still have a high perception and disable device. I could pick it as a slayer talent at Slayer 6 if needed. Leveling goal past 3 will still mostly be alternating slayer and summoner till slayer4/Summoner3 then maybe probably trying to get magus 2 and 3 once I get TWF. --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 11:34, 9 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Gunthabairhts_Andaila_Audafuns_Ahtafriths-Liudabadws%27_Character_Sheet_(Pathfinder)&amp;diff=17356&amp;oldid=prev</id>
		<title>Detarame at 03:01, 10 February 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Gunthabairhts_Andaila_Audafuns_Ahtafriths-Liudabadws%27_Character_Sheet_(Pathfinder)&amp;diff=17356&amp;oldid=prev"/>
		<updated>2016-02-10T03:01:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:01, 10 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::: All that said, I&amp;#039;m completely ok with rebuilding without it. Possibly [http://www.d20pfsrd.com/classes/hybrid-classes/slayer slayer] in place of rogue or perhaps half-catperson-half-rat-person double-estoc TWF build? --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 22:48, 8 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::: All that said, I&amp;#039;m completely ok with rebuilding without it. Possibly [http://www.d20pfsrd.com/classes/hybrid-classes/slayer slayer] in place of rogue or perhaps half-catperson-half-rat-person double-estoc TWF build? --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 22:48, 8 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::::::: It&amp;#039;s worth noting that there is a balance consideration with Dex to damage--Strength doesn&amp;#039;t contribute to defense, normally, so you can &amp;quot;justify&amp;quot; some cost for that. It does put rogues in that terrible situation, though, where if they don&amp;#039;t get sneak attack they get dick, but there&amp;#039;s a reason that Paizo forums people have considered the rogue class balance to be an in-joke for years. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::::::: It&amp;#039;s worth noting that there is a balance consideration with Dex to damage--Strength doesn&amp;#039;t contribute to defense, normally, so you can &amp;quot;justify&amp;quot; some cost for that. It does put rogues in that terrible situation, though, where if they don&amp;#039;t get sneak attack they get dick, but there&amp;#039;s a reason that Paizo forums people have considered the rogue class balance to be an in-joke for years. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:::::::::: That&#039;s true. Though, someone going that hard on dexterity is going to give up the strength required for heavy - or possibly even medium - armor. Dexterity bonus is like most easily lost bonus anyway. -gm &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::::: Yeah, I get the balance issue. Honestly I wouldn&amp;#039;t have even thought about it this much if it wasn&amp;#039;t for the low strength penalty. Hard to give up -1 or especially -2 on damage rolls that are only 1d3. I&amp;#039;m gonna reroll this guy up as a Slayer 1st level which will be giving up trap finding, but will still have a high perception and disable device. I could pick it as a slayer talent at Slayer 6 if needed. Leveling goal past 3 will still mostly be alternating slayer and summoner till slayer4/Summoner3 then maybe probably trying to get magus 2 and 3 once I get TWF. --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 11:34, 9 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::::: Yeah, I get the balance issue. Honestly I wouldn&amp;#039;t have even thought about it this much if it wasn&amp;#039;t for the low strength penalty. Hard to give up -1 or especially -2 on damage rolls that are only 1d3. I&amp;#039;m gonna reroll this guy up as a Slayer 1st level which will be giving up trap finding, but will still have a high perception and disable device. I could pick it as a slayer talent at Slayer 6 if needed. Leveling goal past 3 will still mostly be alternating slayer and summoner till slayer4/Summoner3 then maybe probably trying to get magus 2 and 3 once I get TWF. --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 11:34, 9 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Detarame</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Gunthabairhts_Andaila_Audafuns_Ahtafriths-Liudabadws%27_Character_Sheet_(Pathfinder)&amp;diff=17355&amp;oldid=prev</id>
		<title>Bartley: /* Rebuild ideas */</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Gunthabairhts_Andaila_Audafuns_Ahtafriths-Liudabadws%27_Character_Sheet_(Pathfinder)&amp;diff=17355&amp;oldid=prev"/>
		<updated>2016-02-09T16:44:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Rebuild ideas&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:44, 9 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Rebuild ideas=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Rebuild ideas=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.d20pfsrd.com/classes/hybrid-classes/slayer#TOC-Stalker-Ex- Slayer] makes sense for flavor and provides more combat ability, but loses skills. [http://www.d20pfsrd.com/classes/hybrid-classes/slayer/archetypes/paizo---slayer-archetypes/vanguard Vanguard] archetype for super-scout and team assistance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.d20pfsrd.com/classes/hybrid-classes/slayer#TOC-Stalker-Ex- Slayer] makes sense for flavor and provides more combat ability, but loses skills. [http://www.d20pfsrd.com/classes/hybrid-classes/slayer/archetypes/paizo---slayer-archetypes/vanguard Vanguard] archetype for super-scout and team assistance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Archetyped rogue as before&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rebuild &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get finesse asap&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* High Dex&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;High Perception, High Initiative makes for a great scout who is rarely caught off guard. The free teamwork feat and ability to give it &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everyone at level 2 is pretty amazing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 11:44, 9 February 2016 (EST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Rules and Rulings=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Rules and Rulings=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Gunthabairhts_Andaila_Audafuns_Ahtafriths-Liudabadws%27_Character_Sheet_(Pathfinder)&amp;diff=17354&amp;oldid=prev</id>
		<title>Bartley at 16:38, 9 February 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Gunthabairhts_Andaila_Audafuns_Ahtafriths-Liudabadws%27_Character_Sheet_(Pathfinder)&amp;diff=17354&amp;oldid=prev"/>
		<updated>2016-02-09T16:38:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:38, 9 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::: All that said, I&amp;#039;m completely ok with rebuilding without it. Possibly [http://www.d20pfsrd.com/classes/hybrid-classes/slayer slayer] in place of rogue or perhaps half-catperson-half-rat-person double-estoc TWF build? --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 22:48, 8 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::: All that said, I&amp;#039;m completely ok with rebuilding without it. Possibly [http://www.d20pfsrd.com/classes/hybrid-classes/slayer slayer] in place of rogue or perhaps half-catperson-half-rat-person double-estoc TWF build? --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 22:48, 8 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::::::: It&amp;#039;s worth noting that there is a balance consideration with Dex to damage--Strength doesn&amp;#039;t contribute to defense, normally, so you can &amp;quot;justify&amp;quot; some cost for that. It does put rogues in that terrible situation, though, where if they don&amp;#039;t get sneak attack they get dick, but there&amp;#039;s a reason that Paizo forums people have considered the rogue class balance to be an in-joke for years. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::::::: It&amp;#039;s worth noting that there is a balance consideration with Dex to damage--Strength doesn&amp;#039;t contribute to defense, normally, so you can &amp;quot;justify&amp;quot; some cost for that. It does put rogues in that terrible situation, though, where if they don&amp;#039;t get sneak attack they get dick, but there&amp;#039;s a reason that Paizo forums people have considered the rogue class balance to be an in-joke for years. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::::: Yeah, I get the balance issue. Honestly I wouldn&amp;#039;t have even thought about it this much if it wasn&amp;#039;t for the low strength penalty. Hard to give up -1 or especially -2 on damage rolls that are only 1d3. I&amp;#039;m gonna reroll this guy up as a Slayer 1st level which will be giving up trap finding, but will still have a high perception and disable device. I could pick it as a slayer talent at Slayer 6 if needed. Leveling goal past &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;will still mostly be alternating slayer summoner &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wth &lt;/del&gt;probably trying to get magus 2 and 3 once I get TWF. --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 11:34, 9 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::::: Yeah, I get the balance issue. Honestly I wouldn&amp;#039;t have even thought about it this much if it wasn&amp;#039;t for the low strength penalty. Hard to give up -1 or especially -2 on damage rolls that are only 1d3. I&amp;#039;m gonna reroll this guy up as a Slayer 1st level which will be giving up trap finding, but will still have a high perception and disable device. I could pick it as a slayer talent at Slayer 6 if needed. Leveling goal past &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 &lt;/ins&gt;will still mostly be alternating slayer &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;summoner &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;till slayer4/Summoner3 then maybe &lt;/ins&gt;probably trying to get magus 2 and 3 once I get TWF. --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 11:34, 9 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Gunthabairhts_Andaila_Audafuns_Ahtafriths-Liudabadws%27_Character_Sheet_(Pathfinder)&amp;diff=17353&amp;oldid=prev</id>
		<title>Bartley at 16:34, 9 February 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Gunthabairhts_Andaila_Audafuns_Ahtafriths-Liudabadws%27_Character_Sheet_(Pathfinder)&amp;diff=17353&amp;oldid=prev"/>
		<updated>2016-02-09T16:34:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:34, 9 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::: All that said, I&amp;#039;m completely ok with rebuilding without it. Possibly [http://www.d20pfsrd.com/classes/hybrid-classes/slayer slayer] in place of rogue or perhaps half-catperson-half-rat-person double-estoc TWF build? --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 22:48, 8 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::: All that said, I&amp;#039;m completely ok with rebuilding without it. Possibly [http://www.d20pfsrd.com/classes/hybrid-classes/slayer slayer] in place of rogue or perhaps half-catperson-half-rat-person double-estoc TWF build? --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 22:48, 8 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::::::: It&amp;#039;s worth noting that there is a balance consideration with Dex to damage--Strength doesn&amp;#039;t contribute to defense, normally, so you can &amp;quot;justify&amp;quot; some cost for that. It does put rogues in that terrible situation, though, where if they don&amp;#039;t get sneak attack they get dick, but there&amp;#039;s a reason that Paizo forums people have considered the rogue class balance to be an in-joke for years. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::::::: It&amp;#039;s worth noting that there is a balance consideration with Dex to damage--Strength doesn&amp;#039;t contribute to defense, normally, so you can &amp;quot;justify&amp;quot; some cost for that. It does put rogues in that terrible situation, though, where if they don&amp;#039;t get sneak attack they get dick, but there&amp;#039;s a reason that Paizo forums people have considered the rogue class balance to be an in-joke for years. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:::::::::: Yeah, I get the balance issue. Honestly I wouldn&#039;t have even thought about it this much if it wasn&#039;t for the low strength penalty. Hard to give up -1 or especially -2 on damage rolls that are only 1d3. I&#039;m gonna reroll this guy up as a Slayer 1st level which will be giving up trap finding, but will still have a high perception and disable device. I could pick it as a slayer talent at Slayer 6 if needed. Leveling goal past that will still mostly be alternating slayer summoner wth probably trying to get magus 2 and 3 once I get TWF. --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 11:34, 9 February 2016 (EST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Gunthabairhts_Andaila_Audafuns_Ahtafriths-Liudabadws%27_Character_Sheet_(Pathfinder)&amp;diff=17352&amp;oldid=prev</id>
		<title>Slitherrr at 05:07, 9 February 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Gunthabairhts_Andaila_Audafuns_Ahtafriths-Liudabadws%27_Character_Sheet_(Pathfinder)&amp;diff=17352&amp;oldid=prev"/>
		<updated>2016-02-09T05:07:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:07, 9 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::: Feat and class expansion is certainly a thing in Pathfinder and the unchained ones are an odd mix. As you mentioned, I avoided the summoner one, because currently its changes to eidolon make the synthesist and other archetypes unusable. This is admittedly a wacky build that likely falls into the trap of trying to do too much and not being great at anything besides out of combat skills. The main problem I was trying to find a solution for is being a small-sized dex over strength build that can do more than 1 or 2 points of melee damage with 1 handed weapons and not just be left firing a crossbow or spamming acid splash or wands. Feats exist that allow dex to damage for other weapons like fencing grace for rapier or [http://www.d20pfsrd.com/feats/combat-feats/slashing-grace-combat Slashing Grace] or [http://www.d20pfsrd.com/feats/combat-feats/dervish-dance-combat Dervish dance] and some weapons like the estoc, dualing sword, and others mention dex to damage as part of their description. There&amp;#039;s also the [http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/agile Agile enchantment], but that&amp;#039;s pricey, especially given that part of this build was to allow the ability to make his own weapon-focused blades when needed. --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 22:27, 8 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::: Feat and class expansion is certainly a thing in Pathfinder and the unchained ones are an odd mix. As you mentioned, I avoided the summoner one, because currently its changes to eidolon make the synthesist and other archetypes unusable. This is admittedly a wacky build that likely falls into the trap of trying to do too much and not being great at anything besides out of combat skills. The main problem I was trying to find a solution for is being a small-sized dex over strength build that can do more than 1 or 2 points of melee damage with 1 handed weapons and not just be left firing a crossbow or spamming acid splash or wands. Feats exist that allow dex to damage for other weapons like fencing grace for rapier or [http://www.d20pfsrd.com/feats/combat-feats/slashing-grace-combat Slashing Grace] or [http://www.d20pfsrd.com/feats/combat-feats/dervish-dance-combat Dervish dance] and some weapons like the estoc, dualing sword, and others mention dex to damage as part of their description. There&amp;#039;s also the [http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/agile Agile enchantment], but that&amp;#039;s pricey, especially given that part of this build was to allow the ability to make his own weapon-focused blades when needed. --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 22:27, 8 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::: All that said, I&amp;#039;m completely ok with rebuilding without it. Possibly [http://www.d20pfsrd.com/classes/hybrid-classes/slayer slayer] in place of rogue or perhaps half-catperson-half-rat-person double-estoc TWF build? --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 22:48, 8 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::: All that said, I&amp;#039;m completely ok with rebuilding without it. Possibly [http://www.d20pfsrd.com/classes/hybrid-classes/slayer slayer] in place of rogue or perhaps half-catperson-half-rat-person double-estoc TWF build? --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 22:48, 8 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::::::::: It&#039;s worth noting that there is a balance consideration with Dex to damage--Strength doesn&#039;t contribute to defense, normally, so you can &quot;justify&quot; some cost for that. It does put rogues in that terrible situation, though, where if they don&#039;t get sneak attack they get dick, but there&#039;s a reason that Paizo forums people have considered the rogue class balance to be an in-joke for years. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Gunthabairhts_Andaila_Audafuns_Ahtafriths-Liudabadws%27_Character_Sheet_(Pathfinder)&amp;diff=17351&amp;oldid=prev</id>
		<title>Bartley at 04:45, 9 February 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Gunthabairhts_Andaila_Audafuns_Ahtafriths-Liudabadws%27_Character_Sheet_(Pathfinder)&amp;diff=17351&amp;oldid=prev"/>
		<updated>2016-02-09T04:45:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:45, 9 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=Rebuild ideas=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[http://www.d20pfsrd.com/classes/hybrid-classes/slayer#TOC-Stalker-Ex- Slayer] makes sense for flavor and provides more combat ability, but loses skills. [http://www.d20pfsrd.com/classes/hybrid-classes/slayer/archetypes/paizo---slayer-archetypes/vanguard Vanguard] archetype for super-scout and team assistance.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Archetyped rogue as before, rebuild to get finesse asap.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Rules and Rulings=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Rules and Rulings=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a pretty damn ridiculous build, but if he somehow manages to survive to level 9 he&amp;#039;ll be impressive: multiple arms wielding weapons that get weapon focus, arcane pool, spellstrike, sneak attack, can be thrown 20&amp;#039;, or get dex bonus to damage in melee. Levels 3-5 will be tough in combat as he&amp;#039;ll not be able to do much damage if denied sneak attack, and it won&amp;#039;t take much damage to kill him, but he&amp;#039;ll have a very wide range of skills and powers.--[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 05:32, 7 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a pretty damn ridiculous build, but if he somehow manages to survive to level 9 he&amp;#039;ll be impressive: multiple arms wielding weapons that get weapon focus, arcane pool, spellstrike, sneak attack, can be thrown 20&amp;#039;, or get dex bonus to damage in melee. Levels 3-5 will be tough in combat as he&amp;#039;ll not be able to do much damage if denied sneak attack, and it won&amp;#039;t take much damage to kill him, but he&amp;#039;ll have a very wide range of skills and powers.--[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 05:32, 7 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Gunthabairhts_Andaila_Audafuns_Ahtafriths-Liudabadws%27_Character_Sheet_(Pathfinder)&amp;diff=17350&amp;oldid=prev</id>
		<title>Bartley at 03:52, 9 February 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Gunthabairhts_Andaila_Audafuns_Ahtafriths-Liudabadws%27_Character_Sheet_(Pathfinder)&amp;diff=17350&amp;oldid=prev"/>
		<updated>2016-02-09T03:52:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:52, 9 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::::: If this feat exists, I guess my fun little trident-gladiator gnome magius has to turn into a brutal Sidhe curved-blade magius. He&amp;#039;s going to be a monster: maybe even better than my halfling cat summoner. Since Kaylee took most of Book&amp;#039;s interesting tricks, I&amp;#039;m in the market for a new character. [[User:Detarame|absalom]] ([[User talk:Detarame|talk]]) 19:00, 8 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::::: If this feat exists, I guess my fun little trident-gladiator gnome magius has to turn into a brutal Sidhe curved-blade magius. He&amp;#039;s going to be a monster: maybe even better than my halfling cat summoner. Since Kaylee took most of Book&amp;#039;s interesting tricks, I&amp;#039;m in the market for a new character. [[User:Detarame|absalom]] ([[User talk:Detarame|talk]]) 19:00, 8 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::: Feat and class expansion is certainly a thing in Pathfinder and the unchained ones are an odd mix. As you mentioned, I avoided the summoner one, because currently its changes to eidolon make the synthesist and other archetypes unusable. This is admittedly a wacky build that likely falls into the trap of trying to do too much and not being great at anything besides out of combat skills. The main problem I was trying to find a solution for is being a small-sized dex over strength build that can do more than 1 or 2 points of melee damage with 1 handed weapons and not just be left firing a crossbow or spamming acid splash or wands. Feats exist that allow dex to damage for other weapons like fencing grace for rapier or [http://www.d20pfsrd.com/feats/combat-feats/slashing-grace-combat Slashing Grace] or [http://www.d20pfsrd.com/feats/combat-feats/dervish-dance-combat Dervish dance] and some weapons like the estoc, dualing sword, and others mention dex to damage as part of their description. There&amp;#039;s also the [http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/agile Agile enchantment], but that&amp;#039;s pricey, especially given that part of this build was to allow the ability to make his own weapon-focused blades when needed. --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 22:27, 8 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::: Feat and class expansion is certainly a thing in Pathfinder and the unchained ones are an odd mix. As you mentioned, I avoided the summoner one, because currently its changes to eidolon make the synthesist and other archetypes unusable. This is admittedly a wacky build that likely falls into the trap of trying to do too much and not being great at anything besides out of combat skills. The main problem I was trying to find a solution for is being a small-sized dex over strength build that can do more than 1 or 2 points of melee damage with 1 handed weapons and not just be left firing a crossbow or spamming acid splash or wands. Feats exist that allow dex to damage for other weapons like fencing grace for rapier or [http://www.d20pfsrd.com/feats/combat-feats/slashing-grace-combat Slashing Grace] or [http://www.d20pfsrd.com/feats/combat-feats/dervish-dance-combat Dervish dance] and some weapons like the estoc, dualing sword, and others mention dex to damage as part of their description. There&amp;#039;s also the [http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/agile Agile enchantment], but that&amp;#039;s pricey, especially given that part of this build was to allow the ability to make his own weapon-focused blades when needed. --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 22:27, 8 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::: All that said, I&amp;#039;m completely ok with rebuilding without it. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Maybe a &lt;/del&gt;double-estoc TWF build? --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 22:48, 8 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::: All that said, I&amp;#039;m completely ok with rebuilding without it. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Possibly [http://www.d20pfsrd.com/classes/hybrid-classes/slayer slayer] in place of rogue or perhaps half-catperson-half-rat-person &lt;/ins&gt;double-estoc TWF build? --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 22:48, 8 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Gunthabairhts_Andaila_Audafuns_Ahtafriths-Liudabadws%27_Character_Sheet_(Pathfinder)&amp;diff=17349&amp;oldid=prev</id>
		<title>Bartley at 03:48, 9 February 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Gunthabairhts_Andaila_Audafuns_Ahtafriths-Liudabadws%27_Character_Sheet_(Pathfinder)&amp;diff=17349&amp;oldid=prev"/>
		<updated>2016-02-09T03:48:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:48, 9 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::::: If this feat exists, I guess my fun little trident-gladiator gnome magius has to turn into a brutal Sidhe curved-blade magius. He&amp;#039;s going to be a monster: maybe even better than my halfling cat summoner. Since Kaylee took most of Book&amp;#039;s interesting tricks, I&amp;#039;m in the market for a new character. [[User:Detarame|absalom]] ([[User talk:Detarame|talk]]) 19:00, 8 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::::: If this feat exists, I guess my fun little trident-gladiator gnome magius has to turn into a brutal Sidhe curved-blade magius. He&amp;#039;s going to be a monster: maybe even better than my halfling cat summoner. Since Kaylee took most of Book&amp;#039;s interesting tricks, I&amp;#039;m in the market for a new character. [[User:Detarame|absalom]] ([[User talk:Detarame|talk]]) 19:00, 8 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::: Feat and class expansion is certainly a thing in Pathfinder and the unchained ones are an odd mix. As you mentioned, I avoided the summoner one, because currently its changes to eidolon make the synthesist and other archetypes unusable. This is admittedly a wacky build that likely falls into the trap of trying to do too much and not being great at anything besides out of combat skills. The main problem I was trying to find a solution for is being a small-sized dex over strength build that can do more than 1 or 2 points of melee damage with 1 handed weapons and not just be left firing a crossbow or spamming acid splash or wands. Feats exist that allow dex to damage for other weapons like fencing grace for rapier or [http://www.d20pfsrd.com/feats/combat-feats/slashing-grace-combat Slashing Grace] or [http://www.d20pfsrd.com/feats/combat-feats/dervish-dance-combat Dervish dance] and some weapons like the estoc, dualing sword, and others mention dex to damage as part of their description. There&amp;#039;s also the [http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/agile Agile enchantment], but that&amp;#039;s pricey, especially given that part of this build was to allow the ability to make his own weapon-focused blades when needed. --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 22:27, 8 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::: Feat and class expansion is certainly a thing in Pathfinder and the unchained ones are an odd mix. As you mentioned, I avoided the summoner one, because currently its changes to eidolon make the synthesist and other archetypes unusable. This is admittedly a wacky build that likely falls into the trap of trying to do too much and not being great at anything besides out of combat skills. The main problem I was trying to find a solution for is being a small-sized dex over strength build that can do more than 1 or 2 points of melee damage with 1 handed weapons and not just be left firing a crossbow or spamming acid splash or wands. Feats exist that allow dex to damage for other weapons like fencing grace for rapier or [http://www.d20pfsrd.com/feats/combat-feats/slashing-grace-combat Slashing Grace] or [http://www.d20pfsrd.com/feats/combat-feats/dervish-dance-combat Dervish dance] and some weapons like the estoc, dualing sword, and others mention dex to damage as part of their description. There&amp;#039;s also the [http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/agile Agile enchantment], but that&amp;#039;s pricey, especially given that part of this build was to allow the ability to make his own weapon-focused blades when needed. --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 22:27, 8 February 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:::::::: All that said, I&#039;m completely ok with rebuilding without it. Maybe a double-estoc TWF build? --[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 22:48, 8 February 2016 (EST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
</feed>