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	<id>https://wiki.memphisgamers.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3AOdessan_Yew</id>
	<title>Talk:Odessan Yew - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.memphisgamers.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3AOdessan_Yew"/>
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	<updated>2026-05-07T04:32:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Odessan_Yew&amp;diff=1658&amp;oldid=prev</id>
		<title>Slitherrr at 04:57, 20 September 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Odessan_Yew&amp;diff=1658&amp;oldid=prev"/>
		<updated>2009-09-20T04:57:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:57, 20 September 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of the two, I prefer the idea of a small range boost coupled with some increase in price. 10 feet, maybe? The idea that it only pays of at really long range means it would be far more of a military instrument than a skirmish one, which I think fits nicely in a longbow-centric force. The balance would have to come from the cost, and for that I&amp;#039;m somewhat at a loss at first blush. -gm&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of the two, I prefer the idea of a small range boost coupled with some increase in price. 10 feet, maybe? The idea that it only pays of at really long range means it would be far more of a military instrument than a skirmish one, which I think fits nicely in a longbow-centric force. The balance would have to come from the cost, and for that I&amp;#039;m somewhat at a loss at first blush. -gm&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Well, figure that it&#039;s in quite short supply, since the Odessan military is probably gobbling it all up and trees don&#039;t grow very fast (at least, they don&#039;t when you need very good wood from them).  I would imagine that you couldn&#039;t even get it at less than masterwork quality, and with a Str bonus of less than +1.  A normal wood bow like that would be 500 gp, so it&#039;d probably be quite reasonable to double that, even though game balance-wise it probably doesn&#039;t deserve that kind of price. -- [[User:Slitherrr|Slitherrr]] 00:57, 20 September 2009 (EDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Odessan_Yew&amp;diff=1652&amp;oldid=prev</id>
		<title>75.64.111.120 at 00:54, 20 September 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Odessan_Yew&amp;diff=1652&amp;oldid=prev"/>
		<updated>2009-09-20T00:54:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:54, 20 September 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;How does Odessan Yew compare/contrast with Darkwood?  Yew is traditionally springy, and what made yew from certain areas better than others were climatic conditions that made it free of knots, to draw a real-world model.  Perhaps they can be made into mighty bows more cheaply, or perhaps they have a range increment increase (which has to be balanced carefully--although it only really makes a difference at long ranges, every half of a range increment added is an effective +1 to attack power per range increment in a shot).-[[User:Slitherrr|Slitherrr]] 23:21, 18 September 2009 (EDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;How does Odessan Yew compare/contrast with Darkwood?  Yew is traditionally springy, and what made yew from certain areas better than others were climatic conditions that made it free of knots, to draw a real-world model.  Perhaps they can be made into mighty bows more cheaply, or perhaps they have a range increment increase (which has to be balanced carefully--although it only really makes a difference at long ranges, every half of a range increment added is an effective +1 to attack power per range increment in a shot).-[[User:Slitherrr|Slitherrr]] 23:21, 18 September 2009 (EDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of the two, I prefer the idea of a small range boost coupled with some increase in price. 10 feet, maybe? The idea that it only pays of at really long range means it would be far more of a military instrument than a skirmish one, which I think fits nicely in a longbow-centric force. The balance would have to come from the cost, and for that I&#039;m somewhat at a loss at first blush. -gm&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>75.64.111.120</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Odessan_Yew&amp;diff=1644&amp;oldid=prev</id>
		<title>Slitherrr at 03:21, 19 September 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Odessan_Yew&amp;diff=1644&amp;oldid=prev"/>
		<updated>2009-09-19T03:21:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:21, 19 September 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;How does Odessan Yew compare/contrast with Darkwood?  Yew is traditionally springy, and what made yew from certain areas better than others were climatic conditions that made it free of knots, to draw a real-world model.  Perhaps they can be made into mighty bows more cheaply, or perhaps they have a range increment increase (which has to be balanced carefully--although it only really makes a difference at long ranges, every half of a range increment added is an effective +1 to attack power per range increment in a shot).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;How does Odessan Yew compare/contrast with Darkwood?  Yew is traditionally springy, and what made yew from certain areas better than others were climatic conditions that made it free of knots, to draw a real-world model.  Perhaps they can be made into mighty bows more cheaply, or perhaps they have a range increment increase (which has to be balanced carefully--although it only really makes a difference at long ranges, every half of a range increment added is an effective +1 to attack power per range increment in a shot).&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-[[User:Slitherrr|Slitherrr]] 23:21, 18 September 2009 (EDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Odessan_Yew&amp;diff=1643&amp;oldid=prev</id>
		<title>Slitherrr: New page: How does Odessan Yew compare/contrast with Darkwood?  Yew is traditionally springy, and what made yew from certain areas better than others were climatic conditions that made it free of kn...</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Odessan_Yew&amp;diff=1643&amp;oldid=prev"/>
		<updated>2009-09-19T03:20:37Z</updated>

		<summary type="html">&lt;p&gt;New page: How does Odessan Yew compare/contrast with Darkwood?  Yew is traditionally springy, and what made yew from certain areas better than others were climatic conditions that made it free of kn...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;How does Odessan Yew compare/contrast with Darkwood?  Yew is traditionally springy, and what made yew from certain areas better than others were climatic conditions that made it free of knots, to draw a real-world model.  Perhaps they can be made into mighty bows more cheaply, or perhaps they have a range increment increase (which has to be balanced carefully--although it only really makes a difference at long ranges, every half of a range increment added is an effective +1 to attack power per range increment in a shot).&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
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