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	<title>Talk:Order of the Glittering Rock - Revision history</title>
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	<updated>2026-05-11T15:56:22Z</updated>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Order_of_the_Glittering_Rock&amp;diff=16509&amp;oldid=prev</id>
		<title>Slitherrr at 22:55, 18 May 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Order_of_the_Glittering_Rock&amp;diff=16509&amp;oldid=prev"/>
		<updated>2015-05-18T22:55:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:55, 18 May 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Random mechanics ideas:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Random mechanics ideas:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Swarming! Individually, not very threatening, but able to accumulate facets of power into a fearsome whole when they congregate. Individual crows have their own stats, but the larger the group, the less any of those individuals really is discernible, and the more powerful and monolithic its decision-making becomes, until the murder scatters after having fulfilled its particular purpose for gathering. Spell-knowledge and -power both come to mind as things that could scale up and down with group size. Maybe forming these groups takes turns, so you get a situation like in, &amp;quot;The Birds&amp;quot;, where people are wandering about just kind of strangely feeling weird until they suddenly notice that, &amp;quot;Hey, there are a &amp;#039;&amp;#039;fuckload&amp;#039;&amp;#039; of birds all over the place, should we be worried about that?&amp;quot; -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Swarming! Individually, not very threatening, but able to accumulate facets of power into a fearsome whole when they congregate. Individual crows have their own stats, but the larger the group, the less any of those individuals really is discernible, and the more powerful and monolithic its decision-making becomes, until the murder scatters after having fulfilled its particular purpose for gathering. Spell-knowledge and -power both come to mind as things that could scale up and down with group size. Maybe forming these groups takes turns, so you get a situation like in, &amp;quot;The Birds&amp;quot;, where people are wandering about just kind of strangely feeling weird until they suddenly notice that, &amp;quot;Hey, there are a &amp;#039;&amp;#039;fuckload&amp;#039;&amp;#039; of birds all over the place, should we be worried about that?&amp;quot; -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*High synergy with appraise, language- and knowledge-based things, physical and mental manipulation, etc. Terrible with anything having to do with brute force (no barbarians), or things focused on solitary introspection (cavaliers, rangers, monks, inquisitors, paladins). Great wizards (of course), but also rogues and alchemists, with the occasional sorcerer thrown in as experiments with magic start to produce odd bloodlines. Probably no druids, since that implies affiliation with the broader druidic organization. Divine-types are all focused on the Order, which recognizes Alexandria&amp;#039;s divinity, but obviously has no place within the mortal aspects of the Church organization proper (would have to figure out a mechanism of investiture--maybe not even possible).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*High synergy with appraise, language- and knowledge-based things, physical and mental manipulation, etc. Terrible with anything having to do with brute force (no barbarians), or things focused on solitary introspection (cavaliers, rangers, monks, inquisitors, paladins). Great wizards (of course), but also rogues and alchemists, with the occasional sorcerer thrown in as experiments with magic start to produce odd bloodlines. Probably no druids, since that implies affiliation with the broader druidic organization. Divine-types are all focused on the Order, which recognizes Alexandria&amp;#039;s divinity, but obviously has no place within the mortal aspects of the Church organization proper (would have to figure out a mechanism of investiture--maybe not even possible&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, or maybe it was revealed through an Oracle, or some lore-based mechanic&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Order_of_the_Glittering_Rock&amp;diff=16508&amp;oldid=prev</id>
		<title>Slitherrr at 22:55, 18 May 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Order_of_the_Glittering_Rock&amp;diff=16508&amp;oldid=prev"/>
		<updated>2015-05-18T22:55:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:55, 18 May 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Random mechanics ideas:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Random mechanics ideas:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Swarming! Individually, not very threatening, but able to accumulate facets of power into a fearsome whole when they congregate. Individual crows have their own stats, but the larger the group, the less any of those individuals really is discernible, and the more powerful and monolithic its decision-making becomes, until the murder scatters after having fulfilled its particular purpose for gathering. Spell-knowledge and -power both come to mind as things that could scale up and down with group size. Maybe forming these groups takes turns, so you get a situation like in, &amp;quot;The Birds&amp;quot;, where people are wandering about just kind of strangely feeling weird until they suddenly notice that, &amp;quot;Hey, there are a &amp;#039;&amp;#039;fuckload&amp;#039;&amp;#039; of birds all over the place, should we be worried about that?&amp;quot; -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Swarming! Individually, not very threatening, but able to accumulate facets of power into a fearsome whole when they congregate. Individual crows have their own stats, but the larger the group, the less any of those individuals really is discernible, and the more powerful and monolithic its decision-making becomes, until the murder scatters after having fulfilled its particular purpose for gathering. Spell-knowledge and -power both come to mind as things that could scale up and down with group size. Maybe forming these groups takes turns, so you get a situation like in, &amp;quot;The Birds&amp;quot;, where people are wandering about just kind of strangely feeling weird until they suddenly notice that, &amp;quot;Hey, there are a &amp;#039;&amp;#039;fuckload&amp;#039;&amp;#039; of birds all over the place, should we be worried about that?&amp;quot; -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*High synergy with appraise, language- and knowledge-based things, physical and mental manipulation, etc. Terrible with anything having to do with brute force (no barbarians), or things focused on solitary introspection (cavaliers, rangers, monks, inquisitors, paladins). Great wizards (of course), but also rogues and alchemists, with the occasional sorcerer thrown in as experiments with magic start to produce odd bloodlines. Probably no druids, since that implies affiliation with the broader druidic organization. Divine-types are all focused on the Order, which recognizes Alexandria&amp;#039;s divinity, but obviously has no place within the mortal aspects of the Church organization proper.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*High synergy with appraise, language- and knowledge-based things, physical and mental manipulation, etc. Terrible with anything having to do with brute force (no barbarians), or things focused on solitary introspection (cavaliers, rangers, monks, inquisitors, paladins). Great wizards (of course), but also rogues and alchemists, with the occasional sorcerer thrown in as experiments with magic start to produce odd bloodlines. Probably no druids, since that implies affiliation with the broader druidic organization. Divine-types are all focused on the Order, which recognizes Alexandria&amp;#039;s divinity, but obviously has no place within the mortal aspects of the Church organization proper &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(would have to figure out a mechanism of investiture--maybe not even possible)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Order_of_the_Glittering_Rock&amp;diff=16507&amp;oldid=prev</id>
		<title>Slitherrr at 22:54, 18 May 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Order_of_the_Glittering_Rock&amp;diff=16507&amp;oldid=prev"/>
		<updated>2015-05-18T22:54:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:54, 18 May 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Random mechanics ideas:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Random mechanics ideas:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Swarming! Individually, not very threatening, but able to accumulate facets of power into a fearsome whole when they congregate. Individual crows have their own stats, but the larger the group, the less any of those individuals really is discernible, and the more powerful and monolithic its decision-making becomes, until the murder scatters after having fulfilled its particular purpose for gathering. Spell-knowledge and -power both come to mind as things that could scale up and down with group size. Maybe forming these groups takes turns, so you get a situation like in, &amp;quot;The Birds&amp;quot;, where people are wandering about just kind of strangely feeling weird until they suddenly notice that, &amp;quot;Hey, there are a &amp;#039;&amp;#039;fuckload&amp;#039;&amp;#039; of birds all over the place, should we be worried about that?&amp;quot; -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Swarming! Individually, not very threatening, but able to accumulate facets of power into a fearsome whole when they congregate. Individual crows have their own stats, but the larger the group, the less any of those individuals really is discernible, and the more powerful and monolithic its decision-making becomes, until the murder scatters after having fulfilled its particular purpose for gathering. Spell-knowledge and -power both come to mind as things that could scale up and down with group size. Maybe forming these groups takes turns, so you get a situation like in, &amp;quot;The Birds&amp;quot;, where people are wandering about just kind of strangely feeling weird until they suddenly notice that, &amp;quot;Hey, there are a &amp;#039;&amp;#039;fuckload&amp;#039;&amp;#039; of birds all over the place, should we be worried about that?&amp;quot; -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*High synergy with appraise, language- and knowledge-based things, physical and mental manipulation, etc. Terrible with anything having to do with brute force (no barbarians), or things focused on solitary introspection (cavaliers, rangers, monks, inquisitors, paladins). Great wizards (of course), but also rogues and alchemists, with the occasional sorcerer thrown in as experiments with magic start to produce odd bloodlines. Probably no druids, since that implies affiliation with the broader druidic organization. Divine-types are all focused on the Order, which recognizes Alexandria&amp;#039;s divinity, but obviously has no place within the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Goodly Race-based &lt;/del&gt;aspects of the Church.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*High synergy with appraise, language- and knowledge-based things, physical and mental manipulation, etc. Terrible with anything having to do with brute force (no barbarians), or things focused on solitary introspection (cavaliers, rangers, monks, inquisitors, paladins). Great wizards (of course), but also rogues and alchemists, with the occasional sorcerer thrown in as experiments with magic start to produce odd bloodlines. Probably no druids, since that implies affiliation with the broader druidic organization. Divine-types are all focused on the Order, which recognizes Alexandria&amp;#039;s divinity, but obviously has no place within the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mortal &lt;/ins&gt;aspects of the Church &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;organization proper&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Order_of_the_Glittering_Rock&amp;diff=16506&amp;oldid=prev</id>
		<title>Slitherrr at 22:54, 18 May 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Order_of_the_Glittering_Rock&amp;diff=16506&amp;oldid=prev"/>
		<updated>2015-05-18T22:54:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:54, 18 May 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Random mechanics ideas:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Random mechanics ideas:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Swarming! Individually, not very threatening, but able to accumulate facets of power into a fearsome whole when they congregate. Individual crows have their own stats, but the larger the group, the less any of those individuals really is discernible, and the more powerful and monolithic its decision-making becomes, until the murder scatters after having fulfilled its particular purpose for gathering. Spell-knowledge and -power both come to mind as things that could scale up and down with group size. Maybe forming these groups takes turns, so you get a situation like in, &amp;quot;The Birds&amp;quot;, where people are wandering about just kind of strangely feeling weird until they suddenly notice that, &amp;quot;Hey, there are a &amp;#039;&amp;#039;fuckload&amp;#039;&amp;#039; of birds all over the place, should we be worried about that?&amp;quot; -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Swarming! Individually, not very threatening, but able to accumulate facets of power into a fearsome whole when they congregate. Individual crows have their own stats, but the larger the group, the less any of those individuals really is discernible, and the more powerful and monolithic its decision-making becomes, until the murder scatters after having fulfilled its particular purpose for gathering. Spell-knowledge and -power both come to mind as things that could scale up and down with group size. Maybe forming these groups takes turns, so you get a situation like in, &amp;quot;The Birds&amp;quot;, where people are wandering about just kind of strangely feeling weird until they suddenly notice that, &amp;quot;Hey, there are a &amp;#039;&amp;#039;fuckload&amp;#039;&amp;#039; of birds all over the place, should we be worried about that?&amp;quot; -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*High synergy with appraise, language- and knowledge-based things, physical and mental manipulation, etc. Terrible with anything having to do with brute force (no barbarians), or things focused on solitary introspection (cavaliers, rangers, monks, inquisitors, paladins). Great wizards (of course), but also rogues and alchemists, with the occasional sorcerer thrown in as experiments with magic start to produce odd bloodlines. Probably no druids, since that implies affiliation with the broader druidic organization. Divine-types are all focused on the Order, which recognizes Alexandria&amp;#039;s divinity, but obviously has no place within the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;man&lt;/del&gt;-based aspects of the Church.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*High synergy with appraise, language- and knowledge-based things, physical and mental manipulation, etc. Terrible with anything having to do with brute force (no barbarians), or things focused on solitary introspection (cavaliers, rangers, monks, inquisitors, paladins). Great wizards (of course), but also rogues and alchemists, with the occasional sorcerer thrown in as experiments with magic start to produce odd bloodlines. Probably no druids, since that implies affiliation with the broader druidic organization. Divine-types are all focused on the Order, which recognizes Alexandria&amp;#039;s divinity, but obviously has no place within the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Goodly Race&lt;/ins&gt;-based aspects of the Church.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Order_of_the_Glittering_Rock&amp;diff=16503&amp;oldid=prev</id>
		<title>Slitherrr at 22:09, 18 May 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Order_of_the_Glittering_Rock&amp;diff=16503&amp;oldid=prev"/>
		<updated>2015-05-18T22:09:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:09, 18 May 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Random mechanics ideas:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Random mechanics ideas:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Swarming! Individually, not very threatening, but able to accumulate facets of power into a fearsome whole when they congregate. Individual crows have their own stats, but the larger the group, the less any of those individuals really is discernible, and the more powerful and monolithic its decision-making becomes, until the murder scatters after having fulfilled its particular purpose for gathering. Spell-knowledge and -power both come to mind as things that could scale up and down with group size. Maybe forming these groups takes turns, so you get a situation like in, &amp;quot;The Birds&amp;quot;, where people are wandering about just kind of strangely feeling weird until they suddenly notice that, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hey&lt;/del&gt;, there are a &amp;#039;&amp;#039;fuckload&amp;#039;&amp;#039; of birds all over the place, should we be worried about that? -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Swarming! Individually, not very threatening, but able to accumulate facets of power into a fearsome whole when they congregate. Individual crows have their own stats, but the larger the group, the less any of those individuals really is discernible, and the more powerful and monolithic its decision-making becomes, until the murder scatters after having fulfilled its particular purpose for gathering. Spell-knowledge and -power both come to mind as things that could scale up and down with group size. Maybe forming these groups takes turns, so you get a situation like in, &amp;quot;The Birds&amp;quot;, where people are wandering about just kind of strangely feeling weird until they suddenly notice that, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;Hey&lt;/ins&gt;, there are a &amp;#039;&amp;#039;fuckload&amp;#039;&amp;#039; of birds all over the place, should we be worried about that?&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot; &lt;/ins&gt;-[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*High synergy with appraise, language- and knowledge-based things, physical and mental manipulation, etc. Terrible with anything having to do with brute force (no barbarians), or things focused on solitary introspection (cavaliers, rangers, monks, inquisitors, paladins). Great wizards (of course), but also rogues and alchemists, with the occasional sorcerer thrown in as experiments with magic start to produce odd bloodlines. Probably no druids, since that implies affiliation with the broader druidic organization. Divine-types are all focused on the Order, which recognizes Alexandria&amp;#039;s divinity, but obviously has no place within the man-based aspects of the Church.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*High synergy with appraise, language- and knowledge-based things, physical and mental manipulation, etc. Terrible with anything having to do with brute force (no barbarians), or things focused on solitary introspection (cavaliers, rangers, monks, inquisitors, paladins). Great wizards (of course), but also rogues and alchemists, with the occasional sorcerer thrown in as experiments with magic start to produce odd bloodlines. Probably no druids, since that implies affiliation with the broader druidic organization. Divine-types are all focused on the Order, which recognizes Alexandria&amp;#039;s divinity, but obviously has no place within the man-based aspects of the Church.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Order_of_the_Glittering_Rock&amp;diff=16502&amp;oldid=prev</id>
		<title>Slitherrr: Created page with &quot;Random mechanics ideas: *Swarming! Individually, not very threatening, but able to accumulate facets of power into a fearsome whole when they congregate. Individual crows have...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Order_of_the_Glittering_Rock&amp;diff=16502&amp;oldid=prev"/>
		<updated>2015-05-18T22:08:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Random mechanics ideas: *Swarming! Individually, not very threatening, but able to accumulate facets of power into a fearsome whole when they congregate. Individual crows have...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Random mechanics ideas:&lt;br /&gt;
*Swarming! Individually, not very threatening, but able to accumulate facets of power into a fearsome whole when they congregate. Individual crows have their own stats, but the larger the group, the less any of those individuals really is discernible, and the more powerful and monolithic its decision-making becomes, until the murder scatters after having fulfilled its particular purpose for gathering. Spell-knowledge and -power both come to mind as things that could scale up and down with group size. Maybe forming these groups takes turns, so you get a situation like in, &amp;quot;The Birds&amp;quot;, where people are wandering about just kind of strangely feeling weird until they suddenly notice that, hey, there are a &amp;#039;&amp;#039;fuckload&amp;#039;&amp;#039; of birds all over the place, should we be worried about that? -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;br /&gt;
*High synergy with appraise, language- and knowledge-based things, physical and mental manipulation, etc. Terrible with anything having to do with brute force (no barbarians), or things focused on solitary introspection (cavaliers, rangers, monks, inquisitors, paladins). Great wizards (of course), but also rogues and alchemists, with the occasional sorcerer thrown in as experiments with magic start to produce odd bloodlines. Probably no druids, since that implies affiliation with the broader druidic organization. Divine-types are all focused on the Order, which recognizes Alexandria&amp;#039;s divinity, but obviously has no place within the man-based aspects of the Church.&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
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