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	<id>https://wiki.memphisgamers.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3ARed_Iron</id>
	<title>Talk:Red Iron - Revision history</title>
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	<updated>2026-06-21T08:29:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Red_Iron&amp;diff=17186&amp;oldid=prev</id>
		<title>Bartley: /* Pathfinder Stats */</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Red_Iron&amp;diff=17186&amp;oldid=prev"/>
		<updated>2016-01-02T19:17:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Pathfinder Stats&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:17, 2 January 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039;: weapons: +3000 gold or +60 gold per missile; armor: light +5,000 gold, medium +10,000 gold, heavy +15,000 gold; other: +1000 gp/pound&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039;: weapons: +3000 gold or +60 gold per missile; armor: light +5,000 gold, medium +10,000 gold, heavy +15,000 gold; other: +1000 gp/pound&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;: chaotic property for overcoming DR, +1 point of Chaotic damage, May have any Chaotic related enchantments cast on them at one-half experience and material cost.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;: chaotic property for overcoming DR, +1 point of Chaotic damage, May have any Chaotic related enchantments cast on them at one-half experience and material cost.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039;&lt;/del&gt;DR 1/lawful, May have any Chaotic related enchantments cast on them at one-half experience and material cost&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;: DR 1/lawful, May have any Chaotic related enchantments cast on them at one-half experience and material cost&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Red_Iron&amp;diff=17185&amp;oldid=prev</id>
		<title>Bartley at 19:16, 2 January 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Red_Iron&amp;diff=17185&amp;oldid=prev"/>
		<updated>2016-01-02T19:16:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:16, 2 January 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Pathfinder Stats ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Pathfinder Stats ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Disruptions in the mines of the Bloodmane Hills makes red iron rare and unavailable for purchase in most cases. Red Iron is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given and provides a +1 enhancement to weapons and the armor check penalty of lessened by 1 compared to ordinary armor.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Disruptions in the mines of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Bloodmane Hills&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;makes red iron rare and unavailable for purchase in most cases. Red Iron is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given and provides a +1 enhancement to weapons and the armor check penalty of lessened by 1 compared to ordinary armor.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*HP/inch 30; Hardness 10;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*HP/inch 30; Hardness 10;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cost&lt;/del&gt;&amp;#039;&amp;#039;&amp;#039;: weapons: +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3000gp &lt;/del&gt;or +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;60gp &lt;/del&gt;per &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missle, &lt;/del&gt;armor: light +5,000 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gp&lt;/del&gt;, medium +10,000 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gp&lt;/del&gt;, heavy+15,000 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gp, &lt;/del&gt;other:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cost&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;: weapons: +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3000 gold &lt;/ins&gt;or +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;60 gold &lt;/ins&gt;per &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missile; &lt;/ins&gt;armor: light +5,000 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gold&lt;/ins&gt;, medium +10,000 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gold&lt;/ins&gt;, heavy +15,000 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gold; &lt;/ins&gt;other: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+1000 gp/pound&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+3000gp or +60gp per missile , &lt;/del&gt;chaotic property for DR, +1 point of Chaotic damage, May have any Chaotic related enchantments cast on them at one-half experience and material cost.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;: chaotic property for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overcoming &lt;/ins&gt;DR, +1 point of Chaotic damage, May have any Chaotic related enchantments cast on them at one-half experience and material cost.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039;DR 1/lawful, May have any Chaotic related enchantments cast on them at one-half experience and material cost&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039;DR 1/lawful, May have any Chaotic related enchantments cast on them at one-half experience and material cost&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Red_Iron&amp;diff=17184&amp;oldid=prev</id>
		<title>Bartley: Created page with &quot; == Pathfinder Stats == Disruptions in the mines of the Bloodmane Hills makes red iron rare and unavailable for purchase in most cases. Red Iron is so costly that weapons and...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Red_Iron&amp;diff=17184&amp;oldid=prev"/>
		<updated>2016-01-02T19:08:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; == Pathfinder Stats == Disruptions in the mines of the Bloodmane Hills makes red iron rare and unavailable for purchase in most cases. Red Iron is so costly that weapons and...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
== Pathfinder Stats ==&lt;br /&gt;
Disruptions in the mines of the Bloodmane Hills makes red iron rare and unavailable for purchase in most cases. Red Iron is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given and provides a +1 enhancement to weapons and the armor check penalty of lessened by 1 compared to ordinary armor. &lt;br /&gt;
*HP/inch 30; Hardness 10; &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;cost&amp;#039;&amp;#039;&amp;#039;: weapons: +3000gp or +60gp per missle, armor: light +5,000 gp, medium +10,000 gp, heavy+15,000 gp, other:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;: +3000gp or +60gp per missile , chaotic property for DR, +1 point of Chaotic damage, May have any Chaotic related enchantments cast on them at one-half experience and material cost.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039;DR 1/lawful, May have any Chaotic related enchantments cast on them at one-half experience and material cost&lt;/div&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
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