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	<id>https://wiki.memphisgamers.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3ASilverwalkers_Quest_Notes_2013-07-27</id>
	<title>Talk:Silverwalkers Quest Notes 2013-07-27 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.memphisgamers.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3ASilverwalkers_Quest_Notes_2013-07-27"/>
	<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Silverwalkers_Quest_Notes_2013-07-27&amp;action=history"/>
	<updated>2026-05-11T22:41:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Silverwalkers_Quest_Notes_2013-07-27&amp;diff=14616&amp;oldid=prev</id>
		<title>Slitherrr at 19:09, 28 July 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Silverwalkers_Quest_Notes_2013-07-27&amp;diff=14616&amp;oldid=prev"/>
		<updated>2013-07-28T19:09:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:09, 28 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just because I thought we&amp;#039;ve had a couple of really good games in spite of difficulties, and because I spent too much time actually designing this stupid dungeon, I want to point out that my personal Theory of Dungeoncraft is very much influenced by Bethesda games like Fallout or Elder Scrolls, or even (I like to think) by the old school dungeoncrafters from 1st edition, where the dungeons themselves tell a story through rooms and clues and and encounters and even loot that slowly assemble and reveal to tell a story. I can&amp;#039;t get away from my roots as historian, I guess.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just because I thought we&amp;#039;ve had a couple of really good games in spite of difficulties, and because I spent too much time actually designing this stupid dungeon, I want to point out that my personal Theory of Dungeoncraft is very much influenced by Bethesda games like Fallout or Elder Scrolls, or even (I like to think) by the old school dungeoncrafters from 1st edition, where the dungeons themselves tell a story through rooms and clues and and encounters and even loot that slowly assemble and reveal to tell a story. I can&amp;#039;t get away from my roots as historian, I guess.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: And, in case any MeFighters are reading, that includes YOUR dungeons, too!  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: And, in case any MeFighters are reading, that includes YOUR dungeons, too!  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:: Haha of course -[[User:Slitherrr|Slitherrr]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anyway, you don&amp;#039;t need to care about or look for the story to move forward, but be aware it&amp;#039;s there. And there might be a prize involved from coming the closest to figuring it out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anyway, you don&amp;#039;t need to care about or look for the story to move forward, but be aware it&amp;#039;s there. And there might be a prize involved from coming the closest to figuring it out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Silverwalkers_Quest_Notes_2013-07-27&amp;diff=14598&amp;oldid=prev</id>
		<title>Detarame at 05:17, 28 July 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Silverwalkers_Quest_Notes_2013-07-27&amp;diff=14598&amp;oldid=prev"/>
		<updated>2013-07-28T05:17:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:17, 28 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just because I thought we&amp;#039;ve had a couple of really good games in spite of difficulties, and because I spent too much time actually designing this stupid dungeon, I want to point out that my personal Theory of Dungeoncraft is very much influenced by Bethesda games like Fallout or Elder Scrolls, or even (I like to think) by the old school dungeoncrafters from 1st edition, where the dungeons themselves tell a story through rooms and clues and and encounters and even loot that slowly assemble and reveal to tell a story. I can&amp;#039;t get away from my roots as historian, I guess.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just because I thought we&amp;#039;ve had a couple of really good games in spite of difficulties, and because I spent too much time actually designing this stupid dungeon, I want to point out that my personal Theory of Dungeoncraft is very much influenced by Bethesda games like Fallout or Elder Scrolls, or even (I like to think) by the old school dungeoncrafters from 1st edition, where the dungeons themselves tell a story through rooms and clues and and encounters and even loot that slowly assemble and reveal to tell a story. I can&amp;#039;t get away from my roots as historian, I guess.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: And, in case any MeFighters are reading, that includes YOUR dungeons, too! &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anyway, you don&amp;#039;t need to care about or look for the story to move forward, but be aware it&amp;#039;s there. And there might be a prize involved from coming the closest to figuring it out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anyway, you don&amp;#039;t need to care about or look for the story to move forward, but be aware it&amp;#039;s there. And there might be a prize involved from coming the closest to figuring it out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Detarame</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Silverwalkers_Quest_Notes_2013-07-27&amp;diff=14597&amp;oldid=prev</id>
		<title>Detarame at 05:16, 28 July 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Silverwalkers_Quest_Notes_2013-07-27&amp;diff=14597&amp;oldid=prev"/>
		<updated>2013-07-28T05:16:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:16, 28 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just because I thought we&amp;#039;ve had a couple of really good games in spite of difficulties, and because I spent too much time actually designing this stupid dungeon, I want to point out that my personal Theory of Dungeoncraft is very much influenced by Bethesda games like Fallout or Elder Scrolls, or even (I like to think) by the old school dungeoncrafters from 1st edition, where the dungeons themselves tell a story through rooms and clues and and encounters and even loot &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slowly which &lt;/del&gt;slowly assemble to tell &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/del&gt;a story. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You don&lt;/del&gt;&amp;#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need to care about or look for the story to move forward&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but be aware it&amp;#039;s there&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just because I thought we&amp;#039;ve had a couple of really good games in spite of difficulties, and because I spent too much time actually designing this stupid dungeon, I want to point out that my personal Theory of Dungeoncraft is very much influenced by Bethesda games like Fallout or Elder Scrolls, or even (I like to think) by the old school dungeoncrafters from 1st edition, where the dungeons themselves tell a story through rooms and clues and and encounters and even loot &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;slowly assemble &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and reveal &lt;/ins&gt;to tell a story. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I can&lt;/ins&gt;&amp;#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get away from my roots as historian&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I guess&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anyway, you don&amp;#039;t need to care about or look for the story to move forward, but be aware it&amp;#039;s there. And there &lt;/ins&gt;might be a prize involved &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from coming the closest to figuring it out&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There &lt;/del&gt;might be a prize involved.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Detarame</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Silverwalkers_Quest_Notes_2013-07-27&amp;diff=14596&amp;oldid=prev</id>
		<title>Detarame: Created page with &quot;Just because I thought we&#039;ve had a couple of really good games in spite of difficulties, and because I spent too much time actually designing this stupid dungeon, I want to point...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Silverwalkers_Quest_Notes_2013-07-27&amp;diff=14596&amp;oldid=prev"/>
		<updated>2013-07-28T05:14:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Just because I thought we&amp;#039;ve had a couple of really good games in spite of difficulties, and because I spent too much time actually designing this stupid dungeon, I want to point...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Just because I thought we&amp;#039;ve had a couple of really good games in spite of difficulties, and because I spent too much time actually designing this stupid dungeon, I want to point out that my personal Theory of Dungeoncraft is very much influenced by Bethesda games like Fallout or Elder Scrolls, or even (I like to think) by the old school dungeoncrafters from 1st edition, where the dungeons themselves tell a story through rooms and clues and and encounters and even loot slowly which slowly assemble to tell their a story. You don&amp;#039;t need to care about or look for the story to move forward, but be aware it&amp;#039;s there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There might be a prize involved.&lt;/div&gt;</summary>
		<author><name>Detarame</name></author>
	</entry>
</feed>