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	<id>https://wiki.memphisgamers.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3ASorcerer</id>
	<title>Talk:Sorcerer - Revision history</title>
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	<updated>2026-06-21T11:11:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Sorcerer&amp;diff=3036&amp;oldid=prev</id>
		<title>Slitherrr at 05:49, 24 December 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Sorcerer&amp;diff=3036&amp;oldid=prev"/>
		<updated>2009-12-24T05:49:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:49, 24 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: An enchancement bonus, or any other bonus, to an attribute grants all the perks of that attribute, including bonus spells and increased DC. Likewise, if Mose (Wiz 11) found a +2 Wisdom item, he&amp;#039;d be able to cast spells up to lvl 3 so long as he was wearing the item. Obviously, this does not apply to leveling, which uses your unmodified scores. Oddly enough, however, it *does* apply to feats. So, someone with a 10 Int and a +4 Int item could take Combat Expertise feat. The downside is that the feat &amp;quot;shuts off&amp;quot; if your stats ever fall below the prereq level, including if you take the item off, and it would shut down everything that depended on it (up to and including prestige class specials, but not HP, BaB, etc.) -gm&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: An enchancement bonus, or any other bonus, to an attribute grants all the perks of that attribute, including bonus spells and increased DC. Likewise, if Mose (Wiz 11) found a +2 Wisdom item, he&amp;#039;d be able to cast spells up to lvl 3 so long as he was wearing the item. Obviously, this does not apply to leveling, which uses your unmodified scores. Oddly enough, however, it *does* apply to feats. So, someone with a 10 Int and a +4 Int item could take Combat Expertise feat. The downside is that the feat &amp;quot;shuts off&amp;quot; if your stats ever fall below the prereq level, including if you take the item off, and it would shut down everything that depended on it (up to and including prestige class specials, but not HP, BaB, etc.) -gm&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:: Gotcha. So a Sorcerer with a +Cha item could use all his spells in a day, then suffer no issue after taking off whatever the item was. That actually makes plenty of sense. So it looks like the only exception is the one explained in the SRD, which is that +Int items don&#039;t add skill points unless the + is permanent (inherent bonuses from Tomes are mentioned explicitly). -[[User:Slitherrr|Slitherrr]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Sorcerer&amp;diff=3035&amp;oldid=prev</id>
		<title>75.64.111.120 at 00:33, 24 December 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Sorcerer&amp;diff=3035&amp;oldid=prev"/>
		<updated>2009-12-24T00:33:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:33, 24 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I&amp;#039;m only putting this here because I have a question. To wit: If a sorcerer gets a temporary bonus to his Charisma (say, by wearing an item), do his available spells change? This is probably easy enough with respect to bonus spells/day, because you can just subtract the number that have been cast, although what happens if the sorc is at 0 spells/day, then removes the Cha-adding object is a question. More poignantly, though, does gaining, say, a 19 Cha from an item allow the caster to cast 9th-level Sorc spells? -[[User:Slitherrr|Slitherrr]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I&amp;#039;m only putting this here because I have a question. To wit: If a sorcerer gets a temporary bonus to his Charisma (say, by wearing an item), do his available spells change? This is probably easy enough with respect to bonus spells/day, because you can just subtract the number that have been cast, although what happens if the sorc is at 0 spells/day, then removes the Cha-adding object is a question. More poignantly, though, does gaining, say, a 19 Cha from an item allow the caster to cast 9th-level Sorc spells? -[[User:Slitherrr|Slitherrr]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: An enchancement bonus, or any other bonus, to an attribute grants all the perks of that attribute, including bonus spells and increased DC. Likewise, if Mose (Wiz 11) found a +2 Wisdom item, he&#039;d be able to cast spells up to lvl 3 so long as he was wearing the item. Obviously, this does not apply to leveling, which uses your unmodified scores. Oddly enough, however, it *does* apply to feats. So, someone with a 10 Int and a +4 Int item could take Combat Expertise feat. The downside is that the feat &quot;shuts off&quot; if your stats ever fall below the prereq level, including if you take the item off, and it would shut down everything that depended on it (up to and including prestige class specials, but not HP, BaB, etc.) -gm&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>75.64.111.120</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Sorcerer&amp;diff=3034&amp;oldid=prev</id>
		<title>Slitherrr: New page: I&#039;m only putting this here because I have a question. To wit: If a sorcerer gets a temporary bonus to his Charisma (say, by wearing an item), do his available spells change? This is probab...</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Sorcerer&amp;diff=3034&amp;oldid=prev"/>
		<updated>2009-12-24T00:13:06Z</updated>

		<summary type="html">&lt;p&gt;New page: I&amp;#039;m only putting this here because I have a question. To wit: If a sorcerer gets a temporary bonus to his Charisma (say, by wearing an item), do his available spells change? This is probab...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I&amp;#039;m only putting this here because I have a question. To wit: If a sorcerer gets a temporary bonus to his Charisma (say, by wearing an item), do his available spells change? This is probably easy enough with respect to bonus spells/day, because you can just subtract the number that have been cast, although what happens if the sorc is at 0 spells/day, then removes the Cha-adding object is a question. More poignantly, though, does gaining, say, a 19 Cha from an item allow the caster to cast 9th-level Sorc spells? -[[User:Slitherrr|Slitherrr]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
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