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	<id>https://wiki.memphisgamers.com/index.php?action=history&amp;feed=atom&amp;title=Teamwork_Benefit%3A_Friendly_Fire_Evasion</id>
	<title>Teamwork Benefit: Friendly Fire Evasion - Revision history</title>
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	<updated>2026-05-09T02:55:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Teamwork_Benefit:_Friendly_Fire_Evasion&amp;diff=1359&amp;oldid=prev</id>
		<title>Slitherrr: New page: {{teamworkbenefitdmg2 | =   |summary =  By attuning himself to minute, almost subliminal changes in the envioronment, a team member gets just enough warning to avoid damaging area spells c...</title>
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		<updated>2009-07-23T18:35:54Z</updated>

		<summary type="html">&lt;p&gt;New page: {{teamworkbenefitdmg2 | =   |summary =  By attuning himself to minute, almost subliminal changes in the envioronment, a team member gets just enough warning to avoid damaging area spells c...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{teamworkbenefitdmg2 | =&lt;br /&gt;
  |summary =  By attuning himself to minute, almost subliminal changes in the envioronment, a team member gets just enough warning to avoid damaging area spells cast by his allies. |=&lt;br /&gt;
  |training = During the training procedures for this benefit, the spellcasters on your team cast &amp;#039;&amp;#039;lightning bolts&amp;#039;&amp;#039;, &amp;#039;&amp;#039;fireballs&amp;#039;&amp;#039;, &amp;#039;&amp;#039;flame strikes&amp;#039;&amp;#039; and other area spells in their arsenal, and other team members stand on the fringes of the spells&amp;#039; area, their senses perked for the whiff of brimstone, the crackle of static electricity, or the barely audible hum that occurs an instant before such spells go off.  Then each practices ducking, dodging and covering so that he avoids the damage from those spells. |=&lt;br /&gt;
  |tlp = Spellcraft 4 ranks and the evasion ability |=&lt;br /&gt;
  |tmp = Base Reflex save +2, Spellcraft 1 rank. |=&lt;br /&gt;
  |benefit = You gain the evasion ability, but only concerning spells cast by team members.}}&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
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