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	<id>https://wiki.memphisgamers.com/index.php?action=history&amp;feed=atom&amp;title=Teamwork_Benefit%3A_Indirect_Fire</id>
	<title>Teamwork Benefit: Indirect Fire - Revision history</title>
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	<updated>2026-06-21T10:03:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Teamwork_Benefit:_Indirect_Fire&amp;diff=1315&amp;oldid=prev</id>
		<title>Slitherrr at 00:30, 22 July 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Teamwork_Benefit:_Indirect_Fire&amp;diff=1315&amp;oldid=prev"/>
		<updated>2009-07-22T00:30:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:30, 22 July 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teamworkbenefit &lt;/del&gt;| =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teamworkbenefitphb2 &lt;/ins&gt;| =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |summary = The team has a forward observer called a spotter, who locates enemies and reveals their positions. |=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |summary = The team has a forward observer called a spotter, who locates enemies and reveals their positions. |=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |training = The teammates practice aiming at unseen targets using directions from allies.  Eventually, each learns to fire accurately at targets that have cover based on the body language and gestures of the spotter. |=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |training = The teammates practice aiming at unseen targets using directions from allies.  Eventually, each learns to fire accurately at targets that have cover based on the body language and gestures of the spotter. |=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Teamwork_Benefit:_Indirect_Fire&amp;diff=1287&amp;oldid=prev</id>
		<title>Slitherrr: New page: {{teamworkbenefit | =   |summary = The team has a forward observer called a spotter, who locates enemies and reveals their positions. |=   |training = The teammates practice aiming at unse...</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Teamwork_Benefit:_Indirect_Fire&amp;diff=1287&amp;oldid=prev"/>
		<updated>2009-07-16T16:40:04Z</updated>

		<summary type="html">&lt;p&gt;New page: {{teamworkbenefit | =   |summary = The team has a forward observer called a spotter, who locates enemies and reveals their positions. |=   |training = The teammates practice aiming at unse...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{teamworkbenefit | =&lt;br /&gt;
  |summary = The team has a forward observer called a spotter, who locates enemies and reveals their positions. |=&lt;br /&gt;
  |training = The teammates practice aiming at unseen targets using directions from allies.  Eventually, each learns to fire accurately at targets that have cover based on the body language and gestures of the spotter. |=&lt;br /&gt;
  |tlp = Precise Shot and base attack bonus +6. |=&lt;br /&gt;
  |tmp = Spot 3 ranks. |=&lt;br /&gt;
  |benefit = This benefit denies opponents some of the protection normally granted by cover or concealment.  If the spotter has an unobstructed line of sight to the covered or concealed target, she can, as a move action, use hand gestures, spoken directions, and body language to alert allies wielding ranged weapons to the target&amp;#039;s position.  If the target has cover, it gains only half the normal cover bonus to Armor Class against the team&amp;#039;s ranged attacks.  If the target has concealment, the attacker rolls the miss chance twice to determine whether his attack hits.  A spotter who can see invisible targets can use this ability to allow a reroll on the miss chance to strike an invisible creature.}}&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
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