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	<id>https://wiki.memphisgamers.com/index.php?action=history&amp;feed=atom&amp;title=Teamwork_Benefit%3A_Ranged_Precision</id>
	<title>Teamwork Benefit: Ranged Precision - Revision history</title>
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	<updated>2026-05-09T02:52:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Teamwork_Benefit:_Ranged_Precision&amp;diff=2381&amp;oldid=prev</id>
		<title>Slitherrr: New page: {{teamworkbenefitdmg2 | =   |summary = The team knows the timing of its constituents&#039; attacks so well that each member can shift to the side for a moment, letting ranged attacks fly past i...</title>
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		<updated>2009-12-05T04:37:05Z</updated>

		<summary type="html">&lt;p&gt;New page: {{teamworkbenefitdmg2 | =   |summary = The team knows the timing of its constituents&amp;#039; attacks so well that each member can shift to the side for a moment, letting ranged attacks fly past i...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{teamworkbenefitdmg2 | =&lt;br /&gt;
  |summary = The team knows the timing of its constituents&amp;#039; attacks so well that each member can shift to the side for a moment, letting ranged attacks fly past into the team&amp;#039;s enemies. |=&lt;br /&gt;
  |training = The team watches each other shoot ranged weapons, memorizing how much time it takes to draw an arrow from a quiver, nock it, aim, and shoot. Then each internally counts to measure the time between arrows, shifting himself when he knows an arrow is being fired, so as not to be in the way.|=&lt;br /&gt;
  |tlp = Base Attack Bonus +4, Precise Shot. |=&lt;br /&gt;
  |tmp = Base Attack Bonus +2. |=&lt;br /&gt;
  |benefit = The penalty for a team member firing into a melee is cut in half if every ally in the melee is on that member&amp;#039;s team.  Likewise, the AC benefit the foe gets from cover is cut in half. }}&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
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