Talk:NoName the First: Difference between revisions
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*Knowledge, Religion: 4 Ranks (+4) | *Knowledge, Religion: 4 Ranks (+4) | ||
*Spellcraft: 1 Rank (+1) | *Spellcraft: 1 Rank (+1) | ||
==Spells== | |||
*Lvl 0: (DC 13, 6/Day) Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Read Magic | |||
*Lvl 1: (DC 14, 5/Day^) Cure Light Wounds (1d8+3), Magic Weapon, Bless, Divine Favor | |||
^Bonus Spell Included | |||
==Standard 'Quip== | ==Standard 'Quip== |
Revision as of 02:05, 2 June 2011
SPOILER
Evangelist Cleric 2
File:???.JPG | |
Level | 2 |
Race | Dwarf |
Class | Evangelist Cleric 2 |
Armor | MW Chain Mail, Heavy Wooden Shield |
Weapon(s) | MW Warhammer; 2x Throwing Axe |
Hometown | Somewhere, Gildenhome |
Attributes
Primary
Strength | 14 (+2) |
Dexterity | 12 (+1) |
Constitution | 14 (+2) |
Intelligence | 10 (+0) |
Wisdom | 16 (+3) |
Charisma | 10 (+0) |
Secondary
Hit Points | 19 | 8 + 2 + 7 + 2 | ||
Armor Class | 18 | +5 Armor Bonus, +2 Shield Bonus, +1 Dex | ||
Base Attack Bonus | +1 | |||
Initiative | +0 | |||
Base Speed | 20 ft. | |||
Fort Save | +5 | +3 Evangelist Base, +2 Attribute | ||
Reflex | +1 | +1 Attribute | ||
Will Save | +6 | +3 Evangelist Base, +3 Attribute |
Feats and Abilities
Feat XP Spent: ---
Purchased Feats
- Level 1: Combat Casting
Class Feats
- Proficiency (Weapon): Cleric
- Proficiency (Armor): Light, Medium
- Shield Prof.
Race Abilities
- +1 vs Orc and Goblin
- +2 on Appraise and Craft with Stone or Metal
- +2 Save vs Poison, Spell, Spell-Like Effect
- +4 Dodge vs Giants
- Darkvision, 60 Feet
- Stability (+4 vs trip, bulls rush)
- Stonecutting (+2 Search vs Stoneworks)
- Sturdy (No Speed Penalties for Encumbrance)
- Weapon Prof: Urgrosh and Waraxe
Domains
- Healing: +1 Level to Healing Spells
- War: Weapon Focus (Warhammer)
Languages
- Ubrekti (B)
- Dwarven (B)
B=birth language I=intel point language S=skill point language
Skills
- Concentration: 3 Ranks (+6, +10 when Combat Casting)
- Heal: 2 Ranks (+5)
- Knowledge, Religion: 4 Ranks (+4)
- Spellcraft: 1 Rank (+1)
Spells
- Lvl 0: (DC 13, 6/Day) Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Read Magic
- Lvl 1: (DC 14, 5/Day^) Cure Light Wounds (1d8+3), Magic Weapon, Bless, Divine Favor
^Bonus Spell Included
Standard 'Quip
- Masterwork Splint Mail
- Large Wooden Shield
- Masterwork Warhammer (1d8+2 Damage, +5 to Hit; +1 BaB, +2 Attribute, +1 Masterwork, +1 Weapon Focus)
- 2x Throwing Axe (1d6+2 Damage, +1 to Hit Thrown; +1 BaB)
Cool Items
Potions
- 1x Cure Light Wound
- 1x Magic Fang
- 2x Potion of Remove Fear