Talk:NoName the First: Difference between revisions
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Evangelist Cleric 2 | Evangelist Cleric 2 | ||
{{statsbox| | {{statsbox|Dwarf1.gif|2|[[Dwarf]]|[[Evangelist]] Cleric 2| MW Chain Mail<BR>Heavy Wooden Shield | MW Warhammer<BR>2x Throwing Axe |Somewhere, [[Gildenhome]]}} | ||
==Attributes== | ==Attributes== | ||
Line 76: | Line 76: | ||
==Skills== | ==Skills== | ||
*Concentration: | *Concentration: 4 Ranks (+6, +10 when Combat Casting) | ||
*Heal: 2 Ranks (+5) | *Heal: 2 Ranks (+5) | ||
*Knowledge, Religion: | *Knowledge, Religion: 3 Ranks (+3) | ||
*Spellcraft: 1 Rank (+1) | *Spellcraft: 1 Rank (+1) | ||
==Spells== | ==Spells== | ||
*Lvl 0: (DC 13, 6/Day) Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Read Magic | *Lvl 0: (DC 13, 6/Day) Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Read Magic | ||
*Lvl 1: (DC 14, 5/Day^) Cure Light Wounds (1d8+3), Magic Weapon, | *Lvl 1: (DC 14, 5/Day^) Cure Light Wounds (1d8+3), Magic Weapon, Protection from Evil, Divine Favor | ||
^Bonus Spell Included | ^Bonus Spell Included | ||
==Standard 'Quip== | ==Standard 'Quip== | ||
*Masterwork | *Masterwork Chain Mail | ||
* | *Masterwork Wooden Shield | ||
*Masterwork Warhammer (1d8+2 Damage, +5 to Hit; +1 BaB, +2 Attribute, +1 Masterwork, +1 Weapon Focus) | *Masterwork Warhammer (1d8+2 Damage, +5 to Hit; +1 BaB, +2 Attribute, +1 Masterwork, +1 Weapon Focus) | ||
*2x Throwing Axe (1d6+2 Damage, +1 to Hit Thrown; +1 BaB) | *2x Throwing Axe (1d6+2 Damage, +1 to Hit Thrown; +1 BaB) | ||
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===Potions=== | ===Potions=== | ||
* 1x Cure Light Wound | * 1x Cure Light Wound | ||
* 1x | * 1x Hide from Undead | ||
* | * 1x Potion of Remove Fear | ||
* 1x Protection from Evil | |||
[[Category:Player Character Sheets]] | [[Category:Player Character Sheets]] |
Latest revision as of 20:46, 8 June 2011
SPOILER
Evangelist Cleric 2
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Level | 2 |
Race | Dwarf |
Class | Evangelist Cleric 2 |
Armor | MW Chain Mail Heavy Wooden Shield |
Weapon(s) | MW Warhammer 2x Throwing Axe |
Hometown | Somewhere, Gildenhome |
Attributes
Primary
Strength | 14 (+2) |
Dexterity | 12 (+1) |
Constitution | 14 (+2) |
Intelligence | 10 (+0) |
Wisdom | 16 (+3) |
Charisma | 10 (+0) |
Secondary
Hit Points | 19 | 8 + 2 + 7 + 2 | ||
Armor Class | 18 | +5 Armor Bonus, +2 Shield Bonus, +1 Dex | ||
Base Attack Bonus | +1 | |||
Initiative | +0 | |||
Base Speed | 20 ft. | |||
Fort Save | +5 | +3 Evangelist Base, +2 Attribute | ||
Reflex | +1 | +1 Attribute | ||
Will Save | +6 | +3 Evangelist Base, +3 Attribute |
Feats and Abilities
Feat XP Spent: ---
Purchased Feats
- Level 1: Combat Casting
Class Feats
- Proficiency (Weapon): Cleric
- Proficiency (Armor): Light, Medium
- Shield Prof.
Race Abilities
- +1 vs Orc and Goblin
- +2 on Appraise and Craft with Stone or Metal
- +2 Save vs Poison, Spell, Spell-Like Effect
- +4 Dodge vs Giants
- Darkvision, 60 Feet
- Stability (+4 vs trip, bulls rush)
- Stonecutting (+2 Search vs Stoneworks)
- Sturdy (No Speed Penalties for Encumbrance)
- Weapon Prof: Urgrosh and Waraxe
Domains
- Healing: +1 Level to Healing Spells
- War: Weapon Focus (Warhammer)
Languages
- Ubrekti (B)
- Dwarven (B)
B=birth language I=intel point language S=skill point language
Skills
- Concentration: 4 Ranks (+6, +10 when Combat Casting)
- Heal: 2 Ranks (+5)
- Knowledge, Religion: 3 Ranks (+3)
- Spellcraft: 1 Rank (+1)
Spells
- Lvl 0: (DC 13, 6/Day) Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Read Magic
- Lvl 1: (DC 14, 5/Day^) Cure Light Wounds (1d8+3), Magic Weapon, Protection from Evil, Divine Favor
^Bonus Spell Included
Standard 'Quip
- Masterwork Chain Mail
- Masterwork Wooden Shield
- Masterwork Warhammer (1d8+2 Damage, +5 to Hit; +1 BaB, +2 Attribute, +1 Masterwork, +1 Weapon Focus)
- 2x Throwing Axe (1d6+2 Damage, +1 to Hit Thrown; +1 BaB)
Cool Items
Potions
- 1x Cure Light Wound
- 1x Hide from Undead
- 1x Potion of Remove Fear
- 1x Protection from Evil