Arabelle Adventurers Quest Notes 2011-11-05: Difference between revisions

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{{Mahina}} readies flame in her hands as {{Merry}} scowls at the statue of the blind crone for disappointing him and his romantic sensibilities.  The party continues the attack!
{{Mahina}} readies flame in her hands as {{Merry}} scowls at the statue of the blind crone for disappointing him and his romantic sensibilities.  The party continues the attack!


{{Merry}} casts grease underneath a coffin and {{Ugly}} hits it. {{Mahina}} misses with her flames. {{Ugly}} cleaves one of the coffins.  
{{Merry}} casts grease underneath a coffin and {{Ugly}} hits it. {{Mahina}} misses with her flames. {{Ugly}} cleaves one of the coffins.  The party continues to attack the remaining animated coffin.
 
{{Mahina}} hits one of the coffins with a fireball. Suddenly, the party notices two figures rousing in the corner- skeletons! {{Merry}} improvises a weapon to fan the flames of the burning coffin.




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{{xpinfo|15|Detect Magic Suggestions|recipients=Brandy, Sarah}}
{{xpinfo|15|Detect Magic Suggestions|recipients=Brandy, Sarah}}


{{xpinfo|10|Collapsing Consequences|recipients=Sarah}}
{{xpinfo|10|Ready at the Turn|recipients=Sarah}}

Revision as of 04:06, 6 November 2011

Characters involved:

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 Nora

MerryToken.PNG Merry BookToken.PNG Book

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 Mahina
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 Tempest
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 Ugly

 LockToken.PNG Lock  StockToken.PNG Stock  BarrelToken.PNG Barrel  

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 Squirt


From Last Game

See Arabelle Adventurers Quest Notes 2011-10-01


Questing

The group tries to decide their next move.

BookToken.PNG Book reveals that there are signs of an otyugh down below building 7C and reminds everyone about the owlbear or owlbears in the hole in the stables. BookToken.PNG Book and

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 Tempest

investigate the large sinkhole and BookToken.PNG Book determines that it is just a natural sinkhole. The group decides to collapse the stables on top of the small hole so that if the owlbears try to come up, they'll have to dig their way out. Then, the group will rest in 7B.

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 Nora

consults her circlet to see if this is a good plan.

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 Nora

's circlet glows and she has a vision of a herd of antelope running into a deep ravine and dying. She reveals this to the group.


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 Tempest

hypothesizes that this may mean that everyone in the party will be fine. She then continues to hypothesize about the consequences of collapsing a building and how that might attract all of the owlbears at once. MerryToken.PNG Merry says we should camp in the officer's quarters and set the dogs on watch. The group decided not to collapse the stables in.


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 Ugly

does curls with MerryToken.PNG Merry & BookToken.PNG Book to show that he can carry them both. The party camps out and they get 8 hours of rest in the middle of the day, undisturbed.


The party descends through the trap door, with

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 Ugly

going first. MerryToken.PNG Merry decides to leave his dog at the top of the trap door. MerryToken.PNG Merry descends down the trap door next and pulls out his sun rod. The rest of the group follows. BookToken.PNG Book says that the "signs of otyugh" are stronger straight ahead. The party slowly creeps forward into the room until they encounter... an otyugh!


Otyugh Battle!

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 Ugly

charges the otyugh and does 19 damage!

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 Tempest

shoots it in the eye for 6 damage.

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 Mahina

summons a medium viper!

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 Nora

cheers

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 Ugly

and

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 Tempest

on into battle.

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 Ugly

cleaves the otyugh in half and it dies.


Exploring the Underground Caverns

The group searches the cells, but finds nothing more than scratches on the walls, so they continue on through the door to the West. There are two tunnels that have been dug through the stone walls to the North and West that look not too old and very well used. BookToken.PNG Book searches the room and finds a secret door! It leads into a secret torture room that hasn't been used in generations. Hey, this would be a great camping spot!

The group goes back to the East and takes the Eastern-most path, where they encounter an archway with a kneeling figure above it. BookToken.PNG Book and MerryToken.PNG Merry agree that it's religious, but otherwise have no idea what it is. The hallway beyond is dusty and the mortar between the bricks is crumbling.

The party continues on but

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 Nora

lags behind, as she is angry because she feels she was ignored during the religious discussion.

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 Tempest

stays behind

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 Nora

as she is on rear duty for the group. They spot another carving on the wall.

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 Tempest

attempts to convince

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 Nora

to move closer to the group, without much progress. They see a small hole in rubble ahead. MerryToken.PNG Merry sings an inspirational song while BookToken.PNG Book &

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 Mahina

look ahead. The hallway seems to go on for a bit before turning around a corner.

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 Ugly

is all for moving rocks as he's an expert at it. After 10 minutes of hard work,

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 Ugly

successfully moves the rocks out of the way. MerryToken.PNG Merry compliments his physical prowess. This area looks pretty old.

They continue along until they reach a huge room with a statue of a crone and various warriors and the like worshiping it. There are coffins in the room as well as gear, skeletons, etc.


The macabre religious room

None of the party wants to go, with the exception of MerryToken.PNG Merry, into the room because there are many macabre items within it. Merry argues that he has read stories about this room and really wants to go into it but the rest of the party does not.

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 Tempest

recommends going to the other room and trying to find more information. MerryToken.PNG Merry uses his skills to sketch and remember anything about this place.

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 Tempest

specifically asks

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 Nora

about the room and if she knows of any significance of it.


The find some leather & hide armor that is basically unwearable as well as rusted chainmail, chipped and shattered blades, metal fragments, shards of wood, and 10 still-usable handaxe blades. There are also some otyugh tracks.

The party then goes back into the large, frightening room and discusses various options.

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 Nora

casts detect magic (Brandy & Sarah- 15 xp) and peeks into the room with it.


The Scary Room of Scary Things

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 Nora

detects magic in the far corners of the room.


MerryToken.PNG Merry starts his oratory to inspire courage in the party. He tells

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 Ugly

that he hopes they live through this, then walks up and kneels in front of the statue.


Suddenly the coffins jump up and reveal sacks of burial treasures below them. The coffins appear to be animated. BookToken.PNG Book notices that they coffins are covered in scratches, as if they had been attacked before or perhaps as if the coffins themselves had attacked other before.

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 Mahina

readies flame in her hands as MerryToken.PNG Merry scowls at the statue of the blind crone for disappointing him and his romantic sensibilities. The party continues the attack! MerryToken.PNG Merry casts grease underneath a coffin and

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 Ugly

hits it.

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 Mahina

misses with her flames.

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 Ugly

cleaves one of the coffins. The party continues to attack the remaining animated coffin.

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 Mahina

hits one of the coffins with a fireball. Suddenly, the party notices two figures rousing in the corner- skeletons! MerryToken.PNG Merry improvises a weapon to fan the flames of the burning coffin.



                                        GAME ADJOURNED

Final GM Message

XP Awards

In Character

Running With Gnomes
+ 10 
Experience Points
Recipients:
Ugly


Out-of-Character

Collapsing Consequences
+ 10 
Experience Points
Recipients:
Brandy
Detect Magic Suggestions
+ 15 
Experience Points
Recipients:
Brandy, Sarah
Ready at the Turn
+ 10 
Experience Points
Recipients:
Sarah