Teamwork Benefit: Crowded Charge: Difference between revisions
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(New page: {{teamworkbenefit | = |summary = Because the team members know when to step out of each other's way, one can charge even when other teammates are blocking his path. |= |training = The ...) |
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|summary = Because the team members know when to step out of each other's way, one can charge even when other teammates are blocking his path. |= | |summary = Because the team members know when to step out of each other's way, one can charge even when other teammates are blocking his path. |= | ||
|training = The teammates learn to step aside whenever another begins a charge. |= | |training = The teammates learn to step aside whenever another begins a charge. |= |
Latest revision as of 00:29, 22 July 2009
Because the team members know when to step out of each other's way, one can charge even when other teammates are blocking his path.
Training
The teammates learn to step aside whenever another begins a charge.
Task Leader Prerequisites
Jump 8 ranks.
Team Member Prerequisites
Jump 1 rank.
Benefit
Other team members do not block movement for the purpose of determining whether a team member can charge. However, a charging team member must still end her movement in an unoccupied space.
(All content on this page reproduced with apologies to Wizards of the Coast from PHB II)