Teamwork Benefit: Cunning Ambush: Difference between revisions
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|summary = The team can quickly take advantage of terrain to ambush opponents. |= | |summary = The team can quickly take advantage of terrain to ambush opponents. |= | ||
|training = The training for this benefit involves studying common environments, running through ambush scenarios, and devising strategies that take advantage of the terrain. The team must spend a few days in the hills, then in the forest, and then--if possible--in the shifting sands of the desert. |= | |training = The training for this benefit involves studying common environments, running through ambush scenarios, and devising strategies that take advantage of the terrain. The team must spend a few days in the hills, then in the forest, and then--if possible--in the shifting sands of the desert. |= |
Latest revision as of 00:29, 22 July 2009
The team can quickly take advantage of terrain to ambush opponents.
Training
The training for this benefit involves studying common environments, running through ambush scenarios, and devising strategies that take advantage of the terrain. The team must spend a few days in the hills, then in the forest, and then--if possible--in the shifting sands of the desert.
Task Leader Prerequisites
Hide 8 ranks and Listen 8 ranks.
Team Member Prerequisites
Hide 1 rank.
Benefit
If the team members allow the task leader to prepare their hiding positions, he can make a special Hide check to camouflage them. This check is modified by each team member's armor check penalty and Dexterity rather than the task leader's, and the camouflage effect lasts until the team member moves. Hiding a team member in this manner requires 10 minutes of work.
(All content on this page reproduced with apologies to Wizards of the Coast from PHB II)