Teamwork Benefit: Massed Charge: Difference between revisions
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(New page: {{teamworkbenefit | = |summary = When the team charges, it smashes into the foe as a single great, implacable mass. |= |training = The team learns to charge as one. All line up in tig...) |
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|summary = When the team charges, it smashes into the foe as a single great, implacable mass. |= | |summary = When the team charges, it smashes into the foe as a single great, implacable mass. |= | ||
|training = The team learns to charge as one. All line up in tight formation and time their strides to move in tight synchronicity. |= | |training = The team learns to charge as one. All line up in tight formation and time their strides to move in tight synchronicity. |= |
Latest revision as of 00:30, 22 July 2009
When the team charges, it smashes into the foe as a single great, implacable mass.
Training
The team learns to charge as one. All line up in tight formation and time their strides to move in tight synchronicity.
Task Leader Prerequisites
Balance 5 ranks.
Team Member Prerequisites
Balance 1 rank.
Benefit
The team can make a special charge attack. All team members move on the same initiative count, and each must charge and attack the same target. Each team member gains a bonus on his attack roll after the charge equal to the number of teammates participating.
(All content on this page reproduced with apologies to Wizards of the Coast from PHB II)