Fenefeld Fighters Quest Notes 2012-08-11: Difference between revisions
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The constable wants to know why why they are there. They produce papers saying that they are to take the prisoner but they do not wish to release the prisoner to them today. | The constable wants to know why why they are there. They produce papers saying that they are to take the prisoner but they do not wish to release the prisoner to them today. | ||
{{Ulric}} bullies the constable into letting them see the prisoner before taking him into their custody. | {{Ulric}} bullies the constable into letting them see the prisoner before taking him into their custody. In one cell is a hobo but in the other is what looks like an unconscious dwarf- a very powerfully built dwarf. | ||
After the party is done at the jail, {{Ulric}} visits the church. Zorro the Cleric at the church thinks it is odd about the whole story. He said a caravan of traders found him battered and unconscious near the Ulan border. The constable tried to claim the reward but they said he couldn't because it was part of his job. The cleric also believes that whomever hired him doesn't want him ratting them out and thinks it would be dangerous bringing him back. | |||
The party then heads over to the tavern. | |||
Revision as of 05:57, 12 August 2012
Characters involved:
,
,
,
, Hvug, Moglin
Prologue
An attempt was made on the life of Lortlen, the Warden of the Episcopacy. The man who attempted to kill him escaped but was captured in a town in the Tero duchy. The leaders of Fenefeld have hand-picked a group of adventurers in the city who have little to no political ties to the city. They include
Halgrog, a war cleric who has traveled from Gildenhome,
Baratz who has proven herself recently as a sorceress,
Mordred who is a rogue trying to prove he is worthy of his famous family's name,
who is a hobo but has shown great ability, and two members of the town guard named Moglan and Hvug.
Questing
The party sets out for the town and stops at a little tavern along the way. After grabbing some ales (or water, as is the case for
), the party continues on toward Harken.
Hearkening to Harken
The party makes camp.
offers to a watch, as does the rest of the party except
.
tumbles up into a tree and is complemented by Hvug on his great vantage point.
releases
to eat mosquitoes and help keep watch before taking out her bedroll, curling up into a ball, and going to sleep.
ties himself on to the tree so he doesn't fall as he dozes.
The night passes uneventfully.
The party awakens and
successfully untangles himself from the tree.
They trek forward, past a small logging village. The woods are getting thicker and Hvug recommends bypassing and going around the trees. Moglin concurs, though clearly he's been hitting the ale too hard. The day passes without event and the party keeps watch as they did previously.
decides to sleep under the tree rather than in it.
The night also passes without event.
The party presses forward to Harken.
Crying Wolf
The party hears the howls of a wolf and sees a snarling wolf on their path.
hides! Soon after, another wolf pops out and charges towards
, biting into
's arm.
deftly prevents the wolf from tripping him.
pulls off a successful sneak attack and bloodies the wolf.
The first wolf charges towards Moglin and bites him but does not trip him.
tosses a magic missile at the bloodied wolf and fells him.
The mule has seen a lot of things in his time and isn't fussed by the wolves. The party continues to try to kill the remaining wolves.
pulls out a wand of Cure Light Wands and uses it on the wounded
.
Hvug gets another hit on one of the wolves.
critically hits one of the wolves and bloodies it.
charges the other wolf and gets a flanking bonus. The wolf staggers under the blow. Hvug punches the wolf
hit and knocks it unconscious!
finishes him off and decapitates him.
Moglin kills the other wolf with his sword.
heals
.
On the Road Again
After traveling for another hour, the party makes camp.
On the first watch,
notices a humanoid that turns out to be an orc!
landed the final blow on the evil Orc and impaled him in the eye.
looted 23 silver, full set of pristine leather armor & a javelin.
The rest of the night passes uneventfully and the party continues. They make camp another day and that night passes uneventfully as well.
The party gears up and has almost reached Harken. After one more uneventful day, an uneventful night passes.
As dawn approaches, the party arrives at Harken.
City Slickers
notices a hobo sign as they enter the town.
The party goes to see the constable of Harken.
The constable wants to know why why they are there. They produce papers saying that they are to take the prisoner but they do not wish to release the prisoner to them today.
bullies the constable into letting them see the prisoner before taking him into their custody. In one cell is a hobo but in the other is what looks like an unconscious dwarf- a very powerfully built dwarf.
After the party is done at the jail,
visits the church. Zorro the Cleric at the church thinks it is odd about the whole story. He said a caravan of traders found him battered and unconscious near the Ulan border. The constable tried to claim the reward but they said he couldn't because it was part of his job. The cleric also believes that whomever hired him doesn't want him ratting them out and thinks it would be dangerous bringing him back.
The party then heads over to the tavern.
GAME ADJOURNED
Final GM message
In-Character Awards