Field Marshall (Pathfinder): Difference between revisions
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<i>Heroic Rally</i> (EX) : May cast <i>Remove Fear</i> as a caster equal to twice your Field Marshall class level, and may do so a number of times per day equal to your Field Marshall class level. At Field Marshall level 3, this becomes a move action. At Field Marshall level 5, it becomes a swift action. | <i>Heroic Rally</i> (EX) : May cast <i>Remove Fear</i> as a caster equal to twice your Field Marshall class level, and may do so a number of times per day equal to your Field Marshall class level. At Field Marshall level 3, this becomes a move action. At Field Marshall level 5, it becomes a swift action. | ||
<i>Commanding Presence</i> (EX) : Allies within 10 feet gain a +1 morale bonus for the listed | <i>Commanding Presence</i> (EX) : Allies within 10 feet gain a +1 morale bonus for the listed checks or attributes. | ||
<i>Improved Leadership</i> : Adds +2 to your leadership score. | <i>Improved Leadership</i> : Adds +2 to your leadership score. |
Revision as of 03:43, 24 June 2013
Description: Odessa is the preeminent Human kingdom on the mainland, despite having no large scale or professional army to speak of until the recent past. Instead, when war comes, it relies on the spirit of the Odessan people - as well as their proficiency in longbow and longspear - lead by men trained in tactics, strategy, and leadership: the Field Marshall
Prerequisites: BaB: +6, Leadership Feat, Diplomacy: 4 Ranks, Intimidate: 4 Ranks, Knowledge (Geography): 2 ranks, Knowledge (Nobility): 2 Ranks, Knowledge (History): 2 Ranks
Hit Dice: d8
Skill Points: 4+INT
Class Skills: Acrobatics, Climb, Diplomacy, Gather Information, Handle Animal, Intimidate, Knowledge (Nobility), Knowledge (History), Knowledge (Geography), Linguistics, Perception, Ride, Sense Motive, Survival, Swim
× Level | BaB | Fort | Ref | Will | Ability |
---|---|---|---|---|---|
1 | +1 | +2 | +0 | +2 | Heroic Rally, Commanding Presence (Skill Checks) |
2 | +2 | +3 | +0 | +3 | Improved Leadership, Commanding Presence (Saves and Init) |
3 | +3 | +3 | +1 | +3 | Keen Awareness, Commanding Presence (AC and CMD) |
4 | +4 | +4 | +1 | +4 | Commanding Presence (Hit/Damage Rolls and CMB), Commanding Presence Range Doubles |
5 | +5 | +4 | +2 | +4 | Inspiration |
Heroic Rally (EX) : May cast Remove Fear as a caster equal to twice your Field Marshall class level, and may do so a number of times per day equal to your Field Marshall class level. At Field Marshall level 3, this becomes a move action. At Field Marshall level 5, it becomes a swift action.
Commanding Presence (EX) : Allies within 10 feet gain a +1 morale bonus for the listed checks or attributes.
Improved Leadership : Adds +2 to your leadership score.
Keen Awareness : Add your INT bonus to your DEX modifier for Armor Class.
Inspiration : Commanding Presence bonuses increase to +2 for allies within 10 feet of Field Marshall.