Russ's Character Sheet: Difference between revisions

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==Languages==
==Languages==


Ubrekti(start, free for everyone), Celesti (start, origin), Odessan (start, bonus from int), Petaran (start, bonus from int), ??? (start, bonus from int),
Ubrekti(start, free for everyone), Celesti (start, origin), Orcish (start, bonus from int), Odessan (start, bonus from int), Hakani (start, bonus from int),


==Formulae==
==Formulae==

Revision as of 05:34, 11 June 2014

Player: Slitherrr
Name: Russ
Classes/Levels: Chirurgeon 2
Experience: 2505
Race: Half-Orc
Alignment: CN
Origin: ??? (probably somewhere in Celestia)
Residence: Prycedown, Celestia (but is regularly absent from there and has no permanent residence)

Combat Quick Ref

When Medium

  • Grapple: +3 (1 bab + 2 str)
  • Spear (2H stab) +3 (1 bab + 2 str) / 1d8 + 3 (med spear, +2 str * 1.5 2H) / x3
  • Spear (thrown) +1 (1 bab) (+2 within 30' from Point-Blank Shot) / 1d8 + 2 (str) (+3 within 30') / x3 / 20' range increment
  • Bombs (and other splash weapons) +2 (1 bab, 1 Throw Anything) (+3 within 30' from Point-Blank Shot) / 1d6 + 3 (alchmist class feature + int) (+4 within 30') (4 damage in splash radius 5') / x2 / 20' range increment
  • Bite (primary natural weapon) +3 (1 bab + 2 str) / 1d4 + 3 (+2 str * 1.5 single natural attack) / x2
  • Bite (secondary, when used with manufactured weapon wielded) -2 (1 bab + 2 str - 5 secondary attack) / 1d4 + 1 (+2 str * 0.5 secondary natural attack) / x2
  • AC: 13 (+3 Hide Shirt) / 10 touch AC / 13 Flat-footed
  • CMB: +3 (1 bab + 2 str)
  • CMD: 13 (10 + 1 bab + 2 str)

When Enlarged

  • Grapple: +8 (1 bab + 3 str + 4 Large size mod)
  • Spear (2H stab) +4 (1 bab + 3 str) / 1d8 + 4 (med short spear, +3 str * 1.5 2H) / x3 / 5'-10' reach
  • Spear (thrown) +0 (1 bab - 1 dex) (+1 within 30' from Point-Blank Shot) / 1d8 + 3 (str) (+4 within 30') / x3 / 20' Range increment
  • Bombs (and other splash weapons) +1 (1 bab, 1 Throw Anything, -1 Dex) (+2 within 30' from Point-Blank Shot) / 1d6 + 3 (alchmist class feature + int) (+4 within 30') (4 damage in splash radius 5') / x2 / 20' range increment
  • Bite (primary natural weapon) +4 (1 bab + 3 str) / 1d4 + 4 (+3 str * 1.5 single natural attack) / x2
  • Bite (secondary, when used with manufactured weapon wielded) -1 (1 bab + 3 str - 5 secondary attack) / 1d4 + 1 (+3 str * 0.5 secondary natural attack) / x2
  • AC: 12 (+3 Hide Shirt - 1 Dex) / 9 touch AC / 13 Flat-footed
  • CMB: +4 (1 bab + 3 str)
  • CMD: 14 (10 + 1 bab + 3 str)

When Mutated

  • Str: +2 Natural AC, +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 bunches of skills
  • Dex: +2 Natural AC, +4 Dex, -2 Wis, +2 Dex bonus AC (normal and touch), +1 ranged attack, -1 bunches of skills
  • Con: +2 Natural AC, +4 Con, -2 Cha, +2 hp (from +4 Con)

Attributes

Primary

STR: 14
DEX: 10
CON: 16
INT: 17
WIS: 12
CHA: 8

Secondary

Stats

Hit Points 19 (8 + 3) + (5 + 3)
Base Attack Bonus +1 +1 Chirurgeon
Initiative +0
Base Speed 30 ft.
Fort Save +6 +3 Chirurgeon, +3 Con
Reflex Save +3 +3 Chirurgeon 2
Will Save +1 +1 Wis
Formula per day 3 first-level (2 Chirurgeon, 1 Int bonus)

Traits

Keeper of the Veil (Disguise) - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you

Iron Lungs - You can hold your breath twice as long, and get a +2 trait bonus to saving throws against inhaled poisons


Racial Features

  • Toothy - Get a bite attack (replaces Orc Ferocity)
  • Forest Walker - Low light vision, +2 to climb (replaces Darkvision)
  • Weapon Familiarity - Proficient with anything with Orc in the name
  • Orc Blood - Count as both Orc and Human for racial effects

Conditional Modifiers

  • +2 to save vs. poison (from Chirurgeon 2)
  • +4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)

Languages

Ubrekti(start, free for everyone), Celesti (start, origin), Orcish (start, bonus from int), Odessan (start, bonus from int), Hakani (start, bonus from int),

Formulae

1st-level

  • cure light wounds
  • disguise self
  • shield
  • targeted bomb admixture
  • enlarge person
  • crafter's fortune
  • identify
  • stone fist
  • bomber's eye

Skills

Feats and Special Abilities

Standard Feats

  • Point-blank shot (+1 to ranged attacks and damage within 30')

Chirurgeon Bonus Feats

  • Brew Potion (can create potions with Craft(Alchemy))
  • Throw Anything (can throw any object without a -4 penalty, +1 to attack when throwing a splash weapon)

Class abilities

  • Armor Prof. (Light)
  • Simple Weapon Proficiency
  • Alchemy
  • Bombs
  • Mutagen
  • Discovery (spontaneous healing) : Can heal up to 5 points in a round up to (alchemist level / 2) * 5 hp per day as a free action, activates automatically when brought below 0 hp
  • Poison resistance +2
  • Curative Infusion : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use)

Level Progression

Level 1: Chirurgeon

Base F/R/W: +2/+2/+0
BAB: +0
Feats: Point-Blank Shot (regular), Brew Potion, Throw Anything
Class Abilities: Simple Weapon Proficiency, Light Armor Proficiency, Alchemy, Bomb 1d6, Mutagen
Favored Class Bonus: +1 Skill Rank
Formulae: 2 1st-level +3 (Intelligence): cure light wounds, disguise self, shield, targeted bomb admixture, enlarge person
Extracts per day: 1 1st-level +1 (Intelligence)

Level 2: Chirurgeon

Base F/R/W: +1/+1/+0 ==> +3/+3/+0
BAB: +1 ==> +1
Class Abilities: Discovery (spontaneous healing), Poison resistance +2, Curative Infusion
Favored Class Bonus: +1 Skill Rank
Formulae: 1 1st-level: crafter's fortune
Extracts per day: 1 1st-level