Wessia Guilds: Difference between revisions
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The city is naturally supported by a full compliment of craftsmen guilds common to most large cities: masons, porters, brewers, longshoremen, blacksmiths, jewelers, bakers, tailors, cobblers, etc. | The city is naturally supported by a full compliment of craftsmen guilds common to most large cities: masons, porters, brewers, longshoremen, blacksmiths, jewelers, bakers, tailors, cobblers, etc. | ||
Guilds of unusual influence in [[Wessia]] are the porters and what is called the [[Wessia Torch-bearers]]. The local tailors and dwarf-dominated jewelers are also considered some of the best in Ubrekt. | Guilds of unusual influence in [[Wessia]] are the [[Wessia porters]] and what is called the [[Wessia Torch-bearers]]. The local tailors and dwarf-dominated jewelers are also considered some of the best in Ubrekt. |
Revision as of 02:36, 23 June 2014
The city is naturally supported by a full compliment of craftsmen guilds common to most large cities: masons, porters, brewers, longshoremen, blacksmiths, jewelers, bakers, tailors, cobblers, etc.
Guilds of unusual influence in Wessia are the Wessia porters and what is called the Wessia Torch-bearers. The local tailors and dwarf-dominated jewelers are also considered some of the best in Ubrekt.