Mattsters of the Mattiverse Session 2: Difference between revisions
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**Empty room, then a room with a fountain and a closed door | **Empty room, then a room with a fountain and a closed door | ||
**Door has negative energy lock | **Door has negative energy lock | ||
**fountain has a word that ends up, when spoken, to be a keyword. The liquid that comes from the fountain is collectible, and it is | **fountain has a word that ends up, when spoken, to be a keyword. The liquid that comes from the fountain is collectible, and it is an [http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/elixir-of-fire-breath elixir of acid breath]. | ||
==Map So Far== | ==Map So Far== |
Revision as of 15:36, 17 August 2014
Mattiverse Quest Notes 2014-08-02
Twelve Days Until the Auction
In Town
- Everyone gets a room at the Inn, except Russ, who sleeps in the street roughly near the twigblight corpses
- He wakes up to a crowd of locals. He makes grumpy noises at them until the rest of the party is woken from their rooms by the commotion (and particularly, the constable, Felosial
- The villagers have never seen the twig things, but they’ve seen injuries on things that look like they could come from them--poisoned, clawy slash marks
- Timeline is very roughly in with apple--ten years ago or so the first apple appeared, the attacks have been going on in the last few years
- We get some people introduced:
- Nackle -- the old town healer, examined the original apple
- Felosial -- Human woman, constable of Oakhurst
- She has deputies!
- Ol’ Nate -- a revered cattle herder who got murdered in the same way as all those cattle
- He also ate the first apple some years before, which cured him when he was ailing. COINCIDENCE????
- Kerowyn Hucrele, matriarch of the family (Merchants)
- Vurnor Leng -- general store proprietor, also the Mayor
- Ashardalon, the ancient dragon from before history that created the Ashen Lands
- Learned some stuff dropping in with Nackle, the healer
- Dragon cult used to occupy the citadel, back when dragons were a thing (before even Oakhurst existed)
- Met with Kerowyn after talking to Nackle for a while
- Twins’ dad ate the first white apple. Made ‘em mighty angry when he died
- They followed Sir Braford and Karakas against Kerowyn’s wishes (stole some money from the vault, the scallywags, probably for provisions)
- She tells us that people plant the seeds, but the Goblins always steal the saplings and aren't seen (or, THEY BECOME TWIGBLIGHTS <--slitherrr)
- Bring back signet rings, 100gp each
- Bring back alive, 250gp each
- The party sets out
The Ravine
- Remnants of fires. The last one is from a little while ago
- Rope that is not old, handholds that are very old
- Russ climbs down first, then Edi
- They come to a ledge some fifty feet down
- Ambushed by dire rats!
- 3 of em! Two get bites on Russ, another on Edi. They are both inflicted with SOMETHING SOMETHING, have some (recorded) days before SOMETHING SOMETHING
- Russ pushes one off the ledge
- Apt and Mad try to get down the rope
- Edi burns the other two, and Russ sticks the last to finish it off
- There are switchbacky stairs down. They get to the bottom of the stairs without incident
- As soon as Apt steps in after Russ, another rat! Apt, too, is inflicted.
- While Russ is looking around, he stumbles into a trap!
- Another rat, dispatched quickly
- Goblin corpses. One is fresh, the other two a month or so old.
- Some loot on the fresh one
- While fiddling around, the door snaps shut.
- Apt tries to disable it and fails, then opens it by tossing a dire rat corpse on it
- Open the front door
- Find goblin corpses, killed violently. Indications are that it was probably done by adventuresome types
- Searching finds a secret door.
- It is trapped. Apt manages to set it off by flubbing DD roll, takes small damage. The needle was poisoned long ago, but now is not
- Inside are skeletons that were evidently archers in defense of the place before it sunk.
- Archers were probably killed when the citadel fell
- Apt goes inside the nook to loot the skeletons. They stand up and attack!
- A couple of hits on Apt, then Mad is able to throw in a bomb and the rest go down easy.
- Russ puts the skeletons back and closes the door, intending to keep it from being found later
- A Hallway
- Three doors, south one is stone and securely locked
- Another room, north
- Empty. So empty. Magnificently empty. Majestically empty. Platonically empty.
- Room, west
- Fire pit, metal cage (open), whimpering pathetic thing in blankets
- It’s a kobold. after struggling for a bit, he calms down and reveals his name as Meepo
- Meepo is sad because he lost their mascot to the goblins
- The mascot was a flying/swimming/acid breathing lizard thing, about two Meepos large.
- Some kobolds start filing in.
- After alarmed posturing, Edi convinces Meepo to tell the rest that we’re here to help with the mascot
- Mascot’s name is Calcryx
- The leader is named Yusdrayl (“Queen”)
- Meepo leads the party through a bunch of rooms, comes to a bigger room.
- It is filled with impressive columns, all with a dragon motif
- It is her Throne Room. Her throne is cobbled together from an altar and some bits of masonry.
- The backing is a dragon, with a metallic key in its mouth. It looks suspiciously "locked stone door" sized
- Some items on the altar part of the throne
- Six bodyguards, and three kobolds patrolling the throne room
- She calls herself “The Dragon Queen”
- Offers reward and safe passage if we get the mascot (reward is two of her treasures, or the key behind her)
- The apple is from an orchard below
- The Outcast lurks there, grows the fruit
- Goblins call him Belek
- the Humans and Dwarf were seen. They fought the Goblins, haven’t seen em since
- Meepo leads to a hallway far away
- We convince him to keep coming for a while
- Empty room, then a room with a fountain and a closed door
- Door has negative energy lock
- fountain has a word that ends up, when spoken, to be a keyword. The liquid that comes from the fountain is collectible, and it is an elixir of acid breath.
Map So Far
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Rewards
- 10 xp to Apt for coining Twigblight so abs doesn't have to change the name on everything
- 10 xp to Apt for using a dire rat corpse to open the trap door
- 20 xp to Edi for opening the door with positive energy
- 400 xp for dealing with the dragon queen
- 100xp for skeletons
- 100xp for the 3 rats on the ledge
- 20 xp for the rat at the bottom
- 20 xp for the rat in the trap
- 23 sp 4 gp from the goblin corpses (spread among party, Russ tracking remainder)
- 11 sp 1 gp from skeletons