Russ's Character Sheet: Difference between revisions
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Extracts per day: 1 1st-level<br /> | Extracts per day: 1 1st-level<br /> | ||
Standard Feat:'''TBD''' (shortlist: self-sufficient, step up, craft wondrous item, iron will, precise shot, antagonize) | Standard Feat:'''TBD''' (shortlist: self-sufficient, step up, craft wondrous item, iron will, precise shot, antagonize) | ||
</span> | |||
==Level 4: Chirurgeon== | |||
<span style="color:#aaa;"> | |||
Base F/R/W: +1/+1/+0 ==> '''+4/+4/+1'''<br /> | |||
BAB: +1 ==> '''+3'''<br /> | |||
Class Abilities: Discovery ('''TBD''', shortlist: Healing Bomb, Infusion, Tanglefoot Bomb--probably Infusion to buff the beast Gokar <br /> | |||
Ability point: Int | |||
Language: '''TBD''' (probably something he's been hearing in Prycedown and environs, not something he's been explicitly learning from the party) | |||
Formulae: 1 1st-level:'''TBD''' (shortlist: [http://www.d20pfsrd.com/magic/all-spells/a/adhesive-spittle spit things], [http://www.d20pfsrd.com/magic/all-spells/c/comprehend-languages i hear you],[http://www.d20pfsrd.com/magic/all-spells/h/heightened-awareness see all the things], [http://www.d20pfsrd.com/magic/all-spells/m/monkey-fish climb! swim!], [http://www.d20pfsrd.com/magic/all-spells/j/jump boing], [http://www.d20pfsrd.com/magic/all-spells/k/keen-senses see all the different things], [http://www.d20pfsrd.com/magic/all-spells/l/linebreaker chaaarge], [http://www.d20pfsrd.com/magic/all-spells/p/phantom-blood give me a straw], [http://www.d20pfsrd.com/magic/all-spells/i/identify a classic], [http://www.d20pfsrd.com/magic/all-spells/r/reduce-person shrinkydink]), 1 2nd-level or less: '''TBD''' ("short"list: all the stat buffs, [http://www.d20pfsrd.com/magic/all-spells/a/animal-aspect misc buffs], [http://www.d20pfsrd.com/magic/all-spells/b/barkskin armorrrr], [http://www.d20pfsrd.com/magic/all-spells/b/blood-blaze fuckin' chaos], [http://www.d20pfsrd.com/magic/all-spells/a/aid hp is always useful], [http://www.d20pfsrd.com/magic/all-spells/b/blood-armor get tougher], [http://www.d20pfsrd.com/magic/all-spells/a/alter-self useful disguise for the hemi-servitors], [http://www.d20pfsrd.com/magic/all-spells/c/cure-moderate-wounds healing duh], [http://www.d20pfsrd.com/magic/all-spells/d/darkvision see in the dark!], [http://www.d20pfsrd.com/magic/all-spells/f/false-life even more hp], [http://www.d20pfsrd.com/magic/all-spells/f/fire-sneeze damage done hilariously], [http://www.d20pfsrd.com/magic/all-spells/i/ironskin more armorrrr]<br /> | |||
Extracts per day: 2 2nd-level<br /> | |||
</span> | </span> | ||
[[Category:PC Character Sheets]] | [[Category:PC Character Sheets]] |
Revision as of 23:44, 1 November 2014
Player: Slitherrr
Name: Russ
Classes/Levels: Chirurgeon 2
Experience: 3145
Race: Half-Orc
Alignment: CN
Origin: ??? (probably somewhere in Celestia)
Residence: Prycedown, Celestia (but is regularly absent from there and has no permanent residence)
Combat Quick Ref
When Medium
- Grapple: +3 (1 bab + 2 str)
- Spear (2H stab) +3 (1 bab + 2 str) / 1d8 + 3 (med spear, +2 str * 1.5 2H) / x3
- Spear (thrown) +1 (1 bab) (+2 within 30' from Point-Blank Shot) / 1d8 + 2 (str) (+3 within 30') / x3 / 20' range increment
- Bombs (and other splash weapons) +2 (1 bab, 1 Throw Anything) (+3 within 30' from Point-Blank Shot) / 1d6 + 3 ((alchemist level/2)d6 + int) (+4 within 30') (4 damage in splash radius 5', reflex DC 14 (10 + 1/2 alc level + int) for half damage, 5 within 30') / x2 / 20' range increment
- Bite (primary natural weapon) +3 (1 bab + 2 str) / 1d4 + 3 (+2 str * 1.5 single natural attack) / x2
- Bite (secondary, when used with manufactured weapon wielded) -2 (1 bab + 2 str - 5 secondary attack) / 1d4 + 1 (+2 str * 0.5 secondary natural attack) / x2
- AC: 13 (+3 Hide Shirt) / 10 touch AC / 13 Flat-footed
- CMB: +3 (1 bab + 2 str)
- CMD: 13 (10 + 1 bab + 2 str)
When Enlarged
- Grapple: +8 (1 from str + 4 Large size mod)
- Spear (2H stab) +4 / 1d8 + 4' and 5'-10' reach (+1 from str, reach size mod)
- Spear (thrown) +0 / 1d8 + 3 (+4 within 30') (+1 from str, -1 from dex)
- Bombs (and other splash weapons) +1 (-1 additional dex) (+2 within 30')
- Bite (primary natural weapon) +4 / 1d4 + 4 (+1 from str)
- Bite (secondary, when used with manufactured weapon wielded) -1 (+1 from str)
- AC: 12 / 9 touch AC (-1 from dex)
- CMB: +4 (+1 from str)
- CMD: 14 (+1 from str)
When Mutated
- Str: +2 Natural AC, +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 knowledge skills, +2 climbing/swimming
- Dex: +2 Natural AC, +4 Dex, -2 Wis, +2 Dex bonus AC (normal and touch), +1 ranged attack, -1 bunches of skills, +2 bunches of other skills
- Con: +2 Natural AC, +4 Con, -2 Cha, +2 hp (from +4 Con), -1 social skills
Attributes
Primary
STR: 14
DEX: 10
CON: 16
INT: 17
WIS: 12
CHA: 8
Secondary
Stats
Hit Points | 19 | (8 + 3) + (5 + 3) | ||
Base Attack Bonus | +1 | +1 Chirurgeon | ||
Initiative | +0 | |||
Base Speed | 30 ft. | |||
Fort Save | +6 | +3 Chirurgeon, +3 Con | ||
Reflex Save | +3 | +3 Chirurgeon 2 | ||
Will Save | +1 | +1 Wis | ||
Extracts per day | 3 first-level (2 Chirurgeon, 1 Int bonus) |
Traits
Keeper of the Veil (Disguise) - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you
Iron Lungs - You can hold your breath twice as long, and get a +2 trait bonus to saving throws against inhaled poisons
Racial Features
- Toothy - Get a bite attack (replaces Orc Ferocity)
- Forest Walker - Low light vision, +2 to climb (replaces Darkvision)
- Weapon Familiarity - Proficient with anything with Orc in the name
- Orc Blood - Count as both Orc and Human for racial effects
Conditional Modifiers
- +2 to save vs. poison (from Chirurgeon 2)
- +4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)
Languages
Ubrekti(start, free for everyone), Celesti (start, origin), Orcish (start, bonus from int), Odessan (start, bonus from int), Hakani (start, bonus from int),
Formulae
1st-level
- cure light wounds
- disguise self
- shield
- targeted bomb admixture
- enlarge person
- crafter's fortune
- identify
- stone fist
- bomber's eye
Skills
Skill | Bonus | Bonus Derivation |
---|---|---|
Craft(alchemy) | + 8 (+10 craft alchemical item) | 2 +3 Class Skill +3 Stat (+Alchemist Level from Alchemist class feature) |
Spellcraft | + 8 | 2 +3 Class Skill +3 Stat |
Knowledge (nature) | + 7 | 1 +3 Class Skill +3 Stat |
Craft(glass) | + 7 | 1 +3 Class Skill +3 Stat |
Knowledge (arcana) | + 7 | 1 +3 Class Skill +3 Stat |
Heal | + 6 | 2 +3 Class Skill +1 Stat |
Perception | + 6 | 2 +3 Class Skill +1 Stat |
Survival | + 6 | 2 +3 Class Skill +1 Stat |
Profession (sailor) | + 5 | 1 +3 Class Skill +1 Stat |
Disguise | + 4 | 1 +3 Class Skill -1 Stat +1 trait |
Swim | + 3 (+2 in hide) | 1 +2 Stat (-1 ACP) |
Feats and Special Abilities
Standard Feats
- Point-blank shot (+1 to ranged attacks and damage within 30')
Chirurgeon Bonus Feats
- Brew Potion (can create potions with Craft(Alchemy))
- Throw Anything (can throw any object without a -4 penalty, +1 to attack when throwing a splash weapon)
Class abilities
- Armor Prof. (Light)
- Simple Weapon Proficiency
- Alchemy
- Bombs
- Mutagen
- Discovery (spontaneous healing) : Can heal up to 5 points in a round up to (alchemist level / 2) * 5 hp per day as a free action, activates automatically when brought below 0 hp
- Poison resistance +2
- Curative Infusion : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use)
Level Progression
Level 1: Chirurgeon
Base F/R/W: +2/+2/+0
BAB: +0
Feats: Point-Blank Shot (regular), Brew Potion, Throw Anything
Class Abilities: Simple Weapon Proficiency, Light Armor Proficiency, Alchemy, Bomb 1d6, Mutagen
Favored Class Bonus: +1 Skill Rank
Formulae: 2 1st-level +3 (Intelligence): cure light wounds, disguise self, shield, targeted bomb admixture, enlarge person
Extracts per day: 1 1st-level +1 (Intelligence)
Level 2: Chirurgeon
Base F/R/W: +1/+1/+0 ==> +3/+3/+0
BAB: +1 ==> +1
Class Abilities: Discovery (spontaneous healing), Poison resistance +2, Curative Infusion
Favored Class Bonus: +1 Skill Rank
Formulae: 1 1st-level: crafter's fortune
Extracts per day: 1 1st-level
Coming up
Level 3: Chirurgeon
Base F/R/W: +0/+0/+1 ==> +3/+3/+1
BAB: +1 ==> +2
Class Abilities: Bomb 2d6, swift alchemy
Formulae: 1 1st-level:TBD (shortlist: spit things, i hear you,see all the things, climb! swim!, boing, see all the different things, chaaarge, give me a straw, a classic, shrinkydink)
Extracts per day: 1 1st-level
Standard Feat:TBD (shortlist: self-sufficient, step up, craft wondrous item, iron will, precise shot, antagonize)
Level 4: Chirurgeon
Base F/R/W: +1/+1/+0 ==> +4/+4/+1
BAB: +1 ==> +3
Class Abilities: Discovery (TBD, shortlist: Healing Bomb, Infusion, Tanglefoot Bomb--probably Infusion to buff the beast Gokar
Ability point: Int
Language: TBD (probably something he's been hearing in Prycedown and environs, not something he's been explicitly learning from the party)
Formulae: 1 1st-level:TBD (shortlist: spit things, i hear you,see all the things, climb! swim!, boing, see all the different things, chaaarge, give me a straw, a classic, shrinkydink), 1 2nd-level or less: TBD ("short"list: all the stat buffs, misc buffs, armorrrr, fuckin' chaos, hp is always useful, get tougher, useful disguise for the hemi-servitors, healing duh, see in the dark!, even more hp, damage done hilariously, more armorrrr
Extracts per day: 2 2nd-level