Ghost Elk: Difference between revisions
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It's not REALLY a ghost. It's just a name. | It's not REALLY a ghost. It's just a name. | ||
[[File:White elk.jpg]] | [[File:White elk.jpg]] [[File:White elk2.jpg]] | ||
Ghost Elk | =Anise's Ghost Elk deltas= | ||
*Skill ranks: Perception 4, Stealth 4, Survival 1 | |||
*New Feats: Dodge, Mobility, Stable Gallop | |||
*Dex +1 at lvl 4 | |||
=Ghost Elk [Magical Beast]= | |||
Hit Dice: 3d10+9 | *(Modified) Elk (via World of Warcraft Manual of Monsters) | ||
*Hit Dice: 3d10+9 (25 hp) | |||
*Initiative: +1 | |||
*Speed: 50 ft. (10 squares) | |||
*Armor Class: 15(-l size, +2 Dex, +4natural), touch 10, ff 13 | |||
*Base Att/Grapp: +3/+13 | |||
*Attack: Hoof +8 Melee (1d6+6) or bite +8 melee (1d8+6) or gore +8 melee (1d8+6) (3 bab, 6 str, -1 size) | |||
*Full attack: 2 hooves +8 melee(1d6+6) and bite +3 melee (1d8+3) or gore +3 melee (1d8+3) (Antlers count as *Magic Weapon for DR) | |||
*Space/reach: 10ft/5ft | |||
*Special attack: charge | |||
*Special qualities: lowlight vision, darkvision (see below), ''scent'', ''trackless'' | |||
*Saves F/R/W: +7/+5/+3 | |||
*Abilities: str 22, dex 14, con 18, int 6, wis 14, cha 6 | |||
*Skills: listen +7 spot +7 (3 skill points each, 2 alertness, 2 wis bonus) | |||
*Feats: alertness, endurance | |||
*Environment: cold and temperate forest, hill and mountains | |||
*Organization: Unique | |||
*Challenge rating: 1 | |||
*Treasure: none | |||
*Alignment: neutral | |||
*Advancement: 4-10 HD (Large) | |||
*Level Adjustment: -- | |||
=Magical Beast Special Abilities= | |||
*10 Sided HD | |||
*BaB Calculated as Fighter | |||
*Good Fort and Reflex Saves | |||
*Skill Points = 2 + Int Mod; 4x Skills for First Level | |||
*Darkvision : 60' | |||
*Eat, Breathe, and Sleep as normal. | |||
''trackless'': As a free action, this creature may cast ''pass without trace'' on itself. | |||
Latest revision as of 20:57, 16 November 2014
The Ghost Elk is a mysterious elk that appeared to Anise after she buried Elven Remains found among gear looted from a band of Hand Halflings by Orc Opportunists in the depopulated Draglet region.
It's not REALLY a ghost. It's just a name.
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Anise's Ghost Elk deltas
- Skill ranks: Perception 4, Stealth 4, Survival 1
- New Feats: Dodge, Mobility, Stable Gallop
- Dex +1 at lvl 4
Ghost Elk [Magical Beast]
- (Modified) Elk (via World of Warcraft Manual of Monsters)
- Hit Dice: 3d10+9 (25 hp)
- Initiative: +1
- Speed: 50 ft. (10 squares)
- Armor Class: 15(-l size, +2 Dex, +4natural), touch 10, ff 13
- Base Att/Grapp: +3/+13
- Attack: Hoof +8 Melee (1d6+6) or bite +8 melee (1d8+6) or gore +8 melee (1d8+6) (3 bab, 6 str, -1 size)
- Full attack: 2 hooves +8 melee(1d6+6) and bite +3 melee (1d8+3) or gore +3 melee (1d8+3) (Antlers count as *Magic Weapon for DR)
- Space/reach: 10ft/5ft
- Special attack: charge
- Special qualities: lowlight vision, darkvision (see below), scent, trackless
- Saves F/R/W: +7/+5/+3
- Abilities: str 22, dex 14, con 18, int 6, wis 14, cha 6
- Skills: listen +7 spot +7 (3 skill points each, 2 alertness, 2 wis bonus)
- Feats: alertness, endurance
- Environment: cold and temperate forest, hill and mountains
- Organization: Unique
- Challenge rating: 1
- Treasure: none
- Alignment: neutral
- Advancement: 4-10 HD (Large)
- Level Adjustment: --
Magical Beast Special Abilities
- 10 Sided HD
- BaB Calculated as Fighter
- Good Fort and Reflex Saves
- Skill Points = 2 + Int Mod; 4x Skills for First Level
- Darkvision : 60'
- Eat, Breathe, and Sleep as normal.
trackless: As a free action, this creature may cast pass without trace on itself.