Brunner Kronheim's Character Sheet: Difference between revisions

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{{statsbox|default.png|2|[[Dwarf]]|[[Fighter]] 2|MW Agile Breastplate|Dwarven Waraxe <BR />Heavy Steel Shield|Somewhere, Gildenhome (?)}}
{{statsbox|default.png|4|[[Dwarf]]|[[Fighter]] 4|MW Agile Breastplate|Dwarven Waraxe <BR />Heavy Steel Shield|Somewhere, Gildenhome (?)}}


There is a spreadsheet of this character : [https://docs.google.com/spreadsheet/ccc?key=0AsnbsF5Hr-QndDBNbkozVlY0WU1PTWdNdlFXTnYxN1E#gid=1]
There is a spreadsheet of this character : [https://docs.google.com/spreadsheet/ccc?key=0AsnbsF5Hr-QndDBNbkozVlY0WU1PTWdNdlFXTnYxN1E#gid=1]
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===Primary===
===Primary===
{|
{|
|Strength || 15 (+2)
|Strength || 16 (+3)
|-
|-
|Dexterity || 14 (+2)  
|Dexterity || 14 (+2)  
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|Charisma || 8  (-1)  
|Charisma || 8  (-1)  
|}
|}


===Secondary===
===Secondary===
{|
{|
|Hit Points || 29 = 10 (Fighter 1st HD) + 4 Con + 9 (Fighter HD) + 4 Con + 2 Favored Level Bonus
|Hit Points || 91 = 10 (Fighter 1st HD) + 9X5 (Fighter HD) + 6xHD (Con) + + 1/HD Toughness Feat + 6 Favored Level Bonuses
|-
|-
|Armor Class |||| 21 |||| = 10 + 6 Armor + 2 Shield + 2 Dex + 1 Ironhide Feat
|Armor Class |||| 22 |||| = 10 + 6 Armor + 2 Shield + 2 Dex + 1 Natural (Ironhide Feat) +1 Dodge (Dodge Feat)
|-
|-
|Base Attack Bonus |||| +2
|Base Attack Bonus |||| +6/+1
|-
|-
|Initiative |||| +2
|Initiative |||| +2
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|Base Speed |||| 20'
|Base Speed |||| 20'
|-
|-
|Fort Save |||| +7 |||| +3 Fighter + 4 Con
|Fort Save |||| +9 |||| +5 Fighter + 4 Con
|-
|-
|Reflex |||| +2 |||| +0 Fighter + 2 Dex
|Reflex |||| +4 |||| +2 Fighter + 2 Dex
|-
|-
|Will Save |||| +0 |||| +0 Fighter
|Will Save |||| +2 |||| +2 Fighter +2 vs. Fear (Bravery2)
|}
|}


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===Purchased Feats===
===Purchased Feats===
*1st: Ironhide
*1st: Ironhide
*3rd: Toughness
*5th: Endurance
*Ftr 1: Combat Reflexes
*Ftr 1: Combat Reflexes
*Ftr 2: Stand Still
*Ftr 2: Stand Still
*Ftr 4: Dodge
*Ftr 6: Mobility


===Class Feats & Abilities===
===Class Feats & Abilities===
*Fighter Weapons & Armor
*Fighter Weapons & Armor
*Bravery +1 Will save vs. Fear
*Armor Training I  (Armor check penalty -1, Max dex bonus +1, normal speed in medium armor)
*Weapon Training I Axes: +1 hit/damage and +1 CMB using Axe and +1 CMD against disarm/sunder.


===Race Abilities===
===Race Abilities===
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*+4 AC Dodge v Giants
*+4 AC Dodge v Giants
*+2 Save vs poison/spell/spell-like
*+2 Save vs poison/spell/spell-like
*+1 Save vs Fear
*+4 CMD vs Trip
*+4 CMD vs Trip
*+2 Appraise metal & gem
*+2 Appraise metal & gem
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==Skills==
==Skills==
*Climb (+7) : '''2 ranks''' + 2 attribute + 3 class skill bonus (No armor penalty for jump/climb)
*Climb (+11) : '''5 ranks''' + 3 attribute + 3 class skill bonus (No armor penalty for jump/climb from agile breastplate)
*Intimidate (+4) : '''1 ranks''' - 1 attribute + 3 class skill bonus   
*Intimidate (+3) : '''1 ranks''' - 1 attribute + 3 class skill bonus   
*Knowledge (Dungeoneering) (+4) : '''1 ranks''' + 3 class skill bonus
*Knowledge (Dungeoneering) (+4) : '''1 ranks''' + 3 class skill bonus
*Swim (+7)  : '''1 rank''' +3 attribute + 3 class skill bonus
*Ride (+6)  : '''1 rank''' +2 attribute + 3 class skill bonus
*Handle Animal (+4)  : '''2 rank''' -1 attribute +3 class skill bonus
*Survival (+4)  :  '''1rank''' +0 attribute +3 class skill bonus


==Cool Items==
==Cool Items==
===Mundane Items===
===Mundane Items===
Traveler's Outfit
*Traveler's Outfit


Pathfinder's Kit including:
*Pathfinder's Kit including:
   Dagger
   Dagger
   Backpack
   Backpack
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   Whetstone
   Whetstone


50' Silk Rope
*50' Silk Rope
 
*Compass +2 Circumstance on Survival to prevent becoming lost
Compass +2 Circumstance on Survival to prevent becoming lost
*Climber's Kit +2 Circumstance on Climb checks
 
*1 Magnet
Climber's Kit +2 Circumstance on Climb checks
*1 Heatstone
 
1 Magnet
 
1 Heatstone


===Expendables===
===Expendables===
*Go Here
3 Potions of Cure Light Wounds 1d8+1




[[Category:PC Character Sheets]]
[[Category:PC Character Sheets]]

Latest revision as of 23:03, 23 January 2015

Character Stats
File:Default.png
Level 4
Race Dwarf
Class Fighter 4
Armor MW Agile Breastplate
Weapon(s) Dwarven Waraxe
Heavy Steel Shield
Hometown Somewhere, Gildenhome (?)

There is a spreadsheet of this character : [1]

Attributes

Primary

Strength 16 (+3)
Dexterity 14 (+2)
Constitution 18 (+4)
Intelligence 10 (--)
Wisdom 10 (--)
Charisma 8 (-1)

Secondary

Hit Points 91 = 10 (Fighter 1st HD) + 9X5 (Fighter HD) + 6xHD (Con) + + 1/HD Toughness Feat + 6 Favored Level Bonuses
Armor Class 22 = 10 + 6 Armor + 2 Shield + 2 Dex + 1 Natural (Ironhide Feat) +1 Dodge (Dodge Feat)
Base Attack Bonus +6/+1
Initiative +2
Base Speed 20'
Fort Save +9 +5 Fighter + 4 Con
Reflex +4 +2 Fighter + 2 Dex
Will Save +2 +2 Fighter +2 vs. Fear (Bravery2)

Feats and Abilities

Purchased Feats

  • 1st: Ironhide
  • 3rd: Toughness
  • 5th: Endurance
  • Ftr 1: Combat Reflexes
  • Ftr 2: Stand Still
  • Ftr 4: Dodge
  • Ftr 6: Mobility

Class Feats & Abilities

  • Fighter Weapons & Armor
  • Bravery +1 Will save vs. Fear
  • Armor Training I (Armor check penalty -1, Max dex bonus +1, normal speed in medium armor)
  • Weapon Training I Axes: +1 hit/damage and +1 CMB using Axe and +1 CMD against disarm/sunder.

Race Abilities

  • 60' Darkvision
  • +1 to-hit goblins & orcs
  • +4 AC Dodge v Giants
  • +2 Save vs poison/spell/spell-like
  • +4 CMD vs Trip
  • +2 Appraise metal & gem
  • +2 Perception with Stonework. Autocheck within 10'

Languages

  • Ubrekti
  • Dwarven

Skills

  • Climb (+11) : 5 ranks + 3 attribute + 3 class skill bonus (No armor penalty for jump/climb from agile breastplate)
  • Intimidate (+3) : 1 ranks - 1 attribute + 3 class skill bonus
  • Knowledge (Dungeoneering) (+4) : 1 ranks + 3 class skill bonus
  • Swim (+7)  : 1 rank +3 attribute + 3 class skill bonus
  • Ride (+6)  : 1 rank +2 attribute + 3 class skill bonus
  • Handle Animal (+4)  : 2 rank -1 attribute +3 class skill bonus
  • Survival (+4)  : 1rank +0 attribute +3 class skill bonus

Cool Items

Mundane Items

  • Traveler's Outfit
  • Pathfinder's Kit including:
 Dagger
 Backpack
 Bedroll
 Belt pouch
 Clay mug
 2 Fishhooks
 1 Flint and steel
 1 Sewing Needle
 1 Signal whistle
 50' String
 50' Thread
 Waterskin
 7 Trail Rations
 Whetstone
  • 50' Silk Rope
  • Compass +2 Circumstance on Survival to prevent becoming lost
  • Climber's Kit +2 Circumstance on Climb checks
  • 1 Magnet
  • 1 Heatstone

Expendables

3 Potions of Cure Light Wounds 1d8+1