Russ's Character Sheet: Difference between revisions
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Player: Slitherrr<br /> | Player: Slitherrr<br /> | ||
Name: [[Russ]]<br /> | Name: [[Russ]]<br /> | ||
Classes/Levels: [http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/chirurgeon Chirurgeon] | Classes/Levels: [http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/chirurgeon Chirurgeon] 4<br /> | ||
Experience: | Experience: 10145<br /> | ||
Race: [[Lizardfolk]]<br /> | Race: [[Lizardfolk]]<br /> | ||
Alignment: CN<br /> | Alignment: CN<br /> | ||
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==Combat Quick Ref== | ==Combat Quick Ref== | ||
===When Medium=== | ===When Medium=== | ||
*Grapple: '''+ | *Grapple: '''+5''' (3 bab + 2 str) | ||
*Balsag's Spear (2H stab) '''+ | *Balsag's Spear (2H stab) '''+6''' (3 bab + 2 str + 1 enhancement) / '''1d8 + 4''' (med spear + 1 enhancement + (2 str * 1.5 2H)) / '''x3''' | ||
*Balsag's Spear (thrown) '''+ | *Balsag's Spear (thrown) '''+4''' (3 bab + 1 enhancement) ('''+5''' within 30' from Point-Blank Shot) / '''1d8 + 3''' (str + 1 enhancement) ('''+4''' within 30') / '''x3''' / 20' range increment | ||
*Bombs (and other splash weapons) '''+ | *Bombs (and other splash weapons) '''+4''' (3 bab + 1 Throw Anything) ('''+5''' within 30' from Point-Blank Shot) / '''2d6 + 4''' ((alchemist level/2)d6 + int) ('''+5''' within 30') ('''6''' damage in splash radius 5', reflex DC 15 (10 + 1/2 alc level + int) for half damage, '''7''' within 30') / '''x2''' / 20' range increment | ||
*Bite (primary natural weapon) '''+ | *Bite (primary natural weapon) '''+5''' (3 bab + 2 str) / '''1d3 + 3''' (+2 str * 1.5 single natural attack) / '''x2''' | ||
*Bite (secondary, when used with manufactured weapon wielded) ''' | *Bite (secondary, when used with manufactured weapon wielded) '''0''' (3 bab + 2 str - 5 secondary attack) / '''1d3 + 1''' (+2 str * 0.5 secondary natural attack) / '''x2''' | ||
*Claws x 2 (primary natural weapons) '''+ | *Claws x 2 (primary natural weapons) '''+5''' (3 bab + 2 str) / '''1d4 + 2 (+2 str) / '''x2''' | ||
*AC: '''16''' (+4 Masterwork Leather Lamellar + 2 Natural AC) / '''10''' touch AC / '''16''' Flat-footed | *AC: '''16''' (+4 Masterwork Leather Lamellar + 2 Natural AC) / '''10''' touch AC / '''16''' Flat-footed | ||
*CMB: '''+ | *CMB: '''+5''' (3 bab + 2 str (+1 if using Balsag's Spear)) | ||
*CMD: ''' | *CMD: '''15''' (10 + 3 bab + 2 str) | ||
===When ''Enlarged''=== | ===When ''Enlarged''=== | ||
*Grapple: '''+ | *Grapple: '''+6''' (1 from str + 1 Large size mod) | ||
*Spear (2H stab) '''+ | *Spear (2H stab) '''+6'' / '''1d10 + 5''' and 5'-10' reach (+1 attack/damage from str, -1 attack from size, +5' reach size) | ||
*Spear (thrown) '''+ | *Spear (thrown) '''+3''' / '''1d10 + 4''' ('''+4/+5''' within 30') (-1 attack from dex, +1 damage from str) | ||
*Bombs (and other splash weapons) '''+ | *Bombs (and other splash weapons) '''+3''' (-1 additional dex) ('''+4''' within 30') | ||
*Bite (primary natural weapon) '''+ | *Bite (primary natural weapon) '''+6''' / '''1d4 + 4''' (+1 from str) | ||
*Bite (secondary, when used with manufactured weapon wielded) ''' | *Bite (secondary, when used with manufactured weapon wielded) '''1''' (+1 from str) | ||
*Claws x 2 (primary natural weapons) '''+ | *Claws x 2 (primary natural weapons) '''+6''' (+1 from str) / '''1d6 + 3 (+1 from str) / '''x2''' | ||
*AC: '''15''' / '''9''' touch AC (-1 from dex) | *AC: '''15''' / '''9''' touch AC (-1 from dex) | ||
*CMB: '''+ | *CMB: '''+7''' ('''+8''' spear) (+1 from str, +1 from size) | ||
*CMD: ''' | *CMD: '''16''' (+1 from str, +1 from size, -1 from dex) | ||
===When ''Mutated''=== | ===When ''Mutated''=== | ||
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DEX: 10<br /> | DEX: 10<br /> | ||
CON: 16<br /> | CON: 16<br /> | ||
INT: | INT: 18 (4th-level stat)<br /> | ||
WIS: 12<br /> | WIS: 12<br /> | ||
CHA: 8<br /> | CHA: 8<br /> | ||
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====Stats==== | ====Stats==== | ||
{| | {| | ||
|Hit Points|||| | |Hit Points||||35|||| (8 + 3) + (5 + 3) + (5 + 3) + (5 + 3) | ||
|- | |- | ||
|Base Attack Bonus||||+ | |Base Attack Bonus||||+3|||| +3 Chirurgeon | ||
|- | |- | ||
|Initiative||||+0|||| | |Initiative||||+0|||| | ||
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|Base Speed||||30 ft.|||| | |Base Speed||||30 ft.|||| | ||
|- | |- | ||
|Fort Save||||+ | |Fort Save||||+7||||+4 Chirurgeon, +3 Con | ||
|- | |- | ||
|Reflex Save||||+ | |Reflex Save||||+4||||+4 Chirurgeon 2 | ||
|- | |- | ||
|Will Save||||+4||||+2 Wis +2 Iron Will | |Will Save||||+4||||+2 Wis +2 Iron Will | ||
|- | |- | ||
|Extracts per day||||4 first-level (3 Chirurgeon, 1 Int bonus) | |Extracts per day||||4 first-level (3 Chirurgeon, 1 Int bonus), 2 2nd-level (1 Chirurgeon, 1 Int bonus) | ||
|- | |- | ||
|} | |} | ||
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*enlarge person | *enlarge person | ||
*identify | *identify | ||
*jump | |||
*polypurpose panacea | *polypurpose panacea | ||
*shield | *shield | ||
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*targeted bomb admixture | *targeted bomb admixture | ||
*third eye | *third eye | ||
===2nd-level=== | |||
*alchemical allocation | |||
==Skills== | ==Skills== | ||
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!Skill!!Bonus!! Bonus Derivation | !Skill!!Bonus!! Bonus Derivation | ||
|- | |- | ||
|Craft(alchemy)||+ | |Craft(alchemy) ||+ 11 (+15 craft alchemical item)|| 4 +3 Class Skill +4 Stat (+Alchemist Level from Alchemist class feature) | ||
|- | |||
|Swim ||+ 11 (+10 in hide)|| 1 +2 Stat (-1 ACP) + 8 Lizardfolk racial (can always take 10, doesn't even need to check unless it's dangerous) | |||
|- | |||
|Spellcraft ||+ 11|| 4 +3 Class Skill +4 Stat | |||
|- | |- | ||
| | |Knowledge (arcana) ||+ 10|| 3 +3 Class Skill +4 Stat | ||
|- | |- | ||
|Knowledge ( | |Knowledge (nature) ||+ 9|| 2 +3 Class Skill +4 Stat | ||
|- | |- | ||
| | |Craft(glass) ||+ 8|| 1 +3 Class Skill +4 Stat | ||
|- | |- | ||
| | |Heal ||+ 8|| 4 +3 Class Skill +1 Stat | ||
|- | |- | ||
| | |Perception ||+ 8|| 4 +3 Class Skill +1 Stat | ||
|- | |- | ||
| | |Survival ||+ 8|| 4 +3 Class Skill +1 Stat | ||
|- | |- | ||
| | |Use Magical Device ||+ 6|| 4 +3 Class Skill -1 Stat | ||
|- | |- | ||
| | |Linguistics ||+ 5|| 1 +4 Stat | ||
|- | |- | ||
|Profession (sailor)||+ 5|| 1 +3 Class Skill +1 Stat | |Profession (sailor)||+ 5|| 1 +3 Class Skill +1 Stat | ||
|- | |- | ||
|Disguise || + 4 (+14) || 1 +3 Class Skill -1 Stat +1 trait (+ 10 muzzle-band of disguise) | |Disguise ||+ 4 (+14) || 1 +3 Class Skill -1 Stat +1 trait (+ 10 muzzle-band of disguise) | ||
|- | |- | ||
| | |Climb ||+ 2|| 1 (-1 ACP) + 2 Stat | ||
|- | |- | ||
|} | |} | ||
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*'''Poison resistance +2''' | *'''Poison resistance +2''' | ||
*'''Curative Infusion''' : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use) | *'''Curative Infusion''' : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use) | ||
*'''Discovery (TBD)''' | |||
==Level Progression== | ==Level Progression== | ||
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Extracts per day: 1 1st-level<br /> | Extracts per day: 1 1st-level<br /> | ||
Standard Feat: Iron Will <br /> | Standard Feat: Iron Will <br /> | ||
==Level 4: Chirurgeon== | ==Level 4: Chirurgeon== | ||
Base F/R/W: +1/+1/+0 ==> '''+4/+4/+1'''<br /> | Base F/R/W: +1/+1/+0 ==> '''+4/+4/+1'''<br /> | ||
BAB: +1 ==> '''+3'''<br /> | BAB: +1 ==> '''+3'''<br /> | ||
Class Abilities: Discovery '''TBD''', (shortlist: | Class Abilities: Discovery '''TBD''', (shortlist: tumor familiar, explosive bomb) <br /> | ||
Favored Class Bonus: +1 Skill Rank<br /> | Favored Class Bonus: +1 Skill Rank<br /> | ||
Ability point: Int <br /> | Ability point: Int <br /> | ||
Language: ''' | Language: '''Gnoll (int)''', '''Goblin'''<br /> | ||
Formulae: 1 1st-level:''' | Formulae: 1 1st-level:'''Jump''', 1 2nd-level or less: '''Alchemical Allocation''' <br /> | ||
Extracts per day: 2 2nd-level<br /> | Extracts per day: 2 2nd-level<br /> | ||
Skills: heal, survival, craft(alchemy), spellcraft, perception, 4xUMD, climb, | Skills: heal, survival, craft(alchemy), spellcraft, perception, 4xUMD, climb, knowledge(arcana), linguistics <br /> | ||
===Coming up=== | |||
==Level 5: Chirurgeon== | ==Level 5: Chirurgeon== | ||
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Formulae: 1 2nd-level or less: '''TBD''' <br /> | Formulae: 1 2nd-level or less: '''TBD''' <br /> | ||
Extracts per day: 1 2nd-level<br /> | Extracts per day: 1 2nd-level<br /> | ||
Skills: heal, survival, craft(alchemy), spellcraft, perception, UMD, | Skills: heal, survival, craft(alchemy), spellcraft, perception, UMD, knowledge(nature), floater <br /> | ||
</span> | </span> | ||
[[Category:PC Character Sheets]] | [[Category:PC Character Sheets]] |
Revision as of 22:06, 17 May 2015
Player: Slitherrr
Name: Russ
Classes/Levels: Chirurgeon 4
Experience: 10145
Race: Lizardfolk
Alignment: CN
Origin: The swamps of Celestia
Residence: Prycedown, Celestia (but is regularly absent from there and has no permanent residence)
Combat Quick Ref
When Medium
- Grapple: +5 (3 bab + 2 str)
- Balsag's Spear (2H stab) +6 (3 bab + 2 str + 1 enhancement) / 1d8 + 4 (med spear + 1 enhancement + (2 str * 1.5 2H)) / x3
- Balsag's Spear (thrown) +4 (3 bab + 1 enhancement) (+5 within 30' from Point-Blank Shot) / 1d8 + 3 (str + 1 enhancement) (+4 within 30') / x3 / 20' range increment
- Bombs (and other splash weapons) +4 (3 bab + 1 Throw Anything) (+5 within 30' from Point-Blank Shot) / 2d6 + 4 ((alchemist level/2)d6 + int) (+5 within 30') (6 damage in splash radius 5', reflex DC 15 (10 + 1/2 alc level + int) for half damage, 7 within 30') / x2 / 20' range increment
- Bite (primary natural weapon) +5 (3 bab + 2 str) / 1d3 + 3 (+2 str * 1.5 single natural attack) / x2
- Bite (secondary, when used with manufactured weapon wielded) 0 (3 bab + 2 str - 5 secondary attack) / 1d3 + 1 (+2 str * 0.5 secondary natural attack) / x2
- Claws x 2 (primary natural weapons) +5 (3 bab + 2 str) / 1d4 + 2 (+2 str) / x2
- AC: 16 (+4 Masterwork Leather Lamellar + 2 Natural AC) / 10 touch AC / 16 Flat-footed
- CMB: +5 (3 bab + 2 str (+1 if using Balsag's Spear))
- CMD: 15 (10 + 3 bab + 2 str)
When Enlarged
- Grapple: +6 (1 from str + 1 Large size mod)
- Spear (2H stab) +6 / 1d10 + 5' and 5'-10' reach (+1 attack/damage from str, -1 attack from size, +5' reach size)
- Spear (thrown) +3 / 1d10 + 4 (+4/+5 within 30') (-1 attack from dex, +1 damage from str)
- Bombs (and other splash weapons) +3 (-1 additional dex) (+4 within 30')
- Bite (primary natural weapon) +6 / 1d4 + 4 (+1 from str)
- Bite (secondary, when used with manufactured weapon wielded) 1 (+1 from str)
- Claws x 2 (primary natural weapons) +6 (+1 from str) / 1d6 + 3 (+1 from str) / x2
- AC: 15 / 9 touch AC (-1 from dex)
- CMB: +7 (+8 spear) (+1 from str, +1 from size)
- CMD: 16 (+1 from str, +1 from size, -1 from dex)
When Mutated
- Str: +2 Natural AC, +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 knowledge skills, +2 climbing/swimming
- Dex: +2 Natural AC, +4 Dex, -2 Wis, +2 Dex bonus AC (normal and touch), +1 ranged attack, -1 bunches of skills, +2 bunches of other skills
- Con: +2 Natural AC, +4 Con, -2 Cha, +2*(level) hp (from +4 Con), -1 social skills
Attributes
Primary
STR: 14
DEX: 10
CON: 16
INT: 18 (4th-level stat)
WIS: 12
CHA: 8
Secondary
Stats
Hit Points | 35 | (8 + 3) + (5 + 3) + (5 + 3) + (5 + 3) | ||
Base Attack Bonus | +3 | +3 Chirurgeon | ||
Initiative | +0 | |||
Base Speed | 30 ft. | |||
Fort Save | +7 | +4 Chirurgeon, +3 Con | ||
Reflex Save | +4 | +4 Chirurgeon 2 | ||
Will Save | +4 | +2 Wis +2 Iron Will | ||
Extracts per day | 4 first-level (3 Chirurgeon, 1 Int bonus), 2 2nd-level (1 Chirurgeon, 1 Int bonus) |
Traits
Keeper of the Veil (Disguise) - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you
Iron Lungs - You can hold your breath twice as long, and get a +2 trait bonus to saving throws against inhaled poisons
Racial Features
- Xenophobic - Start only with local language
- Natural Attacks - Get bite at two size categories smaller, two claws regular size, all primary natural attacks
- Scaly Hide - +2 Natural AC
- Hold Breath - Can hold breath for number of rounds equal to 4x per Con point
- Swim Speed (30') - (+8 to swim checks, don't have to make swim checks except in really severe circumstances, can always take 10 even when in danger, can use run action while swimming if in a straight line)
Conditional Modifiers
- +2 to save vs. poison (from Chirurgeon 2)
- +4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)
Languages
Ubrekti(bonus from int), Ssel'it(origin), Celesti (bonus from int), Orcish (bonus from int)
Formulae
1st-level
- abjuring step
- adhesive spittle
- ant haul
- bomber's eye
- comprehend languages
- crafter's fortune
- cure light wounds
- disguise self
- enlarge person
- identify
- jump
- polypurpose panacea
- shield
- shock shield
- stone fist
- targeted bomb admixture
- third eye
2nd-level
- alchemical allocation
Skills
Skill | Bonus | Bonus Derivation |
---|---|---|
Craft(alchemy) | + 11 (+15 craft alchemical item) | 4 +3 Class Skill +4 Stat (+Alchemist Level from Alchemist class feature) |
Swim | + 11 (+10 in hide) | 1 +2 Stat (-1 ACP) + 8 Lizardfolk racial (can always take 10, doesn't even need to check unless it's dangerous) |
Spellcraft | + 11 | 4 +3 Class Skill +4 Stat |
Knowledge (arcana) | + 10 | 3 +3 Class Skill +4 Stat |
Knowledge (nature) | + 9 | 2 +3 Class Skill +4 Stat |
Craft(glass) | + 8 | 1 +3 Class Skill +4 Stat |
Heal | + 8 | 4 +3 Class Skill +1 Stat |
Perception | + 8 | 4 +3 Class Skill +1 Stat |
Survival | + 8 | 4 +3 Class Skill +1 Stat |
Use Magical Device | + 6 | 4 +3 Class Skill -1 Stat |
Linguistics | + 5 | 1 +4 Stat |
Profession (sailor) | + 5 | 1 +3 Class Skill +1 Stat |
Disguise | + 4 (+14) | 1 +3 Class Skill -1 Stat +1 trait (+ 10 muzzle-band of disguise) |
Climb | + 2 | 1 (-1 ACP) + 2 Stat |
Equipment of Note
- Muzzle-band of disguise, lesser (a.k.a., Lizardfolk-restricted Lesser Hat of Disguise): cast disguise self at will to get +10 to disguise checks
- Balsag's Spear, a spear that nearly killed Russ in one blow, taken from Balsag the Bugbear Hunter. It is a +1 spear.
Feats and Special Abilities
Standard Feats
- Point-blank shot (+1 to ranged attacks and damage within 30')
- Iron Will (+2 to Will Saves)
Chirurgeon Bonus Feats
- Brew Potion (can create potions with Craft(Alchemy))
- Throw Anything (can throw any object without a -4 penalty, +1 to attack when throwing a splash weapon)
Class abilities
- Armor Prof. (Light)
- Simple Weapon Proficiency
- Alchemy
- Swift Alchemy : Takes half the normal amount of time to create alchemical items, and can apply poison to a weapon as a move action.
- Bombs
- Mutagen
- Discovery (spontaneous healing) : Can heal up to 5 points in a round up to (alchemist level / 2) * 5 hp per day as a free action, activates automatically when brought below 0 hp
- Poison resistance +2
- Curative Infusion : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use)
- Discovery (TBD)
Level Progression
Level 1: Chirurgeon
Base F/R/W: +2/+2/+0
BAB: +0
Feats: Point-Blank Shot (regular), Brew Potion, Throw Anything
Class Abilities: Simple Weapon Proficiency, Light Armor Proficiency, Alchemy, Bomb 1d6, Mutagen
Favored Class Bonus: +1 Skill Rank
Formulae: 2 1st-level +3 (Intelligence): cure light wounds, disguise self, shield, targeted bomb admixture, enlarge person
Extracts per day: 1 1st-level +1 (Intelligence)
Level 2: Chirurgeon
Base F/R/W: +1/+1/+0 ==> +3/+3/+0
BAB: +1 ==> +1
Class Abilities: Discovery (spontaneous healing), Poison resistance +2, Curative Infusion
Favored Class Bonus: +1 Skill Rank
Formulae: 1 1st-level: crafter's fortune
Extracts per day: 1 1st-level
Level 3: Chirurgeon
Base F/R/W: +0/+0/+1 ==> +3/+3/+1
BAB: +1 ==> +2
Class Abilities: Bomb 2d6, swift alchemy
Favored Class Bonus: +1 Skill Rank
Formulae: 1 1st-level: Adhesive spittle
Extracts per day: 1 1st-level
Standard Feat: Iron Will
Level 4: Chirurgeon
Base F/R/W: +1/+1/+0 ==> +4/+4/+1
BAB: +1 ==> +3
Class Abilities: Discovery TBD, (shortlist: tumor familiar, explosive bomb)
Favored Class Bonus: +1 Skill Rank
Ability point: Int
Language: Gnoll (int), Goblin
Formulae: 1 1st-level:Jump, 1 2nd-level or less: Alchemical Allocation
Extracts per day: 2 2nd-level
Skills: heal, survival, craft(alchemy), spellcraft, perception, 4xUMD, climb, knowledge(arcana), linguistics
Coming up
Level 5: Chirurgeon
Base F/R/W: +0/+0/+0 ==> +4/+4/+1
BAB: +0 ==> +3
Class Abilities: Bomb 3d6, Anaesthetic (get Skill Focus (Heal), any Heal use that could harm patient always does minimum damage)
Standard Feat: TBD from self-sufficient/craft wondrous/precise shot/extra discovery
Favored Class Bonus: +1 HP
Formulae: 1 2nd-level or less: TBD
Extracts per day: 1 2nd-level
Skills: heal, survival, craft(alchemy), spellcraft, perception, UMD, knowledge(nature), floater