Talk:Red Iron: Difference between revisions
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(Created page with " == Pathfinder Stats == Disruptions in the mines of the Bloodmane Hills makes red iron rare and unavailable for purchase in most cases. Red Iron is so costly that weapons and...") |
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== Pathfinder Stats == | == Pathfinder Stats == | ||
Disruptions in the mines of the Bloodmane Hills makes red iron rare and unavailable for purchase in most cases. Red Iron is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given and provides a +1 enhancement to weapons and the armor check penalty of lessened by 1 compared to ordinary armor. | Disruptions in the mines of the [[Bloodmane Hills]] makes red iron rare and unavailable for purchase in most cases. Red Iron is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given and provides a +1 enhancement to weapons and the armor check penalty of lessened by 1 compared to ordinary armor. | ||
*HP/inch 30; Hardness 10; | *HP/inch 30; Hardness 10; | ||
*''' | *'''Cost''': weapons: +3000 gold or +60 gold per missile; armor: light +5,000 gold, medium +10,000 gold, heavy +15,000 gold; other: +1000 gp/pound | ||
*'''Weapon''': | *'''Weapon''': chaotic property for overcoming DR, +1 point of Chaotic damage, May have any Chaotic related enchantments cast on them at one-half experience and material cost. | ||
*'''Armor''': | *'''Armor''': DR 1/lawful, May have any Chaotic related enchantments cast on them at one-half experience and material cost |
Latest revision as of 19:17, 2 January 2016
Pathfinder Stats
Disruptions in the mines of the Bloodmane Hills makes red iron rare and unavailable for purchase in most cases. Red Iron is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given and provides a +1 enhancement to weapons and the armor check penalty of lessened by 1 compared to ordinary armor.
- HP/inch 30; Hardness 10;
- Cost: weapons: +3000 gold or +60 gold per missile; armor: light +5,000 gold, medium +10,000 gold, heavy +15,000 gold; other: +1000 gp/pound
- Weapon: chaotic property for overcoming DR, +1 point of Chaotic damage, May have any Chaotic related enchantments cast on them at one-half experience and material cost.
- Armor: DR 1/lawful, May have any Chaotic related enchantments cast on them at one-half experience and material cost