Mattsters of the Mattiverse Session 15: Difference between revisions
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**He uses a jump extract and takes 10. Gokar has no trouble | **He uses a jump extract and takes 10. Gokar has no trouble | ||
*A water elemental appears! | *A water elemental appears! | ||
[[File:mattiverse15_water_elemental.png]] | |||
**Apt blows the horn | **Apt blows the horn | ||
**Gokar rushes in to engage, and Russ follows | **Gokar rushes in to engage, and Russ follows | ||
**Edi uses a jump potion to get across so he can do what he does. | **Edi uses a jump potion to get across so he can do what he does. | ||
**The elemental goes down, but then shadows appear. They smack Gokar and Russ, hitting both for strength damage | **The elemental goes down, but then shadows appear. They smack Gokar and Russ, hitting both for strength damage | ||
[[File:mattiverse15_shadows.png]] | |||
**Edi's channels get pitiful rolls, but still do steady damage. Spiritual weapon does steady stuff | **Edi's channels get pitiful rolls, but still do steady damage. Spiritual weapon does steady stuff | ||
**Two wights join the fray, just as the shadows start to go down. Terrible, terrible puns ensue | **Two wights join the fray, just as the shadows start to go down. Terrible, terrible puns ensue | ||
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**Two more wights come in just as the party is working down the shadows | **Two more wights come in just as the party is working down the shadows | ||
**Eventually all down but two, one of those is not in threat so he bolts. The group smacks down the remainder and give a slight chase, but don't go all the way, because they are in terrible shape. | **Eventually all down but two, one of those is not in threat so he bolts. The group smacks down the remainder and give a slight chase, but don't go all the way, because they are in terrible shape. | ||
[[File:mattiverse15_chase_the_wight.png]] | |||
*The party carefully retreats to regroup and rest. | *The party carefully retreats to regroup and rest. | ||
**One night's rest and bunches of restorations later, they're in much in better shape. They resume exploration | **One night's rest and bunches of restorations later, they're in much in better shape. They resume exploration | ||
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**It is ''slowed'' by fire, which the two alchemists discover quickly and take full advantage of. They plug the door and throw a couple of bombs before advancing. | **It is ''slowed'' by fire, which the two alchemists discover quickly and take full advantage of. They plug the door and throw a couple of bombs before advancing. | ||
**It hits hard, but luckily gets no full attacks. Judicious application of claws, teeth, arrows and fire makes short work of it. | **It hits hard, but luckily gets no full attacks. Judicious application of claws, teeth, arrows and fire makes short work of it. | ||
***Russ discovers ( | ***Russ discovers (heal check) that the bodies making up the golem are half-elven, and we somehow know that these are the bodies of the people forced to dig this tomb. | ||
**Requisite searching turns of an elven curve blade, that turns out to be magical. | **Requisite searching turns of an elven curve blade, that turns out to be magical. | ||
*** +1 Spell Storing Elven Curved Blade | |||
*Session ends here | *Session ends here | ||
[[File:mattiverse15_mapsofar.png]] | |||
==Awards== | ==Awards== | ||
Latest revision as of 22:28, 23 May 2016
...last episode
- Intimidated a hag, met some Geese, found a Swamp Temple, killed a huge frickin' troll, then three more crabby hags
To the elf bros!
- The party rests up. Gokar learns lesser restoration and promptly uses it on himself.
- They set off West, and get to the area of the cave just as night is falling
- Russ is able to find, after a quick search, some suspiciously piled rocks!
- They dig the rocks, and as soon as an opening is wide enough, glyphs are set off.
- The first one is shrugged off.
- Inside are a steady progression of daises, creating wide stairs that slowly go up and into the mountain
- A little ways in are two more. Edi dispels one, the other goes off without doing anything
- A bit in, there's another glyph behind a cubby. It gives Apt bubonic plague.
- Further in, there's a cliff. Russ climbs to the top and sets off a Symbol of Pain, which hits both Gokar and Apt
- There is a deep chasm on the other side. The party hears water at the bottom.
- Inspecting the ledges, Russ notices that one side is rigged to collapse.
- He uses a jump extract and takes 10. Gokar has no trouble
- A water elemental appears!
Error creating thumbnail: Unable to save thumbnail to destination
- Apt blows the horn
- Gokar rushes in to engage, and Russ follows
- Edi uses a jump potion to get across so he can do what he does.
- The elemental goes down, but then shadows appear. They smack Gokar and Russ, hitting both for strength damage
Error creating thumbnail: Unable to save thumbnail to destination
- Edi's channels get pitiful rolls, but still do steady damage. Spiritual weapon does steady stuff
- Two wights join the fray, just as the shadows start to go down. Terrible, terrible puns ensue
- Two more shadows join in just as one of the wights is taken care of, and one of those manages to score another blow on Gokar
- Two more wights come in just as the party is working down the shadows
- Eventually all down but two, one of those is not in threat so he bolts. The group smacks down the remainder and give a slight chase, but don't go all the way, because they are in terrible shape.
Error creating thumbnail: Unable to save thumbnail to destination
- The party carefully retreats to regroup and rest.
- One night's rest and bunches of restorations later, they're in much in better shape. They resume exploration
- The Symbol of Pain is still there. Russ shrugs it off, and covers it with the tapestry from the Monastery. After waiting a while, they have successfully nullified its effects
- Exploration North reveals some minor treasure behind a hidden door, and tombs. There is also a closed door, with a zombie inside. It died in seconds.
- Exploration South reveals another hidden door, which explodes open! It does minor damage, but contained inside is a flesh golem!
- It is slowed by fire, which the two alchemists discover quickly and take full advantage of. They plug the door and throw a couple of bombs before advancing.
- It hits hard, but luckily gets no full attacks. Judicious application of claws, teeth, arrows and fire makes short work of it.
- Russ discovers (heal check) that the bodies making up the golem are half-elven, and we somehow know that these are the bodies of the people forced to dig this tomb.
- Requisite searching turns of an elven curve blade, that turns out to be magical.
- +1 Spell Storing Elven Curved Blade
- Session ends here
Error creating thumbnail: Unable to save thumbnail to destination
Awards
- 25xp to slitherrr for remembering those jump potions he made
- 1600xp undead things
- 400xp more undead things
- absolutely zero xp for murdering a zombie behind a door
- 150xp disarming the Symbol of Pain
- 200 pre-alexandrian gold coins (50% markup if we can find a collector)
- 5x fairly precious gems (100gp each)
- 12x semi-precious gems (75 gp each)
- 25xp to gokar for stumbling on the golem bug
- 800 xp for a golem
- +1 mithreal elven curve blade of spell-storing (11880 gp value)