Staff of Melkior: Difference between revisions

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(Created page with "{{stub}} Minor Artifact : The heart of this item's power is a shard of the hobgoblin artifact, "Totem of Ill Weather", several centuries ago a fist sized chunk of amber was stol...")
 
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Minor Artifact : The heart of this item's power is a shard of the hobgoblin artifact, "Totem of Ill Weather", several centuries ago a fist sized chunk of amber was stolen from it, carved in the shape of a human heart. That now sits in the fist of darkwood branches, shaped like a skeletal grasping hand. Peering deep within the stone, one can see a single insect on unknown type entombed inside.
Minor Artifact : The heart of this item's power is a shard of the hobgoblin artifact, "Totem of Ill Weather", several centuries ago a fist sized chunk of amber was stolen from it, carved in the shape of a human heart. That now sits in the fist of darkwood branches, shaped like a skeletal grasping hand. Peering deep within the stone, one can see a single insect on unknown type entombed inside.
Without the "True Name" Feat:
-----------------------------
>-1 Charge/Day, at sunrise. Will take from owner when it hits zero.
>+2 Quarterstaff
>6 Charges
>1 Con. Damage (nonmagical healing only) to restore 2 charges.
Abilities as level 10 caster
0 Charges:
Detect Undead
Detect Magic
1 Charge
--------
+Death Knell (Restores 2 Charges) [+HD in Shadow XP]
+True Strike
+Cause Fear [DC 16]
2 Charges
---------
+Command Undead [DC 17]
+False Life (1d10+10)
+See Invisibility (Level 12 caster)
3 Charges
---------
+Vampiric Touch (6d6, gain 3 Charges) [DC 19]
  = Maximum damage vs. Allies
+Halt Undead [DC 18] (Level 12 caster)
4 Charges
---------
+Animate Dead (As Level 12)
+Fear [DC 19]
5 Charges
---------
+Magic Jar [DC 20]
(amber in staff as gem)
=====================
With the "True Name" Feat:
---
>+4 Quarterstaff
>No Charge Per Week when melded. -1 Per Day when drawn.
>True Name Focusbond (Can Apply "True Name" to Staff Effects)
>Amber Heart now counts as FOUR Gems, one for each chamber of the heart.
>10 Charges
0 Charges
---
+Meld Staff (Move Action) <Staff is absorbed into body>
+Death Knell (Restores 2 Charges) [+HD in Shadow XP]
Added to Powers:
All Effects now as 16th Level Caster
1 Charge (Move Action):
---
Withdraw Staff
3 Charges:
---
+Vampiric Touch becomes (8d6, gain 4 charges) [DC 19]
=Maximum Damage vs. Allies
5 Charges:
---
+Dismissal [DC 20]^
6 Charges:
---
+Create Undead^
7 Charges:
---
+Control Weather (can only downgrade)^
++ 1 extra charge for metamagic: Extend
++ 3 extra charge for metamagic: Widen, Maximize
8 Charges:
---
+Create Greater Undead^
^Requires use of Truename
---------
True-Name Feat

Latest revision as of 15:45, 28 September 2017

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Minor Artifact : The heart of this item's power is a shard of the hobgoblin artifact, "Totem of Ill Weather", several centuries ago a fist sized chunk of amber was stolen from it, carved in the shape of a human heart. That now sits in the fist of darkwood branches, shaped like a skeletal grasping hand. Peering deep within the stone, one can see a single insect on unknown type entombed inside.

Without the "True Name" Feat:


>-1 Charge/Day, at sunrise. Will take from owner when it hits zero. >+2 Quarterstaff >6 Charges >1 Con. Damage (nonmagical healing only) to restore 2 charges.

Abilities as level 10 caster

0 Charges: Detect Undead Detect Magic

1 Charge


+Death Knell (Restores 2 Charges) [+HD in Shadow XP] +True Strike +Cause Fear [DC 16]

2 Charges


+Command Undead [DC 17] +False Life (1d10+10) +See Invisibility (Level 12 caster)

3 Charges


+Vampiric Touch (6d6, gain 3 Charges) [DC 19]

 = Maximum damage vs. Allies

+Halt Undead [DC 18] (Level 12 caster)

4 Charges


+Animate Dead (As Level 12) +Fear [DC 19]

5 Charges


+Magic Jar [DC 20] (amber in staff as gem)

=========

With the "True Name" Feat: --- >+4 Quarterstaff >No Charge Per Week when melded. -1 Per Day when drawn. >True Name Focusbond (Can Apply "True Name" to Staff Effects) >Amber Heart now counts as FOUR Gems, one for each chamber of the heart. >10 Charges

0 Charges --- +Meld Staff (Move Action) <Staff is absorbed into body> +Death Knell (Restores 2 Charges) [+HD in Shadow XP]

Added to Powers: All Effects now as 16th Level Caster

1 Charge (Move Action): --- Withdraw Staff

3 Charges: --- +Vampiric Touch becomes (8d6, gain 4 charges) [DC 19]

=Maximum Damage vs. Allies

5 Charges: --- +Dismissal [DC 20]^

6 Charges: --- +Create Undead^

7 Charges: --- +Control Weather (can only downgrade)^ ++ 1 extra charge for metamagic: Extend ++ 3 extra charge for metamagic: Widen, Maximize

8 Charges: --- +Create Greater Undead^

^Requires use of Truename


True-Name Feat