Demi-Pantheon: Difference between revisions
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The mortal champions of the of the [[Eight]] who were raised to Demi-Godhood after the [[Battle of Sacrifice]]. The were the receptacles of godly might until the [[ascension]] of [[Alexandria]] to the [[Omnity]]. | The mortal champions of the of the [[Eight]] who were raised to Demi-Godhood after the [[Battle of Sacrifice]]. The were the receptacles of godly might until the [[ascension]] of [[Alexandria]] to the [[Omnity]], which utterly destroyed them. | ||
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|- | |- | ||
! Tempesta | ! Tempesta | ||
| Storms, Lightning and the Sea || Water, Ocean, Air, Storm, Travel, Chaos || Female || | | Storms, Lightning and the Sea || Water, Ocean, Air, Storm, Travel, Chaos || Female || Lizardfolk || CN || | ||
|- | |- | ||
! Nintar | ! Nintar | ||
Line 77: | Line 77: | ||
! Reth | ! Reth | ||
| Hunting and Dancing || Plant, Animal, Air, Earth, Fire || Female || Elf || CG || | | Hunting and Dancing || Plant, Animal, Air, Earth, Fire || Female || Elf || CG || | ||
|- | |||
! Sarai | |||
| Love and Pleasure || Family, Renewal, Charm, Healing || Female || Elf || CG || | |||
|- | |||
! Thraq | |||
| Ice and Mountains || Water, Cavern, Illusion, Strength || Male || Dwarf || LN || | |||
|- | |||
! Moyria | |||
| Rivers, Streams, and Lakes || Water, Travel, Healing, Chaos || Female || Half-Elf || CN || | |||
|- | |||
! Lyssia | |||
| Music, Bards, and Wanderers || Trickery, Illusion, Spell, Magic, Knowledge, Fate || Female || Human || N || | |||
|- | |||
! Alandradar | |||
| Travel and Nomads || Travel, Trickery, Trade, Chaos, Luck || Male || Gnome || N || | |||
|- | |||
! Hroth | |||
| Leadership and Guardianship || Protection, Charm, Good, Law || Male || Human || LG || | |||
|- | |||
! Snibrnuth | |||
| The Earth. Minerals and Caverns || Earth, Craft, Trade, Metal, Cavern || Male || Gnome || NG || | |||
|- | |||
! Fayae | |||
| Fate and Divination || Fate, Knowledge, Magic, Spell, Time || Female || Lizardfolk || N || | |||
|- | |||
! The Night Serpent | |||
| Sleep and Night || Darkness, Charm, Renewal, Moon || Male || Lizardfolk || N || | |||
|} | |} | ||
(Note: Deities races and sexes are for information purposes only. The deities long ago transcended any notion of race or gender. Characters may choose deities without regards to the race or alignment of their patron. Character clerics may choose two domains among those allowed by their deity.) | (Note: Deities races and sexes are for information purposes only. The deities long ago transcended any notion of race or gender. Characters may choose deities without regards to the race or alignment of their patron. Character clerics may choose two domains among those allowed by their deity.) | ||
Revision as of 17:07, 11 December 2009
The mortal champions of the of the Eight who were raised to Demi-Godhood after the Battle of Sacrifice. The were the receptacles of godly might until the ascension of Alexandria to the Omnity, which utterly destroyed them.
List of the Demi-Pantheon
× Name | Spheres of Influence | Available Domains | Gender | Race | Alignment | |
---|---|---|---|---|---|---|
Brax | War and Conflict | Strength, Knowledge, Destruction, Planning, War | Male | Dwarf | LN | |
Tembre | Artisans and Crafts | Craft, Metal, Trade | Male | Human | N | |
Tallia | Wine and Theatre | Illusion, Knowledge, Luck, Trickery | Female | Elf | NG | |
Strom | Justice and Retribution | Law, Retribution, Strength, Protection | Male | Human | N | |
Morgion | Death | Death, Renewal, Time | Female | Gnome | N | |
Tempesta | Storms, Lightning and the Sea | Water, Ocean, Air, Storm, Travel, Chaos | Female | Lizardfolk | CN | |
Nintar | Darkness. Trickery. Merchants | Darkness, Trickery, Craft, Illusion, Trade, Luck | Male | Halfling | CN | |
Alluria | Nature | Animal, Earth, Air, Water, Plant [Also: Druid Class] | Female | Elf | N | |
Elbeth | Birth and Marriage | Healing, Renewal, Family, Protection | Female | Halfling | NG | |
Tilatil | Scholarship and Learning | Knowledge, Planning, Healing, Magic, Spell | Male | Gnome | LN | |
Natalia | Peace and Diplomacy | Good, Law, Protection, Healing, Nobility, Charm | Female | Half-Elf | LG | |
Markos | Invention and Innovation | Knowledge, Trade, Craft, Metal | Male | Human | LN | |
Agliar | Law and Order | Law, Nobility, Planning, Protection | Male | Dwarf | LN | |
Natashial | Athletics and Competition | Strength, Luck, Time, Travel | Female | Elf | NG | |
Catar | Forests and Wild Places | Plant, Renewal, Water, Strength, Healing | Male | Half-Orc | N | |
Palaril | Agriculture | Renewal, Plant, Water, Planning | Female | Halfling | NG | |
Atharia | Wisdom | Fate, Planning, Nobility, Knowledge | Female | Elf | NG | |
Hepalia | Medicine and Healing | Healing, Renewal, Plant, Good | Female | Human | CG | |
Hrax | Blacksmiths and Metalworking | Craft, Metal, Trade, Fire | Male | Dwarf | LN | |
Lunati | Poetry and Romance | Moon, Fate, Good, Darkness, Time | Female | Half-Elf | CG | |
Talar | Chastity and Virtue | Good, Nobility, Protection, Magic, Spell | Female | Human | LG | |
Sari | Hope and Innocence, Children | Protection, Good, Family, Renewal | Female | Halfling | CG | |
Reth | Hunting and Dancing | Plant, Animal, Air, Earth, Fire | Female | Elf | CG | |
Sarai | Love and Pleasure | Family, Renewal, Charm, Healing | Female | Elf | CG | |
Thraq | Ice and Mountains | Water, Cavern, Illusion, Strength | Male | Dwarf | LN | |
Moyria | Rivers, Streams, and Lakes | Water, Travel, Healing, Chaos | Female | Half-Elf | CN | |
Lyssia | Music, Bards, and Wanderers | Trickery, Illusion, Spell, Magic, Knowledge, Fate | Female | Human | N | |
Alandradar | Travel and Nomads | Travel, Trickery, Trade, Chaos, Luck | Male | Gnome | N | |
Hroth | Leadership and Guardianship | Protection, Charm, Good, Law | Male | Human | LG | |
Snibrnuth | The Earth. Minerals and Caverns | Earth, Craft, Trade, Metal, Cavern | Male | Gnome | NG | |
Fayae | Fate and Divination | Fate, Knowledge, Magic, Spell, Time | Female | Lizardfolk | N | |
The Night Serpent | Sleep and Night | Darkness, Charm, Renewal, Moon | Male | Lizardfolk | N |
(Note: Deities races and sexes are for information purposes only. The deities long ago transcended any notion of race or gender. Characters may choose deities without regards to the race or alignment of their patron. Character clerics may choose two domains among those allowed by their deity.)