Table: Spellcraft Checks: Difference between revisions
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(New page: {| class="wikitable" style="text-align:left" |+ |- ! DC !! Action |- ! | 13 || Use <i>read magic</i> to identify a <i>Glyph of Warding</i>. || |- ! | 15 + Spell Level || Identify a spe...) |
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Revision as of 16:16, 21 December 2009
| DC | Action | ||
|---|---|---|---|
| 13 | Use read magic to identify a Glyph of Warding. | ||
| 15 + Spell Level | Identify a spell being cast. | ||
| 15 + Spell Level | Learn a new spell from a spellbook. (No retries until another rank in Spellcraft) | ||
| 15 + Spell Level | Prepare from someone else's spellbook. | ||
| 15 + Spell Level | Determine school of magic while using detect magic. | ||
| 19 | Identify a symbol using read magic | ||
| 20 + Spell Level | Identify a spell in place whose effects you can see. | ||
| 20 + Spell Level | Identify materials shaped or summoned by magic. | ||
| 20 + Spell Level | Decipher a written scroll without read magic. Full round action, one attempt per day. | ||
| 25 + Spell Level | Identify a spell you have just saved against. No retries. | ||
| 25 | Identify a potion. Requires one minute. | ||
| 20 | Draw a diagram to allow dimensional anchor to be cast on a magic circle Takes ten minutes. No retries. | ||
| 30+ | Understand a strange or unique magic. Variable time. No retries. |