Table: Use Rope: Difference between revisions
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(New page: {| class="wikitable" style="text-align:left" |+ |- ! DC !! Action |- ! | 10 || Tie a firm knot. || |- ! | 10 || Secure a grapnel (add 2 for every 10 feet the hook is thrown, to a maxim...) |
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| 15 || Tie a special knot. || | | 15 || Tie a special knot. || | ||
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| 15 || Tie a rope around oneself one-handed. || | | 15 || Tie a rope around oneself one-handed. || | ||
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Revision as of 02:48, 19 January 2010
DC | Action | ||
---|---|---|---|
10 | Tie a firm knot. | ||
10 | Secure a grapnel (add 2 for every 10 feet the hook is thrown, to a maximum of 20 at 50 feet). | ||
15 | Tie a special knot. | ||
15 | Tie a rope around oneself one-handed. | ||
15 | Splice two ropes together. | ||
Variable | Bind a character. |
Binding a character is a check opposed by the character's Escape Artist skill. The binder gets a +10 to this roll (it is easier to bind than to escape). The Use Rope roll is not made until the character attempts to escape.
Special:
Silk rope provides a +2 circumstance bonus to Use Rope checks made with that rope.
Rope on which the spell animate rope has been cast provides a +2 circumstance bonus to Use Rope checks made with that rope. This bonus stacks with the bonus for having silk rope.
Synergies:
5 ranks in Use Rope gives +2 to climbing checks made with the use of rope.
5 ranks in Use Rope gives +2 to Escape Artist checks made to escape rope bindings.
5 ranks in Escape Artist gives +2 to Use Rope checks made to bind a character.