Talk:Language: Difference between revisions
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This is interesting. Would there be a similar chart for bonuses/penalties for decipher script? -gm | This is interesting. Would there be a similar chart for bonuses/penalties for decipher script? -gm | ||
:Holy cow you just killed a bunch of text.. did you mean to be doing that? -[[User:Feantari|Feantari]] |
Revision as of 17:20, 17 February 2010
Here are some proposed mechanics for related languages:
Attempting to get a message across when speakers understand related languages depends on the complexity of the message, and the closeness of the linguistic relation. An Intelligence (Sense Motive is a possibility here... If that is used, the DCs should be higher) roll is made against the DC given in the table. Failure by 4 or less indicates that some essential point is lost in conveying the message, but the general idea is gotten across. Failure by 5-10 means that some essential point is MIS-understood, and false information is conveyed. Failure by 11 or more means that no information is conveyed.
Dialects | Closely Related | Related | Distantly Related | Not Related | |
---|---|---|---|---|---|
Simple Message | - | 5 | 10 | 20 | 30 |
Complex Message | 5 | 10 | 20 | 30 | 40 |
This is interesting. Would there be a similar chart for bonuses/penalties for decipher script? -gm
- Holy cow you just killed a bunch of text.. did you mean to be doing that? -Feantari