Neven b'Aaronurt's Character Sheet: Difference between revisions
(New page: ==Attributes== {| |Strength || 10 (+0) |- |Dexterity || 16 (+3) |- |Constitution || 10 (+0) |- |Intelligence || 12 (+1) |- |Wisdom || 16 (+3) |- |Charisma || 10 (+0) |} ==Secondary At...) |
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Level 2 Druid | |||
==Attributes== | ==Attributes== | ||
{| | {| | ||
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==Secondary Attributes== | ==Secondary Attributes== | ||
{| | {| | ||
|Hit Points || 15 | |Hit Points || 15 | ||
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|Armor Class || 20 (+4 from Hide Armor, +3 from Dex, +2 from Shield, +1 for Size) | |Armor Class || 20 (+4 from Hide Armor, +3 from Dex, +2 from Shield, +1 for Size) | ||
|- | |- | ||
|Base Attack Bonus || +1 | |Base Attack Bonus || +1 | ||
|- | |- | ||
|Base Speed || 20 Feet (15 feet due to armor) | |Base Speed || 20 Feet (15 feet due to armor) | ||
|- | |- | ||
|Fort Save || + | |Fort Save || +4 (+3 Base, +1 Halfling Racial Bonus) | ||
|- | |- | ||
|Reflex || + | |Reflex || +7 (+0 Base, +3 Stat, +1 Halfling Racial Bonus) | ||
|- | |- | ||
|Will Save || + | |Will Save || +7 (+3 Base, +3 Stat, +1 Halfling Racial Bonus) | ||
|} | |} | ||
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*Ubrekti | *Ubrekti | ||
*??????? | *??????? | ||
*Sylvan | |||
==Feats and Abilities== | ==Feats and Abilities== | ||
===Abilities=== | ===Druid Class Abilities=== | ||
( | Animal Companion<br /> | ||
Nature Sense<br /> | |||
Wild Empathy<br /> | |||
Small Size<br /> | |||
Light armor proficiency<br /> | |||
Medium armor proficiency<br /> | |||
Armor restriction (no metal)--A druid who wears metal armor or carries a metal shield loses all supernatural and spell-like abilities while wearing the armor or shield, and for twenty-four hours after relinquishing the protective garment<br /> | |||
Woodland Stride<br /> | |||
Spontaneous Casting (Nature's Ally spells)<br /> | |||
Bonus languages--Sylvan <br /> | |||
Proficiency with the following: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, spear, and any natural weapons gained with the Wild Shape ability<br /> | |||
===Halfling Racial Abilities=== | |||
+2 racial bonus on Climb, Jump, and Move Silently checks<br /> | |||
+1 racial bonus on all saving throws<br /> | |||
+2 morale bonus on saving throws against fear (stacks with other bonus)<br /> | |||
+1 racial bonus on attack rolls with thrown weapons and slings<br /> | |||
+2 racial bonus on Listen checks<br /> | |||
+2 Dexterity, -2 Strength<br /> | |||
===Purchased=== | ===Purchased=== | ||
*Mounted Combat | *Mounted Combat | ||
== | ==Skills== | ||
( | {|class=sortable | ||
!|Skill||Bonus|| Bonus Derivation | |||
|- | |||
|Survival||+9|| 4 ranks, +3 stat, +2 Nature Sense | |||
|- | |||
|Profession: Herbalist||+8|| 5 ranks, +3 stat | |||
|- | |||
|Knowledge(Nature)||+7|| 4 ranks, +1 stat, +2 Nature Sense | |||
|- | |||
|Ride||+7|| 4 ranks, +3 stat | |||
|- | |||
|Jump||+5|| 0 ranks, +3 stat, +2 racial | |||
|- | |||
|Listen||+5|| 0 ranks, +3 stat, +2 racial | |||
|- | |||
|Move Silently||+5|| 0 ranks, +3 stat, +2 racial | |||
|- | |||
|Diplomacy||+4|| 4 ranks, +0 stat | |||
|- | |||
|Handle Animal||+4||4 ranks,+0 stat | |||
|- | |||
|Climb||+2|| 0 ranks, +0 stat, +2 racial | |||
|} | |||
==Cool Items== | ==Cool Items== |
Latest revision as of 18:57, 15 March 2010
Level 2 Druid
Attributes
Strength | 10 (+0) |
Dexterity | 16 (+3) |
Constitution | 10 (+0) |
Intelligence | 12 (+1) |
Wisdom | 16 (+3) |
Charisma | 10 (+0) |
Secondary Attributes
Hit Points | 15 |
Armor Class | 20 (+4 from Hide Armor, +3 from Dex, +2 from Shield, +1 for Size) |
Base Attack Bonus | +1 |
Base Speed | 20 Feet (15 feet due to armor) |
Fort Save | +4 (+3 Base, +1 Halfling Racial Bonus) |
Reflex | +7 (+0 Base, +3 Stat, +1 Halfling Racial Bonus) |
Will Save | +7 (+3 Base, +3 Stat, +1 Halfling Racial Bonus) |
Languages
- Odessan
- Ubrekti
- ???????
- Sylvan
Feats and Abilities
Druid Class Abilities
Animal Companion
Nature Sense
Wild Empathy
Small Size
Light armor proficiency
Medium armor proficiency
Armor restriction (no metal)--A druid who wears metal armor or carries a metal shield loses all supernatural and spell-like abilities while wearing the armor or shield, and for twenty-four hours after relinquishing the protective garment
Woodland Stride
Spontaneous Casting (Nature's Ally spells)
Bonus languages--Sylvan
Proficiency with the following: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, spear, and any natural weapons gained with the Wild Shape ability
Halfling Racial Abilities
+2 racial bonus on Climb, Jump, and Move Silently checks
+1 racial bonus on all saving throws
+2 morale bonus on saving throws against fear (stacks with other bonus)
+1 racial bonus on attack rolls with thrown weapons and slings
+2 racial bonus on Listen checks
+2 Dexterity, -2 Strength
Purchased
- Mounted Combat
Skills
Skill | Bonus | Bonus Derivation |
---|---|---|
Survival | +9 | 4 ranks, +3 stat, +2 Nature Sense |
Profession: Herbalist | +8 | 5 ranks, +3 stat |
Knowledge(Nature) | +7 | 4 ranks, +1 stat, +2 Nature Sense |
Ride | +7 | 4 ranks, +3 stat |
Jump | +5 | 0 ranks, +3 stat, +2 racial |
Listen | +5 | 0 ranks, +3 stat, +2 racial |
Move Silently | +5 | 0 ranks, +3 stat, +2 racial |
Diplomacy | +4 | 4 ranks, +0 stat |
Handle Animal | +4 | 4 ranks,+0 stat |
Climb | +2 | 0 ranks, +0 stat, +2 racial |
Cool Items
- Roadwater supplies.