Ghost Elk: Difference between revisions
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Speed: 50 ft. (10 squares) | Speed: 50 ft. (10 squares) | ||
Armor Class: | Armor Class: 15(- lsize, +2 Dex, +4natural), touch10, ff 13 | ||
Base Att/Grapp: +2/+12 | Base Att/Grapp: +2/+12 | ||
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special qualities: lowlight vision, darkvision (see below) scent, Pass Without Trace at Will. | special qualities: lowlight vision, darkvision (see below) scent, Pass Without Trace at Will. | ||
saves F/R/W: + | saves F/R/W: +7/+5/+3 | ||
Abilities: str 22, dex | Abilities: str 22, dex 14, con 18, int 6, wis 14, cha 6 | ||
skills: listen +6 spot +6 | skills: listen +6 spot +6 | ||
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environment: cold and temperate forest, hill and mountains | environment: cold and temperate forest, hill and mountains | ||
organization: | organization: Unique | ||
challenge rating: 1 | challenge rating: 1 | ||
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treasure: none | treasure: none | ||
alignment: neutral | alignment: neutral | ||
advancement: 4-10 HD (Large) | advancement: 4-10 HD (Large) |
Revision as of 00:28, 14 February 2011
The Ghost Elk is a mysterious elk that appeared to Anise after she buried Elven Remains found among gear looted from a band of Hand Halflings by Orc Looters in the depopulated Draglet region.
It's not REALLY a ghost. It's just a name.
Ghost Elk [Magical Beast]
(Modified) Elk (via World of Warcraft Manual of Monsters)
Hit Dice: 3d10+9
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 15(- lsize, +2 Dex, +4natural), touch10, ff 13
Base Att/Grapp: +2/+12
Attack: Hoof +7 Melee (1d6+6) or bite +7 melee (1d8+6) or gore +7 melee (1d8+6)
full attack: 2 hooves +7 melee(1d6+6) and bite +2 melee (1d8+3) or gore +2 melee (1d8+3) (Antlers count as Magic Weapon for DR)
space/reach: 10ft/5ft
special attack: charge
special qualities: lowlight vision, darkvision (see below) scent, Pass Without Trace at Will.
saves F/R/W: +7/+5/+3
Abilities: str 22, dex 14, con 18, int 6, wis 14, cha 6
skills: listen +6 spot +6
feats: alertness, endurance
environment: cold and temperate forest, hill and mountains
organization: Unique
challenge rating: 1
treasure: none
alignment: neutral
advancement: 4-10 HD (Large)
Level Adjustment: --
Magical Beast Special Abilities
10 Sided HD
BaB Calculated as Fighter
Good Fort and Reflex Saves
Skill Points = 2 + Int Mod; 4x Skills for First Level
Darkvision : 60'
Eat, Breathe, and Sleep as normal.