Teleport Legion: Difference between revisions
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(New page: Transmutation [Teleportation, War] Level: Sor/Wiz 7 Components: V, S, M Casting Time: 30 Minutes Range: Medium 100 ft + 10 ft/lvl Area: Willing Creatures within a 60 foot radius. ...) |
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Transmutation [Teleportation, War] | {{Spell | ||
| school=Transmutation | |||
| supp=[Teleportation, War] | |||
| class1=Sor/Wiz | |||
| class1lvl=7 | |||
| comp=V, S, M | |||
| casttime=30 minutes | |||
| range=Medium 100 ft + 10 ft/lvl | |||
| tsea=a | |||
| subj=Willing creatures within a 60 foot radius (see description for quantity) | |||
| dur=Instant | |||
| save=Will negates | |||
| sr=No | |||
| material= A silver chain, worth at least 100/200/400 gold pieces per creature transported, depending on size. All of the creatures to be transported are connected by the chain, which is then locked by an masterwork lock of mithril worth at least 500 gold. The chain is not consumed in the casting, but might be destroyed depending on the situation the group is dumped into. | |||
| text=All targeted creatures are teleported to a location designated by the caster, who must roll for mishap as ''teleport''. The location must be on the same plane, and must be familiar or very familiar to you, otherwise the initial mishap roll gains a +75. At most, this spell may transport 10 medium or smaller per level, along with their gear. (Large creatures count as 2, Giant count as 4, and nothing larger than giant sized can be transported in this way.) | |||
| seealso=[http://www.d20srd.org/srd/spells/teleport.htm Teleport] | |||
}} | |||
All targeted creatures are teleported to a location designated by the caster, who must roll for mishap as teleport. The location must be on the same plane, and must be familiar or very familiar to you, otherwise the initial mishap roll gains a +75. At most, this spell may transport 10 medium or smaller per level, along with their gear. (Large creatures count as 2, Giant count as 4, and nothing larger than giant sized can be transported in this way.) | |||
Latest revision as of 05:43, 16 February 2011
Transmutation [Teleportation, War] | |
Level: | Sor/Wiz 7 |
---|---|
Components: | V, S, M |
Casting time: | 30 minutes |
Range: | Medium 100 ft + 10 ft/lvl |
Targets, Effect, or Area: | Willing creatures within a 60 foot radius (see description for quantity) |
Duration: | Instant |
Saving Throw: | Will negates |
Spell Resistance: | No |
Material Components: | A silver chain, worth at least 100/200/400 gold pieces per creature transported, depending on size. All of the creatures to be transported are connected by the chain, which is then locked by an masterwork lock of mithril worth at least 500 gold. The chain is not consumed in the casting, but might be destroyed depending on the situation the group is dumped into. |
Description
All targeted creatures are teleported to a location designated by the caster, who must roll for mishap as teleport. The location must be on the same plane, and must be familiar or very familiar to you, otherwise the initial mishap roll gains a +75. At most, this spell may transport 10 medium or smaller per level, along with their gear. (Large creatures count as 2, Giant count as 4, and nothing larger than giant sized can be transported in this way.)