Ghost Elk: Difference between revisions
No edit summary |
(Bab calcuated as fighter. HP is from the average calculated for SRD monsters--this Ghost Elk could have player HP, up to you) |
||
Line 10: | Line 10: | ||
(Modified) Elk (via World of Warcraft Manual of Monsters) | (Modified) Elk (via World of Warcraft Manual of Monsters) | ||
Hit Dice: 3d10+9 | Hit Dice: 3d10+9 (25 hp) | ||
Initiative: +1 | Initiative: +1 | ||
Line 16: | Line 16: | ||
Speed: 50 ft. (10 squares) | Speed: 50 ft. (10 squares) | ||
Armor Class: 15(- | Armor Class: 15(-l size, +2 Dex, +4natural), touch 10, ff 13 | ||
Base Att/Grapp: + | Base Att/Grapp: +3/+13 | ||
Attack: Hoof + | Attack: Hoof +8 Melee (1d6+6) or bite +8 melee (1d8+6) or gore +8 melee (1d8+6) (3 bab, 6 str, -1 size) | ||
full attack: 2 hooves + | full attack: 2 hooves +8 melee(1d6+6) and bite +3 melee (1d8+3) or gore +3 melee (1d8+3) (Antlers count as Magic Weapon for DR) | ||
space/reach: 10ft/5ft | space/reach: 10ft/5ft | ||
Line 28: | Line 28: | ||
special attack: charge | special attack: charge | ||
special qualities: lowlight vision, darkvision (see below) scent, | special qualities: lowlight vision, darkvision (see below), ''scent'', ''trackless'' | ||
saves F/R/W: +7/+5/+3 | saves F/R/W: +7/+5/+3 | ||
Line 34: | Line 34: | ||
Abilities: str 22, dex 14, con 18, int 6, wis 14, cha 6 | Abilities: str 22, dex 14, con 18, int 6, wis 14, cha 6 | ||
skills: listen + | skills: listen +7 spot +7 (3 skill points each, 2 alertness, 2 wis bonus) | ||
feats: alertness, endurance | feats: alertness, endurance | ||
Line 67: | Line 67: | ||
Eat, Breathe, and Sleep as normal. | Eat, Breathe, and Sleep as normal. | ||
''trackless'': As a free action, this creature may cast Pass Without Trace on itself. |
Revision as of 14:03, 24 February 2011
The Ghost Elk is a mysterious elk that appeared to Anise after she buried Elven Remains found among gear looted from a band of Hand Halflings by Orc Opportunists in the depopulated Draglet region.
It's not REALLY a ghost. It's just a name.
Ghost Elk [Magical Beast]
(Modified) Elk (via World of Warcraft Manual of Monsters)
Hit Dice: 3d10+9 (25 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 15(-l size, +2 Dex, +4natural), touch 10, ff 13
Base Att/Grapp: +3/+13
Attack: Hoof +8 Melee (1d6+6) or bite +8 melee (1d8+6) or gore +8 melee (1d8+6) (3 bab, 6 str, -1 size)
full attack: 2 hooves +8 melee(1d6+6) and bite +3 melee (1d8+3) or gore +3 melee (1d8+3) (Antlers count as Magic Weapon for DR)
space/reach: 10ft/5ft
special attack: charge
special qualities: lowlight vision, darkvision (see below), scent, trackless
saves F/R/W: +7/+5/+3
Abilities: str 22, dex 14, con 18, int 6, wis 14, cha 6
skills: listen +7 spot +7 (3 skill points each, 2 alertness, 2 wis bonus)
feats: alertness, endurance
environment: cold and temperate forest, hill and mountains
organization: Unique
challenge rating: 1
treasure: none
alignment: neutral
advancement: 4-10 HD (Large)
Level Adjustment: --
Magical Beast Special Abilities
10 Sided HD
BaB Calculated as Fighter
Good Fort and Reflex Saves
Skill Points = 2 + Int Mod; 4x Skills for First Level
Darkvision : 60'
Eat, Breathe, and Sleep as normal.
trackless: As a free action, this creature may cast Pass Without Trace on itself.