Ghost Elk: Difference between revisions

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(Bab calcuated as fighter. HP is from the average calculated for SRD monsters--this Ghost Elk could have player HP, up to you)
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(Modified) Elk (via World of Warcraft Manual of Monsters)
(Modified) Elk (via World of Warcraft Manual of Monsters)


Hit Dice: 3d10+9
Hit Dice: 3d10+9 (25 hp)


Initiative: +1
Initiative: +1
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Speed: 50 ft. (10 squares)  
Speed: 50 ft. (10 squares)  


Armor Class: 15(- lsize, +2 Dex, +4natural), touch10, ff 13  
Armor Class: 15(-l size, +2 Dex, +4natural), touch 10, ff 13  


Base Att/Grapp: +2/+12
Base Att/Grapp: +3/+13


Attack: Hoof +7 Melee (1d6+6) or bite +7 melee (1d8+6) or gore +7 melee (1d8+6)
Attack: Hoof +8 Melee (1d6+6) or bite +8 melee (1d8+6) or gore +8 melee (1d8+6) (3 bab, 6 str, -1 size)


full attack: 2 hooves +7 melee(1d6+6) and bite +2 melee (1d8+3) or gore +2 melee (1d8+3) (Antlers count as Magic Weapon for DR)
full attack: 2 hooves +8 melee(1d6+6) and bite +3 melee (1d8+3) or gore +3 melee (1d8+3) (Antlers count as Magic Weapon for DR)


space/reach: 10ft/5ft  
space/reach: 10ft/5ft  
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special attack: charge  
special attack: charge  


special qualities: lowlight vision, darkvision (see below) scent, Pass Without Trace at Will.
special qualities: lowlight vision, darkvision (see below), ''scent'', ''trackless''


saves F/R/W: +7/+5/+3
saves F/R/W: +7/+5/+3
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Abilities: str 22, dex 14, con 18, int 6, wis 14, cha 6  
Abilities: str 22, dex 14, con 18, int 6, wis 14, cha 6  


skills: listen +6 spot +6
skills: listen +7 spot +7 (3 skill points each, 2 alertness, 2 wis bonus)


feats: alertness, endurance  
feats: alertness, endurance  
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Eat, Breathe, and Sleep as normal.
Eat, Breathe, and Sleep as normal.
''trackless'': As a free action, this creature may cast Pass Without Trace on itself.

Revision as of 14:03, 24 February 2011

The Ghost Elk is a mysterious elk that appeared to Anise after she buried Elven Remains found among gear looted from a band of Hand Halflings by Orc Opportunists in the depopulated Draglet region.

It's not REALLY a ghost. It's just a name.

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Ghost Elk [Magical Beast]

(Modified) Elk (via World of Warcraft Manual of Monsters)

Hit Dice: 3d10+9 (25 hp)

Initiative: +1

Speed: 50 ft. (10 squares)

Armor Class: 15(-l size, +2 Dex, +4natural), touch 10, ff 13

Base Att/Grapp: +3/+13

Attack: Hoof +8 Melee (1d6+6) or bite +8 melee (1d8+6) or gore +8 melee (1d8+6) (3 bab, 6 str, -1 size)

full attack: 2 hooves +8 melee(1d6+6) and bite +3 melee (1d8+3) or gore +3 melee (1d8+3) (Antlers count as Magic Weapon for DR)

space/reach: 10ft/5ft

special attack: charge

special qualities: lowlight vision, darkvision (see below), scent, trackless

saves F/R/W: +7/+5/+3

Abilities: str 22, dex 14, con 18, int 6, wis 14, cha 6

skills: listen +7 spot +7 (3 skill points each, 2 alertness, 2 wis bonus)

feats: alertness, endurance

environment: cold and temperate forest, hill and mountains

organization: Unique

challenge rating: 1

treasure: none

alignment: neutral

advancement: 4-10 HD (Large)

Level Adjustment: --


Magical Beast Special Abilities

10 Sided HD

BaB Calculated as Fighter

Good Fort and Reflex Saves

Skill Points = 2 + Int Mod; 4x Skills for First Level

Darkvision : 60'

Eat, Breathe, and Sleep as normal.

trackless: As a free action, this creature may cast Pass Without Trace on itself.