Talk:Rhino's Rush: Difference between revisions
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OhgodGilneedsthisYESTERDAY -[[User:Slitherrr|Slitherrr]] | OhgodGilneedsthisYESTERDAY -[[User:Slitherrr|Slitherrr]] | ||
: Target: Self. | : Target: Self. -gm | ||
== Quality == | |||
So in everyday scenarios am I right that this isn't so great? For major smites/single-shot setups/etc it could be good, though? In everyday cases, wouldn't it be: | |||
* Rd1: | |||
** Cast ''Rhino's Rush'' | |||
** Move into position for a charge next round | |||
* Rd2: | |||
** Hope the angle didn't change or nothing got in the way | |||
** Charge, if you hit, get double-damage. | |||
It doesn't seem wildly better than without the spell: | |||
* Rd1: | |||
** Charge now, hit for single damage | |||
* Rd2: | |||
** Get full attack up close | |||
Of course if you put a lot of oomph behind that one attack, it could be better overall? Any other strategy here I'm missing? Potions? | |||
-[[User:Mattie|Mattie]] | |||
== Lances == | |||
I assume this is 3x damage charging with lances? -[[User:Mattie|Mattie]] |
Revision as of 20:07, 18 March 2011
OhgodGilneedsthisYESTERDAY -Slitherrr
- Target: Self. -gm
Quality
So in everyday scenarios am I right that this isn't so great? For major smites/single-shot setups/etc it could be good, though? In everyday cases, wouldn't it be:
- Rd1:
- Cast Rhino's Rush
- Move into position for a charge next round
- Rd2:
- Hope the angle didn't change or nothing got in the way
- Charge, if you hit, get double-damage.
It doesn't seem wildly better than without the spell:
- Rd1:
- Charge now, hit for single damage
- Rd2:
- Get full attack up close
Of course if you put a lot of oomph behind that one attack, it could be better overall? Any other strategy here I'm missing? Potions? -Mattie
Lances
I assume this is 3x damage charging with lances? -Mattie