Talk:Rhino's Rush: Difference between revisions
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* Rd2: | * Rd2: | ||
** Get full attack up close | ** Get full attack up close | ||
:: Ayup, it's as you describe. -gm | |||
Of course if you put a lot of oomph behind that one attack, it could be better overall? Any other strategy here I'm missing? Potions? | Of course if you put a lot of oomph behind that one attack, it could be better overall? Any other strategy here I'm missing? Potions? |
Revision as of 20:09, 18 March 2011
OhgodGilneedsthisYESTERDAY -Slitherrr
- Target: Self. -gm
Quality
So in everyday scenarios am I right that this isn't so great? For major smites/single-shot setups/etc it could be good, though? In everyday cases, wouldn't it be:
- Rd1:
- Cast Rhino's Rush
- Move into position for a charge next round
- Rd2:
- Hope the angle didn't change or nothing got in the way
- Charge, if you hit, get double-damage.
It doesn't seem wildly better than without the spell:
- Rd1:
- Charge now, hit for single damage
- Rd2:
- Get full attack up close
- Ayup, it's as you describe. -gm
Of course if you put a lot of oomph behind that one attack, it could be better overall? Any other strategy here I'm missing? Potions? -Mattie
Lances
I assume this is 3x damage charging with lances? -Mattie