Chain Missile: Difference between revisions
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(Rewording more generally to include the special Shield-spell nullifier) |
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| save=None | | save=None | ||
| sr=Yes | | sr=Yes | ||
| text=As with <i>magic missile</i>, darts of force project from your fingertips to unerringly strike a creature. However, the missiles all may only strike one creature initially, after which each strike may then strike a secondary target. Each secondary target may only be struck by at most one of the missiles that struck the initial target. Each missile does 1d4+1 damage, and the caster may create one missile per two caster levels, up to a maximum of 10 missiles. Spells and spell items that protect from ''magic missile'' also protect from this spell. If the spell fails to | | text=As with <i>magic missile</i>, darts of force project from your fingertips to unerringly strike a creature. However, the missiles all may only strike one creature initially, after which each strike may then strike a secondary target. Each secondary target may only be struck by at most one of the missiles that struck the initial target. Each missile does 1d4+1 damage, and the caster may create one missile per two caster levels, up to a maximum of 10 missiles. Spells and spell items that protect from ''magic missile'' also protect from this spell. If the spell fails to do damage to the primary target, no secondary missiles are produced. | ||
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Revision as of 21:23, 18 March 2011
Evocation [Force] | |
Level: | Sor/Wiz 4 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Long (400 ft. + 40 ft/level) |
Targets, Effect, or Area: | One creature, plus another creature/2 levels. (Each of which must be no more than 30ft from the original) |
Duration: | instant |
Saving Throw: | None |
Spell Resistance: | Yes |
Description
As with magic missile, darts of force project from your fingertips to unerringly strike a creature. However, the missiles all may only strike one creature initially, after which each strike may then strike a secondary target. Each secondary target may only be struck by at most one of the missiles that struck the initial target. Each missile does 1d4+1 damage, and the caster may create one missile per two caster levels, up to a maximum of 10 missiles. Spells and spell items that protect from magic missile also protect from this spell. If the spell fails to do damage to the primary target, no secondary missiles are produced.