Arcane Disciple: Difference between revisions
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The Alexandrian Church is ancient, monolithic, omnipresent, and holds a near-monopoly on Divine power in the mainland. Over that period, members of the Church have learned a dazzling array of ways to harness Divine energy. | The Alexandrian Church is ancient, monolithic, omnipresent, and holds a near-monopoly on Divine power in the mainland. Over that period, members of the Church have learned a dazzling array of ways to harness Divine energy. | ||
The Arcane Disciple is a specialist cleric class. A player may choose to advance as a cleric OR one type of specialist cleric, but not both. A specialist cleric class otherwise counts as a cleric for the purposes of prestige classes, feats, etc. | The Arcane Disciple is a specialist cleric class. Arcane Disciples have studied the arcane arts and the fabric of divine magic to the point that they are able to mimic some arcane spells using divine energy, although only to a minor extent. | ||
A player may choose to advance as a cleric OR one type of specialist cleric, but not both. A specialist cleric class otherwise counts as a cleric for the purposes of prestige classes, feats, etc. | |||
* Has an aura and casting restrictions as a cleric | * Has an aura and casting restrictions as a cleric | ||
* Gain spells from Cleric spell list, with identical spells per day. | * Gain spells from Cleric spell list, with identical spells per day. | ||
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Arcane to Divine (Ex): The Arcane Disciple may chose one arcane spell from the bard or sor/wiz list. The spell must be one level lower than the highest level divine spell the character may cast. The arcane disciple may add this spell to his or her normal clerical list, and may cast it as a divine spell like any other. Likewise, all the spell from the Magic domain are added to her spell list, although she does not gain the Magic Domain itself. | Arcane to Divine (Ex): The Arcane Disciple may chose one arcane spell from the bard or sor/wiz list. The spell must be one level lower than the highest level divine spell the character may cast. The arcane disciple may add this spell to his or her normal clerical list, and may cast it as a divine spell like any other. Likewise, all the spell from the Magic domain are added to her spell list, although she does not gain the Magic Domain itself. | ||
'''Weapon and Armor Proficiency''': | '''Weapon and Armor Proficiency''': Arcane Disciples are proficient with all simple weapons. They are also proficient with light and medium armor, and shields (except tower shields) | ||
'''Bonus Feat''': Bonus feats must be metamagic or item creation feats. | '''Bonus Feat''': Bonus feats must be metamagic or item creation feats. | ||
[[Category:Base Classes]] | [[Category:Base Classes]] |
Latest revision as of 01:35, 5 April 2011
The Alexandrian Church is ancient, monolithic, omnipresent, and holds a near-monopoly on Divine power in the mainland. Over that period, members of the Church have learned a dazzling array of ways to harness Divine energy.
The Arcane Disciple is a specialist cleric class. Arcane Disciples have studied the arcane arts and the fabric of divine magic to the point that they are able to mimic some arcane spells using divine energy, although only to a minor extent.
A player may choose to advance as a cleric OR one type of specialist cleric, but not both. A specialist cleric class otherwise counts as a cleric for the purposes of prestige classes, feats, etc.
- Has an aura and casting restrictions as a cleric
- Gain spells from Cleric spell list, with identical spells per day.
- Does not receive domains
- May not spontaneously cast as inflict or cure
- May not turn or rebuke undead
Class Features
- Alignment: Any
- Hit Dice: d6
- Skill Points (at first level): (4 + int modifier) * 4
- Skill Points (at each additional level): 4 + int modifier
- Class Skills: Concentration, Craft, Decipher Script, Diplomacy, Heal, Knowledge (Arcane, History, Religion, the Planes) Profession, Spellcraft, Use Magic Device
Advancement
Base | Fort | Ref | Will | |||||||
Level | Attack Bonus | Save | Save | Save | Special | |||||
1st | +0 | +2 | +0 | +2 | Bonus Feat, Arcane to Divine | |||||
2nd | +1 | +3 | +0 | +3 | Arcane to Divine | |||||
3rd | +2 | +3 | +1 | +3 | Arcane to Divine | |||||
4th | +3 | +4 | +1 | +4 | Arcane to Divine | |||||
5th | +3 | +4 | +1 | +4 | Bonus Feat, Arcane to Divine | |||||
6th | +4 | +5 | +2 | +5 | Arcane to Divine | |||||
7th | +5 | +5 | +2 | +5 | Arcane to Divine | |||||
8th | +6/+1 | +6 | +2 | +6 | Arcane to Divine | |||||
9th | +6/+1 | +6 | +3 | +6 | Arcane to Divine | |||||
10th | +7/+2 | +7 | +3 | +7 | Bonus Feat, Arcane to Divine | |||||
11th | +8/+3 | +7 | +3 | +7 | Arcane to Divine | |||||
12th | +9/+4 | +8 | +4 | +8 | Arcane to Divine | |||||
13th | +9/+4 | +8 | +4 | +8 | Arcane to Divine | |||||
14th | +10/+5 | +9 | +4 | +9 | Arcane to Divine | |||||
15th | +11/+6/+1 | +9 | +5 | +9 | Bonus Feat, Arcane to Divine | |||||
16th | +12/+7/+2 | +10 | +5 | +10 | Arcane to Divine | |||||
17th | +12/+7/+2 | +10 | +5 | +10 | Arcane to Divine | |||||
18th | +13/+8/+3 | +11 | +6 | +11 | Arcane to Divine | |||||
19th | +14/+9/+4 | +11 | +6 | +11 | Arcane to Divine | |||||
20th | +15/+10/+5 | +12 | +6 | +12 | Bonus Feat, Arcane to Divine |
Class Features
Arcane to Divine (Ex): The Arcane Disciple may chose one arcane spell from the bard or sor/wiz list. The spell must be one level lower than the highest level divine spell the character may cast. The arcane disciple may add this spell to his or her normal clerical list, and may cast it as a divine spell like any other. Likewise, all the spell from the Magic domain are added to her spell list, although she does not gain the Magic Domain itself.
Weapon and Armor Proficiency: Arcane Disciples are proficient with all simple weapons. They are also proficient with light and medium armor, and shields (except tower shields)
Bonus Feat: Bonus feats must be metamagic or item creation feats.