Augment Familiar: Difference between revisions

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Augment Familiar
Augment Familiar
Transmutation
Transmutation
Level: Hex 1, Sor/Wiz 2
Level: Hex 1, Sor/Wiz 2
Components: Verbal, Somatic
Components: Verbal, Somatic
Casting Time: 1 action
Casting Time: 1 action
Range: Close (25 ft. + 5 ft/2 levels)
Range: Close (25 ft. + 5 ft/2 levels)
Target: Your familiar
Target: Your familiar
Duration: Concentration +1 round/level
Duration: Concentration +1 round/level
Saving Throw: Fortitude negates (harmless)
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
Spell Resistance: Yes (harmless)
BOOK REFERENCE(S): D&D's Complete Warrior


This spell grants your familiar a +4 enhancement bonus to Strength, Dexterity and Constitution, damage reduction 5/magic, and a +2 resistance bonus on saving throws.
 
This spell grants your familiar a +4 enhancement bonus to Strength, Dexterity and Constitution, damage reduction 5/magic, and a +2 resistance bonus on saving throws. Any hitpoint gained through constitution is not gained as temporary hit points, and are lost at the end of the spell's duration.

Latest revision as of 22:51, 13 April 2011

Augment Familiar

Transmutation

Level: Hex 1, Sor/Wiz 2

Components: Verbal, Somatic

Casting Time: 1 action

Range: Close (25 ft. + 5 ft/2 levels)

Target: Your familiar

Duration: Concentration +1 round/level

Saving Throw: Fortitude negates (harmless)

Spell Resistance: Yes (harmless)


This spell grants your familiar a +4 enhancement bonus to Strength, Dexterity and Constitution, damage reduction 5/magic, and a +2 resistance bonus on saving throws. Any hitpoint gained through constitution is not gained as temporary hit points, and are lost at the end of the spell's duration.