Mahina's Character Sheet: Difference between revisions
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==Feats, Flaws and Abilities== | ==Feats, Flaws and Abilities== | ||
===Abilities=== | ===Abilities=== | ||
*Feats: [[Feat:Inspired Madness |Inspired Madness]] | *Feats: [[Feat: Inspired Madness |Inspired Madness]] | ||
*Flaws: [[Feat:Inspired Madness |Waking Madness]] | *Flaws: [[Feat: Inspired Madness |Waking Madness]] | ||
Revision as of 19:01, 15 May 2011
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Level | 2 |
Race | Human |
Class | Druid |
Armor | Hide Armor |
Weapon(s) | Masterwork Quarterstaff +2, Sling |
Hometown | East Arabelle |
Druid 2
Attributes
Strength | 10 (0) |
Dexterity | 8 (-1) |
Constitution | 16 (+3) |
Intelligence | 12 (+2) |
Wisdom | 18 (+4) |
Charisma | 8 (-1) |
Secondary Attributes
Hit Points | 21 |
Armor Class | 12 (Touch 9, Flat-footed 12; -1 Dex, +3 Armor) |
Base Attack Bonus | 0 |
Base Speed | 20 Feet |
Fort Save | +6 |
Reflex | -1 |
Will Save | +7 |
Languages
Feats, Flaws and Abilities
Abilities
- Feats: Inspired Madness
- Flaws: Waking Madness
Class
- Armor Proficiencies: Light, Medium, Shield
- Weapon Proficiency: Druid Weapon
- Druidic Abilities: Link, Nature Sense, Share Spells, Wild Empathy, Woodland Stride
- Level 0 Spells (DC 14, 4/day)
- Level 1 Spells (DC 15, 3/day)
Purchased
- Animal Affinity
- Track
Skill Ranks
- Listen +8
- Spot +9
- Concentration +8
- Craft: Alchemy +6
- Handle Animal +6
- Listen +8
- Ride +3
- Spellcraft +2
- Spot +9
- Survival +11
Items
Potions
- Protection From Evil
Alchemy Items
- Acid (flask)
- Antitoxin Capsule
- Leap Capsule
- Nature's Draught, Oil (1-pint flask)
Clothing & Accessories
- Combat Gear Plus
- Artisan's Outfit
- Flask
- Lantern, hooded
- Money
Go back to Mahina's character page.