Marwynn's Character Sheet: Difference between revisions
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<b>Evangelist | <b>Evangelist 7</b> | ||
{{statsbox| | |||
XP: 22,000 | |||
{{statsbox|Rosemary's_Baby.jpg|7|Human|Evangelist|Leather Armor|+1 Heavy Repeating Crossbow of Seeking|"Town" would be generous in the extreme...}} | |||
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|Dexterity || 12 (+1) | |Dexterity || 12 (+1) | ||
|- | |- | ||
|Constitution || | |Constitution || 13 (+1) | ||
|- | |- | ||
|Intelligence || 14 (+2) | |Intelligence || 14 (+2) | ||
Line 20: | Line 23: | ||
==Secondary Attributes== | ==Secondary Attributes== | ||
{| | {| | ||
|Hit Points || | |Hit Points || 56 = (8+1) + <(7+1) x 6> | ||
|- | |- | ||
|Armor Class || | |Armor Class || 14 (touch 11, flat-footed 14) (+1 Attribute, +3 armor) | ||
|- | |- | ||
|Base Attack Bonus || + | |Base Attack Bonus || +5 | ||
|- | |- | ||
|Grapple || +0 | |Grapple || +0 | ||
Line 31: | Line 34: | ||
|- | |- | ||
|- | |- | ||
|Fort Save || + | |Fort Save || +7 (+5 Base, +2 Attribute) | ||
|- | |- | ||
|Reflex || + | |Reflex || +4 (+2 Base, +2 Attribute) | ||
|- | |- | ||
|Will Save || + | |Will Save || +9 (+5 Base, +4 Attribute) | ||
|} | |} | ||
==Weapons== | ==Weapons== | ||
*+1 Heavy crossbow repeater of seeking [1d10+1 damage] | |||
*A dagger | |||
==Feats, Traits, and Flaws== | ==Feats, Traits, and Flaws== | ||
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====Purchased Feats==== | ====Purchased Feats==== | ||
* | *Human: Exotic Weapons Proficiency: Heavy Repeater | ||
*Extend Spell | *Lvl 1: Extend Spell (Cast spell @ +1 spell level & as full round action to double duration) | ||
* | *Lvl 3: Point-Blank Shot (+1 ranged attack/damage on ranged shots within 30') | ||
* | *Lvl 6 : Improved Encumbrance (carries weight as though character has +4 strength) | ||
*NOT YET ACTIVE :Reach spell (cast spell @ +2 spell level + ranged touch attack roll to cast a touch spell as having a 30' range) | |||
==== | ====Neutral (Good) Aura (Ex)==== | ||
====Evangelist Domain: Travel==== | ====Evangelist Domain: Travel==== | ||
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==Skills== | ==Skills== | ||
(level 7 = 36 total) | |||
*Healing: 10 | |||
*Concentration: 9 | |||
*Knowledge (religion): 8 | |||
*knowledge (arcana) 1 | |||
*Knowledge (geography) 1 | |||
*Knowledge (nobility) 1 | |||
*Gather info: 2 | |||
*Move silently (cross-class): 2 | |||
==Spells== | ==Spells== | ||
====<b>Cantrips</b>==== | ====<b>Cantrips</b>==== | ||
<i>6/day</i>; <i>DC 14</i> | <i>6/day</i>; <i>DC 14</i> | ||
*Purify Food and Water | *Purify Food and Water | ||
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*Cure Minor Wounds | *Cure Minor Wounds | ||
*Light | *Light | ||
* | *Guidance | ||
*Resistance | |||
====<b>Level One</b>==== | ====<b>Level One</b>==== | ||
<i>6/day</i>; <i>DC 15</i> | <i>6+1B/day</i>; <i>DC 15</i> | ||
*Comprehend Languages | *Comprehend Languages | ||
*Bless | *Bless | ||
*Sanctuary | *Sanctuary | ||
*Cure Light Wounds (D) | *Divine Favor | ||
*Doom | |||
*Entropic Shield | |||
*Cure Light Wounds [1d8+5] (D) | |||
*Longstrider (D) | *Longstrider (D) | ||
*Detect Secret Doors (D) | *Detect Secret Doors (D) | ||
====<b>Level Two</b>==== | ====<b>Level Two</b>==== | ||
<i> | <i>6+1B/day</i>; <i>DC 16</i> | ||
* | *Inflict Moderate Wounds [2d8+7] | ||
*Remove | *Remove Paralysis | ||
*Cure Moderate Wounds (D) | *Cure Moderate Wounds [2d8+8] (D) | ||
*Locate Object (D) | *Locate Object (D) | ||
*Detect Thoughts (D) | *Detect Thoughts (D) | ||
*Status | |||
*Resist Energy | |||
====<b>Level Three</b>==== | |||
<i>4+1B/day</i> | |||
*Claivoyance/Clairaudience (D) | |||
*Cure Serious Wounds [3d8+8](D) | |||
*Fly (D) | |||
*Prayer | |||
*Dispel Magic | |||
==Cool Stuff== | |||
*Studded Leather Armor | |||
*+1 Seeking Heavy Repeater (+5 to hit, +6 within 30'; 1d10+1 damage, ignores concealment) | |||
*Has a bag of lightweight magical accouterments (feathers, ash, etc.) | |||
*[[Marwynn_Character_Sheet_Pathfinder]] |
Latest revision as of 23:48, 17 April 2012
Evangelist 7
XP: 22,000
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Level | 7 |
Race | Human |
Class | Evangelist |
Armor | Leather Armor |
Weapon(s) | +1 Heavy Repeating Crossbow of Seeking |
Hometown | "Town" would be generous in the extreme... |
Attributes
Strength | 8 (-1) |
Dexterity | 12 (+1) |
Constitution | 13 (+1) |
Intelligence | 14 (+2) |
Wisdom | 18 (+4) [+1 Lvl 4 Attribute] |
Charisma | 8 (-1) |
Secondary Attributes
Hit Points | 56 = (8+1) + <(7+1) x 6> |
Armor Class | 14 (touch 11, flat-footed 14) (+1 Attribute, +3 armor) |
Base Attack Bonus | +5 |
Grapple | +0 |
Base Speed | 30 Feet |
Fort Save | +7 (+5 Base, +2 Attribute) |
Reflex | +4 (+2 Base, +2 Attribute) |
Will Save | +9 (+5 Base, +4 Attribute) |
Weapons
- +1 Heavy crossbow repeater of seeking [1d10+1 damage]
- A dagger
Feats, Traits, and Flaws
Class Feats
- Armor Proficiency (Light)
- Armor Proficiency (Medium)
- Shield Proficiency
- Simple Weapon Proficiency - All
Purchased Feats
- Human: Exotic Weapons Proficiency: Heavy Repeater
- Lvl 1: Extend Spell (Cast spell @ +1 spell level & as full round action to double duration)
- Lvl 3: Point-Blank Shot (+1 ranged attack/damage on ranged shots within 30')
- Lvl 6 : Improved Encumbrance (carries weight as though character has +4 strength)
- NOT YET ACTIVE :Reach spell (cast spell @ +2 spell level + ranged touch attack roll to cast a touch spell as having a 30' range)
Neutral (Good) Aura (Ex)
Evangelist Domain: Travel
- For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability.
Evangelist Domain: Knowledge
- All knowledge skills are class skills for you.
- +1 to caster level for divination.
Evangelist Domain: Healing
- +1 caster level when healing.
Skills
(level 7 = 36 total)
- Healing: 10
- Concentration: 9
- Knowledge (religion): 8
- knowledge (arcana) 1
- Knowledge (geography) 1
- Knowledge (nobility) 1
- Gather info: 2
- Move silently (cross-class): 2
Spells
Cantrips
6/day; DC 14
- Purify Food and Water
- Detect Magic
- Detect Poison
- Cure Minor Wounds
- Light
- Guidance
- Resistance
Level One
6+1B/day; DC 15
- Comprehend Languages
- Bless
- Sanctuary
- Divine Favor
- Doom
- Entropic Shield
- Cure Light Wounds [1d8+5] (D)
- Longstrider (D)
- Detect Secret Doors (D)
Level Two
6+1B/day; DC 16
- Inflict Moderate Wounds [2d8+7]
- Remove Paralysis
- Cure Moderate Wounds [2d8+8] (D)
- Locate Object (D)
- Detect Thoughts (D)
- Status
- Resist Energy
Level Three
4+1B/day
- Claivoyance/Clairaudience (D)
- Cure Serious Wounds [3d8+8](D)
- Fly (D)
- Prayer
- Dispel Magic
Cool Stuff
- Studded Leather Armor
- +1 Seeking Heavy Repeater (+5 to hit, +6 within 30'; 1d10+1 damage, ignores concealment)
- Has a bag of lightweight magical accouterments (feathers, ash, etc.)