Notes for Game 2009-07-10: Difference between revisions
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Climate: Early November-like. Rain has changed into colder slush/sleet. | Climate: Early November-like. Rain has changed into colder slush/sleet. | ||
}} | }} | ||
* LE charms the town clerk to get him to accept her documents. | |||
* Nightshade is the standard of the Bog Wraiths | |||
** Raven is the emblem of the Arch-Warden's Personal Guard (like Ralth) | |||
** 1/3rd of archwarden's guard is made up of bog wraiths | |||
** Lightning is Ralth's personal herald | |||
* They met an Old Man who is in the Bog Wraiths and has a Rat personal herald as well. | |||
** Old Man is Naprid Daithe. | |||
** Mose agreeds to meet with Naprid this evening at Pilgrim's Place. | |||
* Mose armor will require 25 more days to finish. (Checked in town) | |||
* Edrell goes to bed, the team heads to meet with Naprid. | |||
** They eat dinner, Al heads off to Hadriarch's Reserve to sneak in. He talks to birds. | |||
** Naprid turns out to be 72 and was the former leader of the Bog Wraiths. He now consults for Ralth. | |||
** Naprid asks the party to come back to the castle to meet Ralth. | |||
** Naprid can't understand why Mose is extremely hesitant to mix with the Wraith's again. | |||
** Naprid leaves his cane behind while the party discusses the offer. | |||
** The party seems that they think it's a good idea, while Mose continues to be confused why the party wants to go visit Ralth after the weirdness of the past. | |||
** Naprid comes in, Mose asks politely for a neutral audience. | |||
** Naprid insults Mose and says Ralth can't come into the city. | |||
** Mose storms off, wildly angry. Hears threats to excommunicate him from Naprid. | |||
* The rest of the party agrees to meet with Ralth at his castle. | |||
** They enter and Ralth/Naprid are there, offering them delicacies (oily bean tea from elven lands) | |||
** Ralth asks about the troll battle, and about the trip to Yalmrinth to fight the storm. | |||
** Ralth asks the party to head back to the mines and see if they can stop the rains. | |||
** Germain asks for a Traveler's Outpost in the town as well | |||
** Ralth meets with Germain and Quin privately. | |||
** The party decided to give the Charter document to Ralth to see if it can be pushed through if they fix the rains. | |||
** Mose sees that action (without his agreement) as a breach in trust with him and is resigned only to stick with the party as long as they are fighting evil (privately). | |||
{{newday}} | |||
[[Image:the_trip_note.png|right|thumb|DM Note: The Trip]] | |||
* The party heads off down the river. | |||
* No buffs seeked, nothing of interest happens in the town. | |||
* On their way towards Yalmrith | |||
* Small fox seen in a snare. | |||
** Al rescues it. | |||
** Kimika heals it for 1 point and pays a trapper 200 gp to not put up a fuss about the fox. | |||
* They befriend the animal and make camp. | |||
* Mose grumbles and takes second watch. | |||
<div style="clear:both;"></div> | |||
{{newday}} | |||
* Fox runs off and leads them into a cave below a statue. | |||
* Germain and Al decide not to explore it alone. | |||
* The rest of the party comes on. | |||
* It's a small underground town | |||
* Footprints go into the ziggurat. | |||
* There is an ancient corpse wearing a crown of bronze and gems on top of the ziggurat. | |||
* They see piles of sand on the ground, found one trinket ring in one of them. | |||
[[Image:Mummy_after_the_battle.jpg|right|thumb|Battle: Mummy is dead, Wraith appears.]] | |||
* They detect undead and evil and sense it. It's a mummy! | |||
** Kimika gets an awesome turn undead roll (20) but it doesn't work. | |||
** Quin and Mose get hit with fear. Mose stands around for a lot longer than others. | |||
** Quin gets Mummy Rot smiley face token | |||
** After LE summons lots of cool beetles, the party is able to use the flanking bonuses to finally kill the mummy. | |||
** The mummy explodes and a wraith appears. Yay. | |||
GAME ADJOURNED. | |||
<div style="clear:both;"> </div> | <div style="clear:both;"> </div> | ||
== Maps == | == Maps == | ||
<gallery> | |||
Image:Route_to_yalmrith_map.png|Route to Yalmrith | |||
Image:Statue_map.jpg|Interesting statue with cave hidden underneath | |||
Image:Ziggurat1 map.jpg|Just entered the Ziggurat ruins. | |||
Image:Entrance to ziggarat map.jpg|About to enter the Ziggurat itself. | |||
Image:Full_ziggurat_map.jpg|Pretty much the entire Ziggurat ruins. | |||
</gallery> | |||
<div style="clear:both;"></div> | <div style="clear:both;"></div> | ||
== Final GM message == | == Final GM message == | ||
* Wait until end of next game for XP because you're in the middle of battle. | |||
[[Category: Quest Notes]] | [[Category: Quest Notes]] | ||
[[Category: Haversack]] | [[Category: Haversack]] | ||
[[Category:Silverwalkers]] |
Latest revision as of 12:53, 24 April 2012
Questing
In Our Last Episode
- The clerk won't process the share transfer without authorization from the mayor and/or the town accountant. (exchequoer? or something)
- We talk to Edrell and he gives the team a wand of Sleep to use to get the writ into the town records.
- Mose begins to feel really crummy about this and argues about the righteousness of creating a Traveler Outpost by using deceit and trickery.
- Edrell and Germain make arguments about it being somewhat like a war against the unjust.
- The team heads off to "convince" the town clerk to shelve the share transfer in the hall of records. (Hall of records) ....
- GAME ADJOURNS
This Episode
Date: 19th of Whitefall, 1400
Climate: Early November-like. Rain has changed into colder slush/sleet.
- LE charms the town clerk to get him to accept her documents.
- Nightshade is the standard of the Bog Wraiths
- Raven is the emblem of the Arch-Warden's Personal Guard (like Ralth)
- 1/3rd of archwarden's guard is made up of bog wraiths
- Lightning is Ralth's personal herald
- They met an Old Man who is in the Bog Wraiths and has a Rat personal herald as well.
- Old Man is Naprid Daithe.
- Mose agreeds to meet with Naprid this evening at Pilgrim's Place.
- Mose armor will require 25 more days to finish. (Checked in town)
- Edrell goes to bed, the team heads to meet with Naprid.
- They eat dinner, Al heads off to Hadriarch's Reserve to sneak in. He talks to birds.
- Naprid turns out to be 72 and was the former leader of the Bog Wraiths. He now consults for Ralth.
- Naprid asks the party to come back to the castle to meet Ralth.
- Naprid can't understand why Mose is extremely hesitant to mix with the Wraith's again.
- Naprid leaves his cane behind while the party discusses the offer.
- The party seems that they think it's a good idea, while Mose continues to be confused why the party wants to go visit Ralth after the weirdness of the past.
- Naprid comes in, Mose asks politely for a neutral audience.
- Naprid insults Mose and says Ralth can't come into the city.
- Mose storms off, wildly angry. Hears threats to excommunicate him from Naprid.
- The rest of the party agrees to meet with Ralth at his castle.
- They enter and Ralth/Naprid are there, offering them delicacies (oily bean tea from elven lands)
- Ralth asks about the troll battle, and about the trip to Yalmrinth to fight the storm.
- Ralth asks the party to head back to the mines and see if they can stop the rains.
- Germain asks for a Traveler's Outpost in the town as well
- Ralth meets with Germain and Quin privately.
- The party decided to give the Charter document to Ralth to see if it can be pushed through if they fix the rains.
- Mose sees that action (without his agreement) as a breach in trust with him and is resigned only to stick with the party as long as they are fighting evil (privately).
- The party heads off down the river.
- No buffs seeked, nothing of interest happens in the town.
- On their way towards Yalmrith
- Small fox seen in a snare.
- Al rescues it.
- Kimika heals it for 1 point and pays a trapper 200 gp to not put up a fuss about the fox.
- They befriend the animal and make camp.
- Mose grumbles and takes second watch.
- Fox runs off and leads them into a cave below a statue.
- Germain and Al decide not to explore it alone.
- The rest of the party comes on.
- It's a small underground town
- Footprints go into the ziggurat.
- There is an ancient corpse wearing a crown of bronze and gems on top of the ziggurat.
- They see piles of sand on the ground, found one trinket ring in one of them.
- They detect undead and evil and sense it. It's a mummy!
- Kimika gets an awesome turn undead roll (20) but it doesn't work.
- Quin and Mose get hit with fear. Mose stands around for a lot longer than others.
- Quin gets Mummy Rot smiley face token
- After LE summons lots of cool beetles, the party is able to use the flanking bonuses to finally kill the mummy.
- The mummy explodes and a wraith appears. Yay.
GAME ADJOURNED.
Maps
Final GM message
- Wait until end of next game for XP because you're in the middle of battle.