Teamwork Benefit: Field Medic Training: Difference between revisions
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(New page: {{teamworkbenefitdmg2 | = |summary = The team can quickly stabilize grievous wounds so that a fallen ally doesn't succumb to blood loss and trauma.. |= |training = The team receives in...) |
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{{teamworkbenefitdmg2 | = | {{teamworkbenefitdmg2 | = | ||
|summary = The team can quickly stabilize grievous wounds so that a fallen ally doesn't succumb to blood loss and trauma | |summary = The team can quickly stabilize grievous wounds so that a fallen ally doesn't succumb to blood loss and trauma. |= | ||
|training = The team receives instruction from accomplished healers and practices on the wounded. |= | |training = The team receives instruction from accomplished healers and practices on the wounded. |= | ||
|tlp = Heal 8 ranks. |= | |tlp = Heal 8 ranks. |= | ||
|tmp = Heal 1 rank. |= | |tmp = Heal 1 rank. |= | ||
|benefit = If two team members attempt to stabilize the same dying creature in a round, the second attempt automatically succeeds.}} | |benefit = If two team members attempt to stabilize the same dying creature in a round, the second attempt automatically succeeds.}} |
Latest revision as of 18:32, 23 July 2009
The team can quickly stabilize grievous wounds so that a fallen ally doesn't succumb to blood loss and trauma.
Training
The team receives instruction from accomplished healers and practices on the wounded.
Task Leader Prerequisites
Heal 8 ranks.
Team Member Prerequisites
Heal 1 rank.
Benefit
If two team members attempt to stabilize the same dying creature in a round, the second attempt automatically succeeds.
(All content on this page reproduced with apologies to Wizards of the Coast from DMG II)