Thed's Character Sheet (Pathfinder): Difference between revisions
(Created page with "{{statsbox|THED.jpg|8|Hakani Gnome|Rogue|Masked Gnome's Black Leather Armor<BR>(+2 Shadow Leather)|MW Light Repeater Crossbow|Somewhere in Odessa}} Player: xorry<br /> Name: [[T...") |
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{{statsbox|THED.jpg| | {{statsbox|THED.jpg|10|Hakani Gnome|Rogue|Masked Gnome's Black Leather Armor<BR>(+2 Shadow Leather)|[[Hunter's Repeater]]|Somewhere in Odessa}} | ||
Player: xorry<br /> | Player: xorry<br /> | ||
Name: [[Thed]] (a pseudonym--real name unknown)<br /> | Name: [[Thed]] (a pseudonym--real name unknown)<br /> | ||
Classes/Levels: [[Rogue]]/8<br /> | Classes/Levels: [[Rogue]]/8 & Shadowdancer/2<br /> | ||
Experience: | Experience: | ||
Race: [[Gnomes|Gnome]]<br /> | Race: [[Gnomes|Gnome]]<br /> | ||
Alignment: CG (CN?)<br /> | Alignment: CG (CN?)<br /> | ||
Line 10: | Line 10: | ||
Residence: Currently none.<br /> | Residence: Currently none.<br /> | ||
<b>Init </b>+5; <b>Senses </b>darkvision 60 ft., low-light vision; Perception +15<br/> | |||
<hr/><b>Defense</b><br/> | |||
<hr/><b>AC </b>22, touch 18, flat-footed 16 (+4 armor, +1 deflection, +5 Dex, +1 dodge, +1 size)<br/> | |||
<b>hp </b>89 (10d8+18)<br/> | |||
<b>Fort </b>+6, <b>Ref </b>+14, <b>Will </b>+5; +2 vs. illusions<br/> | |||
<b>Defensive Abilities </b>defensive training, evasion, improved uncanny dodge, trap sense +2<br/> | |||
<hr/><b>Offense</b><br/> | |||
<hr/><b>Speed </b>20 ft.<br/> | |||
<b>Ranged </b><i>[+2d6] lethal or nonlethal</i> +15/+10 (1d6+1/19-20 plus 2d6)<br/> | |||
<b>Special Attacks </b>hatred, sneak attack +4d6<br/> | |||
<hr/><b>Statistics</b><br/> | |||
<hr/><b>Str </b>8, <b>Dex </b>20, <b>Con </b>12, <b>Int </b>14, <b>Wis </b>10, <b>Cha </b>10<br/> | |||
<b>Base Atk </b>+7; <b>CMB </b>+5; <b>CMD </b>22<br/> | |||
<b>Feats </b>Combat Expertise, Dodge, Exotic Weapon Proficiency (repeating light crossbow), Mobility, Weapon Focus (repeating light crossbow)<br/> | |||
<b>Skills </b>Acrobatics +15 (+11 to jump), Appraise +10, Bluff +10, Climb +5, Craft (Brewmaster) +5, Diplomacy +5, Disable Device +22, Disguise +5, Escape Artist +15, Intimidate +5, Knowledge (dungeoneering) +10, Linguistics +10, Perception +15, Perform (dance) +5, Sense Motive +5, Sleight of Hand +10, Stealth +27, Swim +5, Use Magic Device +13;<b> Racial Modifiers </b>+2 Perception, +2 Use Magic Device<br/> | |||
<b>Languages </b>Common, Custom Language, Custom Language, Gnome, Sylvan<br/> | |||
<b>SQ </b>hakani gnome detect magic, hide in plain sight, rogue talents (fast stealth, snap shot, surprise attacks, trap spotter), trapfinding +4<br/> | |||
<b>Other Gear </b><i>+2 shadow leather armor</i>, <i>[+2d6] lethal or nonlethal</i>, <i>bracers of aspect of the falcon</i>, <i>cloak of resistance +2</i>, <i>ring of protection +1</i>, <i>trapspringer's gloves</i><br/> | |||
<hr/><b>Special Abilities</b><br/> | |||
<hr/><b>Combat Expertise +/-2</b> Bonus to AC in exchange for an equal penalty to attack.<br/> | |||
<b>Darkvision (60 feet)</b> You can see in the dark (black and white vision only).<br/> | |||
<b>Defensive Training +4</b> Gain a dodge bonus to AC vs monsters of the Giant subtype.<br/> | |||
<b>Evasion (Ex)</b> If you succeed at a Reflex save for half damage, you take none instead.<br/> | |||
<b>Fast Stealth (Ex)</b> You may move at full speed while using the Stealth skill without penalty.<br/> | |||
<b>Hatred +1</b> Gain a bonus to attack vs goblinoid/reptilian humanoids.<br/> | |||
<b>Hide in Plain Sight (Su)</b> You can use Stealth even while observed, as long as there is a shadow within 10'<br/> | |||
<b>Improved Uncanny Dodge (Lv >=14) (Ex)</b> Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.<br/> | |||
<b>Low-Light Vision</b> See twice as far as a human in low light, distinguishing color and detail.<br/> | |||
<b>Mobility</b> +4 to AC vs. AoO provoked by moving out of or through a threatened area.<br/> | |||
<b>Snap Shot (Ex)</b> On surprise rd treat init as if roll 20, but must make a ranged att, then roll normally.<br/> | |||
<b>Sneak Attack +4d6</b> Attacks deal extra dam if flank foe or if foe is flat-footed.<br/> | |||
<b>Surprise Attacks (Ex)</b> Opponents are always flat-footed against you in the surprise round.<br/> | |||
<b>Trap Sense +2 (Ex)</b> +2 bonus on reflex saves and AC against traps.<br/> | |||
<b>Trap Spotter (Ex)</b> Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.<br/> | |||
<b>Trapfinding +4</b> Gain a bonus to find or disable traps, including magical ones.<br/> | |||
==Noteworthy Gear== | ==Noteworthy Gear== | ||
* [[Hunter's Repeater]] | * [[Hunter's Repeater]] | ||
* Cloak of Resistance +2 | |||
* +2 Shadow Leather Armor | * +2 Shadow Leather Armor | ||
* [[Professor's Monocle]] | * [[Professor's Monocle]] | ||
* Ring of Counting | * Ring of Counting | ||
* Ring of | * Ring of Protection +1 | ||
* Necklace of Fireballs (III) (- the 7d6 fireball, used against a dire shark) | * <strike>Necklace of Fireballs (III) (- the 7d6 fireball, used against a dire shark)</strike> | ||
* Everwand of Create Water, 10 Gallon per Use [5/day] | * Everwand of Create Water, 10 Gallon per Use [5/day] | ||
* Wand of Cure Light Wounds (Purchased) | * Wand of Cure Light Wounds (Purchased) | ||
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* Plague Diary | * Plague Diary | ||
* Masterwork Thieves Tools | * Masterwork Thieves Tools | ||
* Trapspringer's Gloves (+5 bonus to disable device, +1 to saves vs traps) | |||
[[Category:PC Character Sheets]] | [[Category:PC Character Sheets]] |
Latest revision as of 19:35, 2 February 2016
Error creating thumbnail: Unable to save thumbnail to destination | |
Level | 10 |
Race | Hakani Gnome |
Class | Rogue |
Armor | Masked Gnome's Black Leather Armor (+2 Shadow Leather) |
Weapon(s) | Hunter's Repeater |
Hometown | Somewhere in Odessa |
Player: xorry
Name: Thed (a pseudonym--real name unknown)
Classes/Levels: Rogue/8 & Shadowdancer/2
Experience:
Race: Gnome
Alignment: CG (CN?)
Origin: Outside of Farandan, Odessa
Residence: Currently none.
Init +5; Senses darkvision 60 ft., low-light vision; Perception +15
Defense
AC 22, touch 18, flat-footed 16 (+4 armor, +1 deflection, +5 Dex, +1 dodge, +1 size)
hp 89 (10d8+18)
Fort +6, Ref +14, Will +5; +2 vs. illusions
Defensive Abilities defensive training, evasion, improved uncanny dodge, trap sense +2
Offense
Speed 20 ft.
Ranged [+2d6] lethal or nonlethal +15/+10 (1d6+1/19-20 plus 2d6)
Special Attacks hatred, sneak attack +4d6
Statistics
Str 8, Dex 20, Con 12, Int 14, Wis 10, Cha 10
Base Atk +7; CMB +5; CMD 22
Feats Combat Expertise, Dodge, Exotic Weapon Proficiency (repeating light crossbow), Mobility, Weapon Focus (repeating light crossbow)
Skills Acrobatics +15 (+11 to jump), Appraise +10, Bluff +10, Climb +5, Craft (Brewmaster) +5, Diplomacy +5, Disable Device +22, Disguise +5, Escape Artist +15, Intimidate +5, Knowledge (dungeoneering) +10, Linguistics +10, Perception +15, Perform (dance) +5, Sense Motive +5, Sleight of Hand +10, Stealth +27, Swim +5, Use Magic Device +13; Racial Modifiers +2 Perception, +2 Use Magic Device
Languages Common, Custom Language, Custom Language, Gnome, Sylvan
SQ hakani gnome detect magic, hide in plain sight, rogue talents (fast stealth, snap shot, surprise attacks, trap spotter), trapfinding +4
Other Gear +2 shadow leather armor, [+2d6] lethal or nonlethal, bracers of aspect of the falcon, cloak of resistance +2, ring of protection +1, trapspringer's gloves
Special Abilities
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Hide in Plain Sight (Su) You can use Stealth even while observed, as long as there is a shadow within 10'
Improved Uncanny Dodge (Lv >=14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Snap Shot (Ex) On surprise rd treat init as if roll 20, but must make a ranged att, then roll normally.
Sneak Attack +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Surprise Attacks (Ex) Opponents are always flat-footed against you in the surprise round.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +4 Gain a bonus to find or disable traps, including magical ones.
Noteworthy Gear
- Hunter's Repeater
- Cloak of Resistance +2
- +2 Shadow Leather Armor
- Professor's Monocle
- Ring of Counting
- Ring of Protection +1
Necklace of Fireballs (III) (- the 7d6 fireball, used against a dire shark)- Everwand of Create Water, 10 Gallon per Use [5/day]
- Wand of Cure Light Wounds (Purchased)
- Wand of Bear's Endurance (Charges?)
- Plague Diary
- Masterwork Thieves Tools
- Trapspringer's Gloves (+5 bonus to disable device, +1 to saves vs traps)