Notes for Game 2009-07-31: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
(7 intermediate revisions by 5 users not shown) | |||
Line 2: | Line 2: | ||
=== In Our Last Episode === | === In Our Last Episode === | ||
* They detect undead and evil and sense it. It's a mummy! | * They detect undead and evil and sense it. It's a mummy! | ||
** Kimika gets an awesome turn undead roll (20) but it doesn't work. | ** {{Kimika}} gets an awesome turn undead roll (20) but it doesn't work. | ||
** | ** {{Quinalin}} and {{Mose}} get hit with fear. {{Mose}} stands around for a lot longer than others. | ||
** | ** {{Quinalin}} gets Mummy Rot smiley face token | ||
** After LE summons lots of cool beetles, the party is able to use the flanking bonuses to finally kill the mummy. | ** After {{LE}} summons lots of cool beetles, the party is able to use the flanking bonuses to finally kill the mummy. | ||
** The mummy explodes and a wraith appears. Yay. | ** The mummy explodes and a wraith appears. Yay. | ||
PREVIOUS GAME ADJOURNED. | PREVIOUS GAME ADJOURNED. | ||
Line 14: | Line 14: | ||
}} | }} | ||
* We fight the wraith | * We fight the wraith | ||
* Beetles run away, Al hits the wraith a few times with [[Pyre of Eidolon|fire sword]]. | * Beetles run away, {{Al}} hits the wraith a few times with [[Pyre of Eidolon|fire sword]]. | ||
* | * {{Kimika}} successfully makes the wraith flee with a nice turn undead | ||
* Mummy left on the ground a crown and sword. | * Mummy left on the ground a crown and sword. | ||
** Bronze crown, has two black pearls, above it is a star ruby, gold etchings in a language we do not know. | ** Bronze crown, has two black pearls, above it is a star ruby, gold etchings in a language we do not know. | ||
** Crown/etc could be as old as 2,000 years before Alexandria | ** Crown/etc could be as old as 2,000 years before Alexandria | ||
** Non-magic | ** Non-magic | ||
* Wraith comes back very angry and hits Al | * Wraith comes back very angry and hits {{Al}} | ||
* Al takes 4 pts of charisma damage and 6 pts of con falls to the ground | * {{Al}} hits back with his fire sword. {{Al}} and {{Mose}} destroy the wraith. | ||
* {{Al}} takes 4 pts of charisma damage and 6 pts of con falls to the ground | |||
* Sudden XP calc (see final GM message) | * Sudden XP calc (see final GM message) | ||
* Al and | * {{Al}} and {{Quinalin}} are both diseased (from the mummy). Heal spells aren't working on them! [DC 20 Caster Check Required] | ||
* All along the side of the tomb are covered in | * All along the side of the tomb are covered in frescoes with a huge warrior killing people with a bastard sword and buckler. | ||
** On the south, there's a | ** On the south, there's a Conan-esque barbarian picture of a guy killing people | ||
** On north wall, king kneeling before the guy (grovelling) | ** On north wall, king kneeling before the guy (grovelling) | ||
** On the west, a fresco of a crown and people throwing mounds of dirt on the crown | ** On the west, a fresco of a crown and people throwing mounds of dirt on the crown | ||
* Bastard sword is well-crafted with bronze/bone, it's magic | * Bastard sword is well-crafted with bronze/bone, it's magic [Currently with {{Quinalin}}] | ||
* Shield is made of wood, it's magic, back of the shield is a sheet of bronze that is mirror quality | ** Barbarian King's Bastard Sword is magical, and has been partially identified as a +2 Vicious Bastard Sword made of bronze (-1 to hit and damage). Identify indicates a second, locked, layer of enchantment that is as-yet unknown. | ||
* Shield is made of wood, it's magic, back of the shield is a sheet of bronze that is mirror quality | |||
** Barbarian King's Buckler is a +1 Buckler of Arrow Deflection. Additionally, arrows that pass through owner's threaten area reroute to owner. | |||
* We leave and try to move people back to Halfling town | * We leave and try to move people back to Halfling town | ||
* We notice the storm is dissipating! | * We notice the storm is dissipating! | ||
* Temperature is dropping rapidly, though. | * Temperature is dropping rapidly, though. | ||
* People start taking | * People start taking damage from cold | ||
* Al goes unconscious! | * {{Al}} goes unconscious! | ||
* | * {{Quinalin}} goes unconscious! | ||
* We trek 16 hours in the cold, LE stays conscious but is unable to move. Germain goes unconscious. | * {{Mose}} saves the day (and probably {{Quinalin}}'s life) by calming {{Quinalin}}'s warhorse. | ||
* We trek 16 hours in the cold, {{LE}} stays conscious but is unable to move. {{Germain}} goes unconscious. | |||
* We get to the edge of the landing, dog rider comes up to us and rides off. | * We get to the edge of the landing, dog rider comes up to us and rides off. | ||
* He returns 5 minutes later. (Name: Maggr) | * He returns 5 minutes later. (Name: {{Maggr}}) | ||
* | * {{Bethanalay}} heals {{Al}} and {{Quinalin}} somewhat but does not have stuff memorized. | ||
* The party sleeps | * The party sleeps | ||
{{newday}} | {{newday}} | ||
* They go and see | * They go and see {{Bethanalay}} | ||
* She cures Al and | * She cures {{Al}} and {{Quinalin}} of mummy rot. | ||
* Kimika makes potions | * {{Kimika}} makes potions | ||
* Mose confronts Al about something odd. | * {{Mose}} confronts {{Al}} about something odd. | ||
* They kill time in town for a few days | * They kill time in town for a few days | ||
** Mose, Kimmi, Germain, (and | ** {{Mose}}, Kimmi, {{Germain}}, (and {{Quinalin}}?) tend to the refugees | ||
** Germain gossips with the masses and tells everyone how great the guards and bog wraiths are | ** {{Germain}} gossips with the masses and tells everyone how great the guards and bog wraiths are | ||
** {{Al}} officially ties the knot with his new fox friend (i.e. it's now his Animal Companion). | |||
{{newday}} | {{newday}} | ||
{{newday}} | {{newday}} | ||
* They argue about the Bog Wraiths, Kimika casts Calm Emotions and calms Germain a bit. Mose and Germain both feel like they won the argument. (NEED CHATLOG LINK HERE) | * They argue about the Bog Wraiths, {{Kimika}} casts Calm Emotions and calms {{Germain}} a bit. {{Mose}} and {{Germain}} both feel like they won the argument. (NEED CHATLOG LINK HERE) | ||
* | * {{Kimika}} is offered a riding dog, but she has no points in Ride. (The dog's name is Marwynn.) | ||
{{newday}} | {{newday}} | ||
* They return to the ziggurat | * They return to the ziggurat | ||
Line 60: | Line 65: | ||
** Room 12 and Room 11 have bronze doors | ** Room 12 and Room 11 have bronze doors | ||
** Some obsidian that is non-native is around | ** Some obsidian that is non-native is around | ||
* Mose breaks down bronze doors (enlarged, etc) and opens a chest that has coins in it. Lots of old copper coins. | * {{Mose}} breaks down bronze doors (enlarged, etc) and opens a chest that has coins in it. Lots of old copper coins. | ||
* Mose gets cursed and Al gets cursed. | * {{Mose}} gets cursed and {{Al}} gets cursed. | ||
* Mose's curses: 50% chance of doing nothing. -4 to all attack, saves, ability and skill rolls. (Nice) | * {{Mose}}'s curses: 50% chance of doing nothing. -4 to all attack, saves, ability and skill rolls. (Nice) | ||
* A ring on a finger was found. Mose picks it up. Nonmagical. | * {{Al}}'s curse? | ||
* Party makes camp, Mose is feeling like crap because he got all cursed for no good reason. | * A ring on a finger was found. {{Mose}} picks it up. Nonmagical. | ||
* Party makes camp, {{Mose}} is feeling like crap because he got all cursed for no good reason. | |||
GAME ADJOURNED. | GAME ADJOURNED. | ||
Line 71: | Line 77: | ||
Image:Back at ziggurat.jpg|Back at the Ziggurat | Image:Back at ziggurat.jpg|Back at the Ziggurat | ||
Image:This is the landing halfling.jpg|Halfling Landing | Image:This is the landing halfling.jpg|Halfling Landing | ||
Image:Bethnalays chapel.jpg| | Image:Bethnalays chapel.jpg|{{Bethanalay}}'s Chapel | ||
Image:Overhead map halfling landing.jpg|Overhead map. | Image:Overhead map halfling landing.jpg|Overhead map. | ||
Image:Full_ziggurat_map.jpg|Pretty much the entire Ziggurat ruins. | Image:Full_ziggurat_map.jpg|Pretty much the entire Ziggurat ruins. | ||
Line 80: | Line 86: | ||
== Final GM message == | == Final GM message == | ||
* Mid-game XP awards, 607+60 | * Mid-game XP awards, 607+60 | ||
* Al and Mose got RP awards | * {{Al}} and {{Mose}} got RP awards | ||
* Al got an achievement | * {{Al}} got an achievement | ||
* 250xp for surviving together | * 250xp for surviving together | ||
* Mose 100xp for disarming horse without killing it | * {{Mose}} 100xp for disarming horse without killing it | ||
* | * {{Germain}} and {{Mose}} get an achievement +25xp | ||
* LE gets summon mastery XP for smiteevil animals +75xp | * {{LE}} gets summon mastery XP for smiteevil animals +75xp | ||
* Kimika +50xp for feeding the refugees | * {{Kimika}} +50xp for feeding the refugees | ||
* Al at death's door got 20xp for surviving mummy rot. | * {{Al}} at death's door got 20xp for surviving mummy rot. | ||
* Dungeon explorer bonus for Al, Germain, Mose: +100xp | * Dungeon explorer bonus for {{Al}}, {{Germain}}, {{Mose}}: +100xp | ||
* Role Playing Award : TIE - {{Mose}} and {{Germain}}. | |||
[[Category: Quest Notes]] | [[Category: Quest Notes]] | ||
[[Category: Haversack]] | [[Category: Haversack]] | ||
[[Category:Silverwalkers]] |
Latest revision as of 12:48, 24 April 2012
Questing
In Our Last Episode
- They detect undead and evil and sense it. It's a mummy!
Kimika gets an awesome turn undead roll (20) but it doesn't work.
Quinalin and
Mose get hit with fear.
Mose stands around for a lot longer than others.
Quinalin gets Mummy Rot smiley face token
- After
LE summons lots of cool beetles, the party is able to use the flanking bonuses to finally kill the mummy.
- The mummy explodes and a wraith appears. Yay.
PREVIOUS GAME ADJOURNED.
This Episode
Date: 21st of Whitefall, 1400
Climate: Early November-like. Rain has changed into colder slush/sleet.
- We fight the wraith
- Beetles run away,
Al hits the wraith a few times with fire sword.
Kimika successfully makes the wraith flee with a nice turn undead
- Mummy left on the ground a crown and sword.
- Bronze crown, has two black pearls, above it is a star ruby, gold etchings in a language we do not know.
- Crown/etc could be as old as 2,000 years before Alexandria
- Non-magic
- Wraith comes back very angry and hits
Al
Al hits back with his fire sword.
Al and
Mose destroy the wraith.
Al takes 4 pts of charisma damage and 6 pts of con falls to the ground
- Sudden XP calc (see final GM message)
Al and
Quinalin are both diseased (from the mummy). Heal spells aren't working on them! [DC 20 Caster Check Required]
- All along the side of the tomb are covered in frescoes with a huge warrior killing people with a bastard sword and buckler.
- On the south, there's a Conan-esque barbarian picture of a guy killing people
- On north wall, king kneeling before the guy (grovelling)
- On the west, a fresco of a crown and people throwing mounds of dirt on the crown
- Bastard sword is well-crafted with bronze/bone, it's magic [Currently with
Quinalin]
- Barbarian King's Bastard Sword is magical, and has been partially identified as a +2 Vicious Bastard Sword made of bronze (-1 to hit and damage). Identify indicates a second, locked, layer of enchantment that is as-yet unknown.
- Shield is made of wood, it's magic, back of the shield is a sheet of bronze that is mirror quality
- Barbarian King's Buckler is a +1 Buckler of Arrow Deflection. Additionally, arrows that pass through owner's threaten area reroute to owner.
- We leave and try to move people back to Halfling town
- We notice the storm is dissipating!
- Temperature is dropping rapidly, though.
- People start taking damage from cold
Al goes unconscious!
Quinalin goes unconscious!
Mose saves the day (and probably
Quinalin's life) by calming
Quinalin's warhorse.
- We trek 16 hours in the cold,
LE stays conscious but is unable to move.
Germain goes unconscious.
- We get to the edge of the landing, dog rider comes up to us and rides off.
- He returns 5 minutes later. (Name:
Maggr)
-
Bethanalay heals
Al and
Quinalin somewhat but does not have stuff memorized.
- The party sleeps
- They go and see
Bethanalay
- She cures
Al and
Quinalin of mummy rot.
Kimika makes potions
Mose confronts
Al about something odd.
- They kill time in town for a few days
- They argue about the Bog Wraiths,
Kimika casts Calm Emotions and calms
Germain a bit.
Mose and
Germain both feel like they won the argument. (NEED CHATLOG LINK HERE)
Kimika is offered a riding dog, but she has no points in Ride. (The dog's name is Marwynn.)
- They return to the ziggurat
- Rooms 2,2,2,2 filled with dust
- Rooms 5,6,2 filled with dust, lots of human bones
- Room 8 is filled with clay vases
- Room 12 and Room 11 have bronze doors
- Some obsidian that is non-native is around
Mose breaks down bronze doors (enlarged, etc) and opens a chest that has coins in it. Lots of old copper coins.
Mose gets cursed and
Al gets cursed.
Mose's curses: 50% chance of doing nothing. -4 to all attack, saves, ability and skill rolls. (Nice)
Al's curse?
- A ring on a finger was found.
Mose picks it up. Nonmagical.
- Party makes camp,
Mose is feeling like crap because he got all cursed for no good reason.
GAME ADJOURNED.
Maps
Bethanalay's Chapel
Final GM message
- Mid-game XP awards, 607+60
Al and
Mose got RP awards
Al got an achievement
- 250xp for surviving together
Mose 100xp for disarming horse without killing it
Germain and
Mose get an achievement +25xp
LE gets summon mastery XP for smiteevil animals +75xp
Kimika +50xp for feeding the refugees
Al at death's door got 20xp for surviving mummy rot.
- Dungeon explorer bonus for
Al,
Germain,
Mose: +100xp
- Role Playing Award : TIE -
Mose and
Germain.